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Crossfire Server, Trunk
1.75.0
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Go to the documentation of this file.
17 if (
face->visibility == 0 &&
face->magicmap == 0) {
18 if (
face->smoothface) {
24 if (
face->visibility) {
33 if (
face->smoothface) {
New face structure - this enforces the notion that data is face by face only - you can not change the...
void stringbuffer_append_printf(StringBuffer *sb, const char *format,...)
Append a formatted string to a string buffer instance.
const char * get_colorname(uint8_t index)
sstring name
Usually monster-name/combination.
void stringbuffer_append_string(StringBuffer *sb, const char *str)
Append a string to a string buffer instance.
A buffer that will be expanded as content is added to it.
virtual void write(const Face *face, StringBuffer *buf)
Write the specified asset to the StringBuffer.
in that case they will be relative to whatever the PWD of the crossfire server process is You probably shouldn though Notes on Specific and settings file datadir Usually usr share crossfire Contains data that the server does not need to modify while such as the etc A default install will pack the and treasurelist definitions into a single or trs file and the graphics into a face(metadata) and .tar(bitmaps) file