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Crossfire Server, Trunk
1.75.0
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Go to the source code of this file.
Macros | |
#define | MAX_SOUNDS_TICK 3 |
Maximum number of sounds a player can receive for each tick. More... | |
#define | SND_EFFECTS 1 |
Those flags are for the 'socket.sound' field. More... | |
#define | SND_MUSIC 2 |
Client wants background music info. More... | |
#define | SND_MUTE 64 |
Don't sent anything for now. More... | |
Sound-related defines.
Definition in file sounds.h.
#define MAX_SOUNDS_TICK 3 |
#define SND_EFFECTS 1 |