Crossfire Server, Trunk
1.75.0
Animations.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ANIMATIONS_H
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#define ANIMATIONS_H
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#include "
global.h
"
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#include "
AssetsCollection.h
"
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class
AllAnimations
:
public
AssetsCollection
<Animations> {
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public
:
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AllAnimations
();
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protected
:
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virtual
void
replace
(
Animations
*existing,
Animations
*update)
override
;
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virtual
void
added
(
Animations
*anim)
override
;
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};
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#endif
/* ANIMATIONS_H */
global.h
AllAnimations::added
virtual void added(Animations *anim) override
An asset was either referenced (but undefined) or defined.
Definition:
Animations.cpp:53
AllAnimations::replace
virtual void replace(Animations *existing, Animations *update) override
Replace an asset by an updated version.
Definition:
Animations.cpp:37
AssetsCollection
Collection of assets identified by a unique name.
Definition:
AssetsCollection.h:55
AssetsCollection.h
AllAnimations
Definition:
Animations.h:19
Animations
This represents one animation.
Definition:
face.h:25
AllAnimations::AllAnimations
AllAnimations()
Definition:
Animations.cpp:32
crossfire-crossfire-server
include
Animations.h
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