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Crossfire Server, Trunk
1.75.0
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int16_t maxhp
Max hit points.
uint32_t get_weight_limit(int stat)
const char *const statname[NUM_STATS]
Name of stats.
int get_turn_bonus(int stat)
const char *const restore_msg[NUM_STATS]
Message when a player has a stat restored.
const char *const lose_msg[NUM_STATS]
Message when a player decreases permanently a stat.
int get_dam_bonus(int stat)
int get_learn_spell(int stat)
const char *const drain_msg[NUM_STATS]
Message when a player is drained of a stat.
int get_fear_bonus(int stat)
const char *const short_stat_name[NUM_STATS]
Short name of stats.
int get_thaco_bonus(int stat)
int get_dex_bonus(int stat)
int16_t dam
How much damage this object does when hitting.
int32_t food
How much food in stomach.
float get_speed_bonus(int stat)
Various statistics of objects.
const char *const attacks[NROFATTACKS]
Attack type names.
int8_t wc
Weapon Class, lower WC increases probability of hitting.
int16_t maxgrace
Maximum grace.
int get_cha_bonus(int stat)
int16_t maxsp
Max spell points.
int8_t ac
Armor Class, lower AC increases probability of not getting hit.
int get_cleric_chance(int stat)
@ NUM_STATS
Number of statistics.
int8_t luck
Affects thaco and ac from time to time.