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Crossfire Server, Trunk
1.75.0
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This represents one animation. More...
#include <face.h>
Data Fields | |
const Face ** | faces |
The actual faces for the animation. More... | |
uint8_t | facings |
How many facings (1,2,4,8). More... | |
bool | has_blank |
If this animation contains a blank face or not, used for invisibility. More... | |
sstring | name |
Name of the animation sequence. More... | |
uint16_t | num |
Where we are in the array. More... | |
uint8_t | num_animations |
How many different faces to animate, size of the faces array. More... | |
const Face** Animations::faces |
The actual faces for the animation.
Definition at line 30 of file face.h.
Referenced by AllAnimations::added(), asset_destroy(), AssetsManager::AssetsManager(), esrv_send_animation(), FaceLoader::loadAnimationBlock(), map2_add_ob(), AllAnimations::replace(), and AnimationWriter::write().
uint8_t Animations::facings |
How many facings (1,2,4,8).
Definition at line 28 of file face.h.
Referenced by apply_anim_suffix(), FaceLoader::loadAnimationBlock(), move_aura(), AllAnimations::replace(), and AnimationWriter::write().
bool Animations::has_blank |
If this animation contains a blank face or not, used for invisibility.
Definition at line 31 of file face.h.
Referenced by AllAnimations::added(), animate_object(), and AllAnimations::replace().
sstring Animations::name |
Name of the animation sequence.
Definition at line 26 of file face.h.
Referenced by add_abilities(), apply_anim_suffix(), apply_changes_to_player(), asset_create(), asset_destroy(), cfapi_object_get_property(), get_ob_diff(), FaceLoader::loadAnimationBlock(), AllAnimations::replace(), and AnimationWriter::write().
uint16_t Animations::num |
Where we are in the array.
Definition at line 29 of file face.h.
Referenced by add_object_to_socklist(), AllAnimations::added(), cfapi_object_set_property(), cfapi_system_find_animation(), esrv_send_animation(), esrv_update_item(), and map2_add_ob().
uint8_t Animations::num_animations |
How many different faces to animate, size of the faces array.
Definition at line 27 of file face.h.
Referenced by AllAnimations::added(), apply_anim_suffix(), asset_create(), esrv_send_animation(), FaceLoader::loadAnimationBlock(), move_aura(), AllAnimations::replace(), and AnimationWriter::write().