Crossfire Server, Trunk  1.75.0
poison.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret poison_type_apply(object *op, object *applier, int aflags);
34 
38 void init_type_poison(void) {
40 }
41 
49 static method_ret poison_type_apply(object *op, object *applier, int aflags) {
50  (void)aflags;
51  /* If a player, let's tell them what happened */
52  if (applier->type == PLAYER) {
53  play_sound_player_only(applier->contr, SOUND_TYPE_ITEM, op, 0, "poison");
55  "Yech! That tasted poisonous!");
56  snprintf(applier->contr->killer, BIG_NAME, "poisonous %s", op->name);
57  }
58  /* If the 'hp' of the poison is greater than zero, use poison attacktype */
59  if (op->stats.hp > 0) {
60  LOG(llevDebug, "Trying to poison player/monster for %d hp\n", op->stats.hp);
61  hit_player(applier, op->stats.hp, op, AT_POISON, 1);
62  }
63  /* Reduce the applier's food to one quarter of what it was */
64  applier->stats.food -= applier->stats.food/4;
67  return METHOD_OK;
68 }
PLAYER
@ PLAYER
Definition: object.h:112
global.h
SOUND_TYPE_ITEM
#define SOUND_TYPE_ITEM
Definition: newclient.h:338
AT_POISON
#define AT_POISON
Definition: attack.h:86
LOG
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.cpp:58
register_apply
void register_apply(int ob_type, apply_func method)
Registers the apply method for the given type.
Definition: ob_types.cpp:62
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
poison_type_apply
static method_ret poison_type_apply(object *op, object *applier, int aflags)
Attempts to apply some poison.
Definition: poison.cpp:49
MSG_TYPE_APPLY_CURSED
#define MSG_TYPE_APPLY_CURSED
Applied a cursed object (BAD)
Definition: newclient.h:608
play_sound_player_only
void play_sound_player_only(player *pl, int8_t sound_type, object *emitter, int dir, const char *action)
Plays a sound for specified player only.
Definition: sounds.cpp:51
draw_ext_info
vs only yadda is in because all tags get reset on the next draw_ext_info In the second since it is all in one draw_ext_info
Definition: media-tags.txt:61
object::contr
struct player * contr
Pointer to the player which control this object.
Definition: object.h:284
object_decrease_nrof_by_one
#define object_decrease_nrof_by_one(xyz)
Definition: compat.h:32
POISON
@ POISON
Definition: object.h:118
player::killer
char killer[BIG_NAME]
Who killed this player.
Definition: player.h:190
object::type
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:348
living::food
int32_t food
How much food in stomach.
Definition: living.h:48
sproto.h
method_ret
char method_ret
Define some standard return values for callbacks which don't need to return any other results.
Definition: ob_methods.h:14
ob_types.h
sounds.h
NDI_UNIQUE
#define NDI_UNIQUE
Print immediately, don't buffer.
Definition: newclient.h:265
apply_handle_yield
void apply_handle_yield(object *tmp)
This checks whether the object has a "on_use_yield" field, and if so generated and drops matching ite...
Definition: apply.cpp:122
object::name
sstring name
The name of the object, obviously...
Definition: object.h:319
hit_player
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Object is attacked by something.
Definition: attack.cpp:1907
init_type_poison
void init_type_poison(void)
Initializer for the POISON object type.
Definition: poison.cpp:38
ob_methods.h
object::stats
living stats
Str, Con, Dex, etc.
Definition: object.h:378
BIG_NAME
#define BIG_NAME
Definition: define.h:42
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Applying objects.
Definition: newclient.h:411
living::hp
int16_t hp
Hit Points.
Definition: living.h:40
llevDebug
@ llevDebug
Only for debugging purposes.
Definition: logger.h:13