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Crossfire Server, Trunk
1.75.0
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sstring name
Face name, as used by archetypes and such.
New face structure - this enforces the notion that data is face by face only - you can not change the...
Face * smoothface
Smoothed face for this, NULL for none.
uint16_t number
This is the image unique identifier.
uint8_t facings
How many facings (1,2,4,8).
uint8_t num_animations
How many different faces to animate, size of the faces array.
const Face ** faces
The actual faces for the animation.
bool has_blank
If this animation contains a blank face or not, used for invisibility.
uint8_t visibility
How visible is the face compared to other faces, highest wins.
const typedef char * sstring
This represents one animation.
uint8_t magicmap
Color to show this in magic map.
uint16_t num
Where we are in the array.
sstring name
Name of the animation sequence.