Crossfire Server, Trunk  1.75.0
newclient.h File Reference
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Data Structures

struct  CS_Stats
 Statistics for the last CS_LOGTIME seconds on the server. More...
 
struct  SockList
 Contains the base information we use to make up a packet we want to send. More...
 

Macros

#define ACL_CLASS   2
 
#define ACL_FACE   5
 
#define ACL_FACE_NUM   8
 
#define ACL_LEVEL   4
 
#define ACL_MAP   7
 
#define ACL_NAME   1
 
#define ACL_PARTY   6
 
#define ACL_RACE   3
 
#define ANIM_FLAGS_MASK   0x6000
 Used only by the client. More...
 
#define ANIM_MASK   0x1fff
 AND'ing this with data from server gets us just the animation id. More...
 
#define ANIM_RANDOM   1<<13
 
#define ANIM_SYNC   2<<13
 
#define CF_BLIND   0x04
 Blind. More...
 
#define CF_CONFUSED   0x01
 Confused by a spell or an item. More...
 
#define CF_DISEASED   0x10
 Has at least one disease. More...
 
#define CF_HOSTILE   0x40
 'hostile' flag is set. More...
 
#define CF_NOT_PERFECT   0x20
 Can drink some improvement potions. More...
 
#define CF_PARALYZED   0x0100
 Player is paralyzed. More...
 
#define CF_POISONED   0x02
 Poisoned. More...
 
#define CF_STEALTHY   0x80
 Player is stealthy. More...
 
#define CF_WIZARD   0x0200
 Player is DM. More...
 
#define CF_XRAY   0x08
 Has X-ray. More...
 
#define CS_NUM_SKILLS   50
 CS_NUM_SKILLS does not match how many skills there really are - instead, it is used as a range of values so that the client can have some idea how many skill categories there may be. More...
 
#define CS_QUERY_HIDEINPUT   0x4
 Hide input being entered. More...
 
#define CS_QUERY_SINGLECHAR   0x2
 Single character response expected. More...
 
#define CS_QUERY_YESNO   0x1
 Yes/no question. More...
 
#define CS_SAY_GSAY   0x4
 Text is group say command. More...
 
#define CS_SAY_NORMAL   0x1
 Normal say command. More...
 
#define CS_SAY_SHOUT   0x2
 Text is shouted. More...
 
#define CS_STAT_AC   14
 
#define CS_STAT_APPLIED_CHA   51
 CHA changes from gear or skills. More...
 
#define CS_STAT_APPLIED_CON   50
 CON changes from gear or skills. More...
 
#define CS_STAT_APPLIED_DEX   49
 DEX changes from gear or skills. More...
 
#define CS_STAT_APPLIED_INT   47
 INT changes from gear or skills. More...
 
#define CS_STAT_APPLIED_POW   52
 POW changes from gear or skills. More...
 
#define CS_STAT_APPLIED_STR   46
 STR changes from gear or skills. More...
 
#define CS_STAT_APPLIED_WIS   48
 WIS changes from gear or skills. More...
 
#define CS_STAT_ARMOUR   16
 
#define CS_STAT_BASE_CHA   44
 
#define CS_STAT_BASE_CON   43
 
#define CS_STAT_BASE_DEX   42
 
#define CS_STAT_BASE_INT   40
 
#define CS_STAT_BASE_POW   45
 
#define CS_STAT_BASE_STR   39
 
#define CS_STAT_BASE_WIS   41
 
#define CS_STAT_CHA   10
 
#define CS_STAT_CHARACTER_FLAGS   55
 Character flags, like 'confused' and such. More...
 
#define CS_STAT_CON   9
 
#define CS_STAT_DAM   15
 
#define CS_STAT_DEX   8
 
#define CS_STAT_EXP   11
 No longer used. More...
 
#define CS_STAT_EXP64   28
 
#define CS_STAT_FLAGS   25
 
#define CS_STAT_FOOD   18
 
#define CS_STAT_GOD_NAME   56
 Name of the god the character worships. More...
 
#define CS_STAT_GOLEM_HP   53
 Golem's current hp, 0 if no golem. More...
 
#define CS_STAT_GOLEM_MAXHP   54
 Golem's max hp, 0 if no golem. More...
 
#define CS_STAT_GRACE   23
 
#define CS_STAT_HP   1
 
#define CS_STAT_INT   6
 
#define CS_STAT_ITEM_POWER   58
 Equipped item power. More...
 
#define CS_STAT_LEVEL   12
 
#define CS_STAT_MAXGRACE   24
 
#define CS_STAT_MAXHP   2
 
#define CS_STAT_MAXSP   4
 
#define CS_STAT_OVERLOAD   57
 How much (0 to 1) the character is overloaded. More...
 
#define CS_STAT_POW   22
 
#define CS_STAT_RACE_CHA   37
 
#define CS_STAT_RACE_CON   36
 
#define CS_STAT_RACE_DEX   35
 
#define CS_STAT_RACE_INT   33
 
#define CS_STAT_RACE_POW   38
 
#define CS_STAT_RACE_STR   32
 
#define CS_STAT_RACE_WIS   34
 
#define CS_STAT_RANGE   20
 
#define CS_STAT_RES_ACID   106
 
#define CS_STAT_RES_BLIND   117
 
#define CS_STAT_RES_COLD   104
 
#define CS_STAT_RES_CONF   105
 
#define CS_STAT_RES_DEATH   115
 
#define CS_STAT_RES_DEPLETE   114
 
#define CS_STAT_RES_DRAIN   107
 
#define CS_STAT_RES_ELEC   103
 
#define CS_STAT_RES_FEAR   113
 
#define CS_STAT_RES_FIRE   102
 
#define CS_STAT_RES_GHOSTHIT   108
 
#define CS_STAT_RES_HOLYWORD   116
 
#define CS_STAT_RES_MAG   101
 
#define CS_STAT_RES_PARA   111
 
#define CS_STAT_RES_PHYS   100
 
#define CS_STAT_RES_POISON   109
 
#define CS_STAT_RES_SLOW   110
 
#define CS_STAT_RESIST_END   117
 End of resistances (inclusive)
More...
 
#define CS_STAT_RESIST_START   100
 Start of resistances (inclusive) More...
 
#define CS_STAT_SKILLINFO   140
 CS_STAT_SKILLINFO is used as the starting index point. More...
 
#define CS_STAT_SP   3
 
#define CS_STAT_SPEED   17
 
#define CS_STAT_SPELL_ATTUNE   29
 
#define CS_STAT_SPELL_DENY   31
 
#define CS_STAT_SPELL_REPEL   30
 
#define CS_STAT_STR   5
 
#define CS_STAT_TITLE   21
 
#define CS_STAT_TURN_UNDEAD   112
 
#define CS_STAT_WC   13
 
#define CS_STAT_WEAP_SP   19
 
#define CS_STAT_WEIGHT_LIM   26
 
#define CS_STAT_WIS   7
 
#define EMI_HASMOREBITS   0x80
 Indicates the bitfield continue un next byte There may be several on contiguous bytes. More...
 
#define EMI_NOREDRAW   0x01
 < Take extended information into account but do not redraw. More...
 
#define EMI_SMOOTH   0x02
 Data about smoothing. More...
 
#define F_APPLIED   0x000F
 
#define F_BLESSED   0x0100
 
#define F_CURSED   0x0800
 
#define F_DAMNED   0x1000
 
#define F_LOCKED   0x8000
 
#define F_MAGIC   0x0400
 
#define F_NOPICK   0x4000
 
#define F_OPEN   0x2000
 
#define F_READ   0x0020
 
#define F_UNIDENTIFIED   0x0010
 
#define F_UNPAID   0x0200
 
#define FACE_COLOR_MASK   0xf
 
#define FACE_FLOOR   0x80
 
#define FACE_IS_ANIM   1<<15
 
#define FACE_WALL   0x40
 Or'd into the color value by the server right before sending. More...
 
#define FLOAT_MULTF   100000.0
 Float for going from int to float. More...
 
#define FLOAT_MULTI   100000
 Integer representation (float to int). More...
 
#define INFO_MAP_ARCH_NAME   1
 Definitions for the requestion/replyinfo map data. More...
 
#define INFO_MAP_DESCRIPTION   3
 Description of this map. More...
 
#define INFO_MAP_NAME   2
 Proper name of this entry. More...
 
#define MAP2_ADD_LENGTH   0b11100000
 
#define MAP2_COORD_OFFSET   15
 How much the x,y coordinates in the map2 are off from actual upper left corner. More...
 
#define MAP2_LAYER_START   0x10
 
#define MAP2_TYPE_CLEAR   0x0
 
#define MAP2_TYPE_DARKNESS   0x1
 
#define MAP2_TYPE_LABEL   0x2
 
#define MAXSOCKBUF   (2+65535+1)
 Maximum size of a packet the client expects to get and that the server can send. More...
 
#define MSG_SUBTYPE_NONE   0
 
#define MSG_TYPE_ADMIN   8
 
#define MSG_TYPE_ADMIN_DM   4
 DM related admin actions. More...
 
#define MSG_TYPE_ADMIN_ERROR   9
 Error on command, setup, etc. More...
 
#define MSG_TYPE_ADMIN_HISCORE   5
 Hiscore list. More...
 
#define MSG_TYPE_ADMIN_LOADSAVE   6
 load/save operations More...
 
#define MSG_TYPE_ADMIN_LOGIN   7
 login messages/errors More...
 
#define MSG_TYPE_ADMIN_NEWS   2
 
#define MSG_TYPE_ADMIN_PLAYER   3
 Player coming/going/death. More...
 
#define MSG_TYPE_ADMIN_RULES   1
 
#define MSG_TYPE_ADMIN_VERSION   8
 version info More...
 
#define MSG_TYPE_APPLY   13
 Applying objects. More...
 
#define MSG_TYPE_APPLY_BADBODY   7
 Don't have body to use object. More...
 
#define MSG_TYPE_APPLY_BUILD   9
 Build related actions. More...
 
#define MSG_TYPE_APPLY_CURSED   5
 Applied a cursed object (BAD) More...
 
#define MSG_TYPE_APPLY_ERROR   1
 
#define MSG_TYPE_APPLY_FAILURE   4
 Apply OK, but no/bad result. More...
 
#define MSG_TYPE_APPLY_PROHIBITION   8
 Class/god prohibiiton on obj. More...
 
#define MSG_TYPE_APPLY_SUCCESS   3
 Was able to apply object. More...
 
#define MSG_TYPE_APPLY_TRAP   6
 Have activated a trap. More...
 
#define MSG_TYPE_APPLY_UNAPPLY   2
 Unapply an object. More...
 
#define MSG_TYPE_ATTACK   14
 Attack related messages. More...
 
#define MSG_TYPE_ATTACK_DID_HIT   1
 Player hit something else. More...
 
#define MSG_TYPE_ATTACK_DID_KILL   4
 Player killed something. More...
 
#define MSG_TYPE_ATTACK_FUMBLE   3
 Player fumbled attack. More...
 
#define MSG_TYPE_ATTACK_MISS   9
 attack didn't hit More...
 
#define MSG_TYPE_ATTACK_NOATTACK   7
 You avoid attacking. More...
 
#define MSG_TYPE_ATTACK_NOKEY   6
 Keys are like attacks, so... More...
 
#define MSG_TYPE_ATTACK_PET_DIED   5
 Pet was killed. More...
 
#define MSG_TYPE_ATTACK_PET_HIT   2
 Players pet hit something else. More...
 
#define MSG_TYPE_ATTACK_PUSHED   8
 Pushed a friendly player. More...
 
#define MSG_TYPE_ATTRIBUTE   11
 Changes to attributes (stats, resistances, etc) More...
 
#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN   1
 Atacktypes here refer to. More...
 
#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS   2
 the player gaining or losing these attacktypes not being a victim of an attacktype. More...
 
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END   8
 End of a bad effect. More...
 
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START   7
 Start of a bad effect to the player. More...
 
#define MSG_TYPE_ATTRIBUTE_GOD   15
 changing god info More...
 
#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END   14
 End of a good effect. More...
 
#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START   13
 Start of a good effect to the player. More...
 
#define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN   11
 
#define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS   12
 
#define MSG_TYPE_ATTRIBUTE_MOVE   5
 A change in the movement type of the player. More...
 
#define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN   3
 Protections in this. More...
 
#define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS   4
 context are pretty generic - things like reflection or lifesave are also under the protection category. More...
 
#define MSG_TYPE_ATTRIBUTE_RACE   6
 Race-related changes. More...
 
#define MSG_TYPE_ATTRIBUTE_STAT_GAIN   9
 
#define MSG_TYPE_ATTRIBUTE_STAT_LOSS   10
 
#define MSG_TYPE_BOOK   1
 
#define MSG_TYPE_BOOK_CLASP_1   1
 
#define MSG_TYPE_BOOK_CLASP_2   2
 
#define MSG_TYPE_BOOK_ELEGANT_1   3
 
#define MSG_TYPE_BOOK_ELEGANT_2   4
 
#define MSG_TYPE_BOOK_QUARTO_1   5
 
#define MSG_TYPE_BOOK_QUARTO_2   6
 
#define MSG_TYPE_BOOK_SPELL_EVOKER   7
 
#define MSG_TYPE_BOOK_SPELL_PRAYER   8
 
#define MSG_TYPE_BOOK_SPELL_PYRO   9
 
#define MSG_TYPE_BOOK_SPELL_SORCERER   10
 
#define MSG_TYPE_BOOK_SPELL_SUMMONER   11
 
#define MSG_TYPE_CARD   2
 
#define MSG_TYPE_CARD_ELEGANT_1   4
 
#define MSG_TYPE_CARD_ELEGANT_2   5
 
#define MSG_TYPE_CARD_ELEGANT_3   6
 
#define MSG_TYPE_CARD_MONEY_1   10
 
#define MSG_TYPE_CARD_MONEY_2   11
 
#define MSG_TYPE_CARD_MONEY_3   12
 
#define MSG_TYPE_CARD_SIMPLE_1   1
 
#define MSG_TYPE_CARD_SIMPLE_2   2
 
#define MSG_TYPE_CARD_SIMPLE_3   3
 
#define MSG_TYPE_CARD_STRANGE_1   7
 
#define MSG_TYPE_CARD_STRANGE_2   8
 
#define MSG_TYPE_CARD_STRANGE_3   9
 
#define MSG_TYPE_CLIENT   20
 Client originated Messages. More...
 
#define MSG_TYPE_CLIENT_COMMAND   3
 DrawInfoCmd() More...
 
#define MSG_TYPE_CLIENT_CONFIG   1
 Local configuration issues. More...
 
#define MSG_TYPE_CLIENT_DEBUG   5
 General debug messages. More...
 
#define MSG_TYPE_CLIENT_ERROR   9
 Bad things happening. More...
 
#define MSG_TYPE_CLIENT_METASERVER   7
 Metaserver messages. More...
 
#define MSG_TYPE_CLIENT_NOTICE   6
 Non-critical note to player. More...
 
#define MSG_TYPE_CLIENT_QUERY   4
 handle_query() and prompts More...
 
#define MSG_TYPE_CLIENT_SCRIPT   8
 Script related messages. More...
 
#define MSG_TYPE_CLIENT_SERVER   2
 Server configuration issues. More...
 
#define MSG_TYPE_COMMAND   10
 Responses to commands, eg, who. More...
 
#define MSG_TYPE_COMMAND_BODY   3
 
#define MSG_TYPE_COMMAND_CONFIG   7
 bowmode, petmode, applymode More...
 
#define MSG_TYPE_COMMAND_DEBUG   10
 Various debug type commands. More...
 
#define MSG_TYPE_COMMAND_DM   17
 DM related commands. More...
 
#define MSG_TYPE_COMMAND_ERROR   11
 Bad syntax/can't use command. More...
 
#define MSG_TYPE_COMMAND_EXAMINE   14
 Player examining something. More...
 
#define MSG_TYPE_COMMAND_FAILURE   13
 Failed result from command. More...
 
#define MSG_TYPE_COMMAND_HELP   16
 Help related information. More...
 
#define MSG_TYPE_COMMAND_INFO   8
 Generic info: resistances, etc. More...
 
#define MSG_TYPE_COMMAND_INVENTORY   15
 Inventory listing. More...
 
#define MSG_TYPE_COMMAND_MALLOC   4
 
#define MSG_TYPE_COMMAND_MAPS   2
 
#define MSG_TYPE_COMMAND_NEWPLAYER   18
 Create a new character - not really a command, but is responding to player input. More...
 
#define MSG_TYPE_COMMAND_QUESTS   9
 Quest info. More...
 
#define MSG_TYPE_COMMAND_STATISTICS   6
 
#define MSG_TYPE_COMMAND_SUCCESS   12
 Successful result from command. More...
 
#define MSG_TYPE_COMMAND_WEATHER   5
 
#define MSG_TYPE_COMMAND_WHO   1
 
#define MSG_TYPE_COMMUNICATION   15
 Communication between players. More...
 
#define MSG_TYPE_COMMUNICATION_CHAT   8
 Party message. More...
 
#define MSG_TYPE_COMMUNICATION_EMOTE   5
 Player emotes. More...
 
#define MSG_TYPE_COMMUNICATION_ME   3
 Player me's a message. More...
 
#define MSG_TYPE_COMMUNICATION_PARTY   6
 Party message. More...
 
#define MSG_TYPE_COMMUNICATION_RANDOM   1
 Random event (coin toss) More...
 
#define MSG_TYPE_COMMUNICATION_SAY   2
 Player says something. More...
 
#define MSG_TYPE_COMMUNICATION_SHOUT   7
 Party message. More...
 
#define MSG_TYPE_COMMUNICATION_TELL   4
 Player tells something. More...
 
#define MSG_TYPE_DIALOG   6
 NPCs, magic mouths, and altars. More...
 
#define MSG_TYPE_DIALOG_ALTAR   2
 A message from an altar. More...
 
#define MSG_TYPE_DIALOG_MAGIC_EAR   3
 Magic ear. More...
 
#define MSG_TYPE_DIALOG_NPC   1
 A message from the npc. More...
 
#define MSG_TYPE_ITEM   17
 Item related information. More...
 
#define MSG_TYPE_ITEM_ADD   2
 Item added to inventory. More...
 
#define MSG_TYPE_ITEM_CHANGE   3
 Item has changed in some way. More...
 
#define MSG_TYPE_ITEM_INFO   4
 Information related to items. More...
 
#define MSG_TYPE_ITEM_REMOVE   1
 Item removed from inv. More...
 
#define MSG_TYPE_LAST   21
 
#define MSG_TYPE_MISC   18
 Messages that don't go elsewhere. More...
 
#define MSG_TYPE_MONUMENT   5
 
#define MSG_TYPE_MONUMENT_GRAVESTONE_1   7
 
#define MSG_TYPE_MONUMENT_GRAVESTONE_2   8
 
#define MSG_TYPE_MONUMENT_GRAVESTONE_3   9
 
#define MSG_TYPE_MONUMENT_STATUE_1   4
 
#define MSG_TYPE_MONUMENT_STATUE_2   5
 
#define MSG_TYPE_MONUMENT_STATUE_3   6
 
#define MSG_TYPE_MONUMENT_STONE_1   1
 
#define MSG_TYPE_MONUMENT_STONE_2   2
 
#define MSG_TYPE_MONUMENT_STONE_3   3
 
#define MSG_TYPE_MONUMENT_WALL_1   10
 
#define MSG_TYPE_MONUMENT_WALL_2   11
 
#define MSG_TYPE_MONUMENT_WALL_3   12
 
#define MSG_TYPE_MOTD   7
 
#define MSG_TYPE_PAPER   3
 
#define MSG_TYPE_PAPER_ENVELOPE_1   8
 
#define MSG_TYPE_PAPER_ENVELOPE_2   9
 
#define MSG_TYPE_PAPER_LETTER_NEW_1   6
 
#define MSG_TYPE_PAPER_LETTER_NEW_2   7
 
#define MSG_TYPE_PAPER_LETTER_OLD_1   4
 
#define MSG_TYPE_PAPER_LETTER_OLD_2   5
 
#define MSG_TYPE_PAPER_NOTE_1   1
 
#define MSG_TYPE_PAPER_NOTE_2   2
 
#define MSG_TYPE_PAPER_NOTE_3   3
 
#define MSG_TYPE_PAPER_SCROLL_MAGIC   14
 
#define MSG_TYPE_PAPER_SCROLL_NEW_1   12
 
#define MSG_TYPE_PAPER_SCROLL_NEW_2   13
 
#define MSG_TYPE_PAPER_SCROLL_OLD_1   10
 
#define MSG_TYPE_PAPER_SCROLL_OLD_2   11
 
#define MSG_TYPE_SHOP   9
 
#define MSG_TYPE_SHOP_LISTING   1
 Shop listings - inventory, what it deals in. More...
 
#define MSG_TYPE_SHOP_MISC   4
 Random messages. More...
 
#define MSG_TYPE_SHOP_PAYMENT   2
 Messages about payment, lack of funds. More...
 
#define MSG_TYPE_SHOP_SELL   3
 Messages about selling items. More...
 
#define MSG_TYPE_SIGN   4
 
#define MSG_TYPE_SIGN_BASIC   1
 
#define MSG_TYPE_SIGN_DIR_BOTH   4
 
#define MSG_TYPE_SIGN_DIR_LEFT   2
 
#define MSG_TYPE_SIGN_DIR_RIGHT   3
 
#define MSG_TYPE_SIGN_MAGIC_MOUTH   5
 
#define MSG_TYPE_SKILL   12
 Messages related to skill use. More...
 
#define MSG_TYPE_SKILL_ERROR   2
 Doing something wrong. More...
 
#define MSG_TYPE_SKILL_FAILURE   4
 Failure in using skill. More...
 
#define MSG_TYPE_SKILL_LIST   6
 List of skills. More...
 
#define MSG_TYPE_SKILL_MISSING   1
 Don't have the skill. More...
 
#define MSG_TYPE_SKILL_PRAY   5
 Praying related messages. More...
 
#define MSG_TYPE_SKILL_SUCCESS   3
 Successfully used skill. More...
 
#define MSG_TYPE_SPELL   16
 Spell related info. More...
 
#define MSG_TYPE_SPELL_END   4
 A spell ends. More...
 
#define MSG_TYPE_SPELL_ERROR   6
 Spell failure messages. More...
 
#define MSG_TYPE_SPELL_FAILURE   3
 Spell failure messages. More...
 
#define MSG_TYPE_SPELL_HEAL   1
 Healing related spells. More...
 
#define MSG_TYPE_SPELL_INFO   9
 random info about spell, not related to failure/success More...
 
#define MSG_TYPE_SPELL_PERCEIVE_SELF   7
 Perceive self messages. More...
 
#define MSG_TYPE_SPELL_PET   2
 Pet related messages. More...
 
#define MSG_TYPE_SPELL_SUCCESS   5
 Spell succeeded messages. More...
 
#define MSG_TYPE_SPELL_TARGET   8
 Target of non attack spell. More...
 
#define MSG_TYPE_VICTIM   19
 Something bad is happening to the player. More...
 
#define MSG_TYPE_VICTIM_DIED   5
 Player died! More...
 
#define MSG_TYPE_VICTIM_SPELL   4
 Someone cast a bad spell on the player. More...
 
#define MSG_TYPE_VICTIM_STEAL   3
 Someone tried to steal from the player. More...
 
#define MSG_TYPE_VICTIM_SWAMP   1
 Player is sinking in a swamp. More...
 
#define MSG_TYPE_VICTIM_WAS_HIT   2
 Player was hit by something. More...
 
#define MSG_TYPE_VICTIM_WAS_PUSHED   6
 Player was pushed or attempted pushed. More...
 
#define NDI_ALL   0x200
 Inform all players of this message. More...
 
#define NDI_ALL_DMS   0x400
 Inform all logged in DMs. More...
 
#define NDI_BLACK   0
 
#define NDI_BLUE   5
 Actually, it is Dodger Blue. More...
 
#define NDI_BROWN   10
 Sienna. More...
 
#define NDI_COLOR_MASK   0xff
 Gives lots of room for expansion - we are using an int anyways, so we have the space to still do all the flags. More...
 
#define NDI_DELAYED   0x1000
 If set, then message is sent only after the player's tick completes. More...
 
#define NDI_DK_ORANGE   6
 DarkOrange2. More...
 
#define NDI_GOLD   11
 
#define NDI_GREEN   7
 SeaGreen. More...
 
#define NDI_GREY   9
 
#define NDI_LT_GREEN   8
 DarkSeaGreen, which is actually paler than seagreen - also background color. More...
 
#define NDI_MAX_COLOR   12
 Last value in. More...
 
#define NDI_NAVY   2
 
#define NDI_NO_TRANSLATE   0x800
 Do not attempt to translate. More...
 
#define NDI_ORANGE   4
 
#define NDI_RED   3
 
#define NDI_TAN   12
 Khaki. More...
 
#define NDI_UNIQUE   0x100
 Print immediately, don't buffer. More...
 
#define NDI_WHITE   1
 
#define SF_FIREON   0x01
 
#define SF_RUNON   0x02
 
#define SOUND_TYPE_GROUND   4
 
#define SOUND_TYPE_HIT   5
 
#define SOUND_TYPE_HIT_BY   6
 
#define SOUND_TYPE_ITEM   3
 
#define SOUND_TYPE_LIVING   1
 
#define SOUND_TYPE_SPELL   2
 
#define UPD_ALL   0xFF
 
#define UPD_ANIM   0x20
 
#define UPD_ANIMSPEED   0x40
 
#define UPD_FACE   0x08
 
#define UPD_FLAGS   0x02
 
#define UPD_LOCATION   0x01
 
#define UPD_NAME   0x10
 
#define UPD_NROF   0x80
 
#define UPD_SP_DAMAGE   0x04
 updspell command flag value. More...
 
#define UPD_SP_GRACE   0x02
 updspell command flag value. More...
 
#define UPD_SP_MANA   0x01
 updspell command flag value. More...
 
#define UPD_WEIGHT   0x04
 

Typedefs

typedef struct CS_Stats CS_Stats
 Statistics for the last CS_LOGTIME seconds on the server. More...
 
typedef struct SockList SockList
 Contains the base information we use to make up a packet we want to send. More...
 

Enumerations

enum  {
  a_none, a_readied, a_wielded, a_worn,
  a_active, a_applied
}
 
enum  map2_label {
  MAP2_LABEL_NONE = 0, MAP2_LABEL_PLAYER = 1, MAP2_LABEL_PLAYER_PARTY = 2, MAP2_LABEL_DM = 3,
  MAP2_LABEL_NPC = 4, MAP2_LABEL_SIGN = 5, MAP2_LABEL_SAY = 6, MAP2_LABEL_CHAT = 7
}
 Map label subtypes. More...
 

Variables

CS_Stats cst_lst
 
CS_Stats cst_tot
 

Detailed Description

Defines various flags that both the new client and new server use. These should never be changed, only expanded. Changing them will likely cause all old clients to not work properly. While called newclient, it is used by both the client and server to keep some values the same.

Name format is CS_(command)_(flag) CS = Client/Server. (command) is protocol command, ie ITEM (flag) is the flag name

Definition in file newclient.h.

Macro Definition Documentation

◆ ACL_CLASS

#define ACL_CLASS   2

Definition at line 222 of file newclient.h.

◆ ACL_FACE

#define ACL_FACE   5

Definition at line 225 of file newclient.h.

◆ ACL_FACE_NUM

#define ACL_FACE_NUM   8

Definition at line 228 of file newclient.h.

◆ ACL_LEVEL

#define ACL_LEVEL   4

Definition at line 224 of file newclient.h.

◆ ACL_MAP

#define ACL_MAP   7

Definition at line 227 of file newclient.h.

◆ ACL_NAME

#define ACL_NAME   1

Definition at line 221 of file newclient.h.

◆ ACL_PARTY

#define ACL_PARTY   6

Definition at line 226 of file newclient.h.

◆ ACL_RACE

#define ACL_RACE   3

Definition at line 223 of file newclient.h.

◆ ANIM_FLAGS_MASK

#define ANIM_FLAGS_MASK   0x6000

Used only by the client.

Definition at line 354 of file newclient.h.

◆ ANIM_MASK

#define ANIM_MASK   0x1fff

AND'ing this with data from server gets us just the animation id.

Used only by the client.

Definition at line 360 of file newclient.h.

◆ ANIM_RANDOM

#define ANIM_RANDOM   1<<13

Definition at line 351 of file newclient.h.

◆ ANIM_SYNC

#define ANIM_SYNC   2<<13

Definition at line 352 of file newclient.h.

◆ CF_BLIND

#define CF_BLIND   0x04

Blind.

Definition at line 204 of file newclient.h.

◆ CF_CONFUSED

#define CF_CONFUSED   0x01

Confused by a spell or an item.

Definition at line 202 of file newclient.h.

◆ CF_DISEASED

#define CF_DISEASED   0x10

Has at least one disease.

Definition at line 206 of file newclient.h.

◆ CF_HOSTILE

#define CF_HOSTILE   0x40

'hostile' flag is set.

Definition at line 208 of file newclient.h.

◆ CF_NOT_PERFECT

#define CF_NOT_PERFECT   0x20

Can drink some improvement potions.

Definition at line 207 of file newclient.h.

◆ CF_PARALYZED

#define CF_PARALYZED   0x0100

Player is paralyzed.

Definition at line 210 of file newclient.h.

◆ CF_POISONED

#define CF_POISONED   0x02

Poisoned.

Definition at line 203 of file newclient.h.

◆ CF_STEALTHY

#define CF_STEALTHY   0x80

Player is stealthy.

Definition at line 209 of file newclient.h.

◆ CF_WIZARD

#define CF_WIZARD   0x0200

Player is DM.

Definition at line 211 of file newclient.h.

◆ CF_XRAY

#define CF_XRAY   0x08

Has X-ray.

Definition at line 205 of file newclient.h.

◆ CS_NUM_SKILLS

#define CS_NUM_SKILLS   50

CS_NUM_SKILLS does not match how many skills there really are - instead, it is used as a range of values so that the client can have some idea how many skill categories there may be.

Definition at line 183 of file newclient.h.

◆ CS_QUERY_HIDEINPUT

#define CS_QUERY_HIDEINPUT   0x4

Hide input being entered.

Definition at line 72 of file newclient.h.

◆ CS_QUERY_SINGLECHAR

#define CS_QUERY_SINGLECHAR   0x2

Single character response expected.

Definition at line 71 of file newclient.h.

◆ CS_QUERY_YESNO

#define CS_QUERY_YESNO   0x1

Yes/no question.

Definition at line 70 of file newclient.h.

◆ CS_SAY_GSAY

#define CS_SAY_GSAY   0x4

Text is group say command.

Definition at line 76 of file newclient.h.

◆ CS_SAY_NORMAL

#define CS_SAY_NORMAL   0x1

Normal say command.

Definition at line 74 of file newclient.h.

◆ CS_SAY_SHOUT

#define CS_SAY_SHOUT   0x2

Text is shouted.

Definition at line 75 of file newclient.h.

◆ CS_STAT_AC

#define CS_STAT_AC   14

Definition at line 104 of file newclient.h.

◆ CS_STAT_APPLIED_CHA

#define CS_STAT_APPLIED_CHA   51

CHA changes from gear or skills.

Definition at line 140 of file newclient.h.

◆ CS_STAT_APPLIED_CON

#define CS_STAT_APPLIED_CON   50

CON changes from gear or skills.

Definition at line 139 of file newclient.h.

◆ CS_STAT_APPLIED_DEX

#define CS_STAT_APPLIED_DEX   49

DEX changes from gear or skills.

Definition at line 138 of file newclient.h.

◆ CS_STAT_APPLIED_INT

#define CS_STAT_APPLIED_INT   47

INT changes from gear or skills.

Definition at line 136 of file newclient.h.

◆ CS_STAT_APPLIED_POW

#define CS_STAT_APPLIED_POW   52

POW changes from gear or skills.

Definition at line 141 of file newclient.h.

◆ CS_STAT_APPLIED_STR

#define CS_STAT_APPLIED_STR   46

STR changes from gear or skills.

Definition at line 135 of file newclient.h.

◆ CS_STAT_APPLIED_WIS

#define CS_STAT_APPLIED_WIS   48

WIS changes from gear or skills.

Definition at line 137 of file newclient.h.

◆ CS_STAT_ARMOUR

#define CS_STAT_ARMOUR   16

Definition at line 106 of file newclient.h.

◆ CS_STAT_BASE_CHA

#define CS_STAT_BASE_CHA   44

Definition at line 133 of file newclient.h.

◆ CS_STAT_BASE_CON

#define CS_STAT_BASE_CON   43

Definition at line 132 of file newclient.h.

◆ CS_STAT_BASE_DEX

#define CS_STAT_BASE_DEX   42

Definition at line 131 of file newclient.h.

◆ CS_STAT_BASE_INT

#define CS_STAT_BASE_INT   40

Definition at line 129 of file newclient.h.

◆ CS_STAT_BASE_POW

#define CS_STAT_BASE_POW   45

Definition at line 134 of file newclient.h.

◆ CS_STAT_BASE_STR

#define CS_STAT_BASE_STR   39

Definition at line 128 of file newclient.h.

◆ CS_STAT_BASE_WIS

#define CS_STAT_BASE_WIS   41

Definition at line 130 of file newclient.h.

◆ CS_STAT_CHA

#define CS_STAT_CHA   10

Definition at line 100 of file newclient.h.

◆ CS_STAT_CHARACTER_FLAGS

#define CS_STAT_CHARACTER_FLAGS   55

Character flags, like 'confused' and such.

Definition at line 144 of file newclient.h.

◆ CS_STAT_CON

#define CS_STAT_CON   9

Definition at line 99 of file newclient.h.

◆ CS_STAT_DAM

#define CS_STAT_DAM   15

Definition at line 105 of file newclient.h.

◆ CS_STAT_DEX

#define CS_STAT_DEX   8

Definition at line 98 of file newclient.h.

◆ CS_STAT_EXP

#define CS_STAT_EXP   11

No longer used.

Definition at line 101 of file newclient.h.

◆ CS_STAT_EXP64

#define CS_STAT_EXP64   28

Definition at line 117 of file newclient.h.

◆ CS_STAT_FLAGS

#define CS_STAT_FLAGS   25

Definition at line 115 of file newclient.h.

◆ CS_STAT_FOOD

#define CS_STAT_FOOD   18

Definition at line 108 of file newclient.h.

◆ CS_STAT_GOD_NAME

#define CS_STAT_GOD_NAME   56

Name of the god the character worships.

Definition at line 145 of file newclient.h.

◆ CS_STAT_GOLEM_HP

#define CS_STAT_GOLEM_HP   53

Golem's current hp, 0 if no golem.

Definition at line 142 of file newclient.h.

◆ CS_STAT_GOLEM_MAXHP

#define CS_STAT_GOLEM_MAXHP   54

Golem's max hp, 0 if no golem.

Definition at line 143 of file newclient.h.

◆ CS_STAT_GRACE

#define CS_STAT_GRACE   23

Definition at line 113 of file newclient.h.

◆ CS_STAT_HP

#define CS_STAT_HP   1

Definition at line 91 of file newclient.h.

◆ CS_STAT_INT

#define CS_STAT_INT   6

Definition at line 96 of file newclient.h.

◆ CS_STAT_ITEM_POWER

#define CS_STAT_ITEM_POWER   58

Equipped item power.

Definition at line 147 of file newclient.h.

◆ CS_STAT_LEVEL

#define CS_STAT_LEVEL   12

Definition at line 102 of file newclient.h.

◆ CS_STAT_MAXGRACE

#define CS_STAT_MAXGRACE   24

Definition at line 114 of file newclient.h.

◆ CS_STAT_MAXHP

#define CS_STAT_MAXHP   2

Definition at line 92 of file newclient.h.

◆ CS_STAT_MAXSP

#define CS_STAT_MAXSP   4

Definition at line 94 of file newclient.h.

◆ CS_STAT_OVERLOAD

#define CS_STAT_OVERLOAD   57

How much (0 to 1) the character is overloaded.

Definition at line 146 of file newclient.h.

◆ CS_STAT_POW

#define CS_STAT_POW   22

Definition at line 112 of file newclient.h.

◆ CS_STAT_RACE_CHA

#define CS_STAT_RACE_CHA   37

Definition at line 126 of file newclient.h.

◆ CS_STAT_RACE_CON

#define CS_STAT_RACE_CON   36

Definition at line 125 of file newclient.h.

◆ CS_STAT_RACE_DEX

#define CS_STAT_RACE_DEX   35

Definition at line 124 of file newclient.h.

◆ CS_STAT_RACE_INT

#define CS_STAT_RACE_INT   33

Definition at line 122 of file newclient.h.

◆ CS_STAT_RACE_POW

#define CS_STAT_RACE_POW   38

Definition at line 127 of file newclient.h.

◆ CS_STAT_RACE_STR

#define CS_STAT_RACE_STR   32

Definition at line 121 of file newclient.h.

◆ CS_STAT_RACE_WIS

#define CS_STAT_RACE_WIS   34

Definition at line 123 of file newclient.h.

◆ CS_STAT_RANGE

#define CS_STAT_RANGE   20

Definition at line 110 of file newclient.h.

◆ CS_STAT_RES_ACID

#define CS_STAT_RES_ACID   106

Definition at line 158 of file newclient.h.

◆ CS_STAT_RES_BLIND

#define CS_STAT_RES_BLIND   117

Definition at line 169 of file newclient.h.

◆ CS_STAT_RES_COLD

#define CS_STAT_RES_COLD   104

Definition at line 156 of file newclient.h.

◆ CS_STAT_RES_CONF

#define CS_STAT_RES_CONF   105

Definition at line 157 of file newclient.h.

◆ CS_STAT_RES_DEATH

#define CS_STAT_RES_DEATH   115

Definition at line 167 of file newclient.h.

◆ CS_STAT_RES_DEPLETE

#define CS_STAT_RES_DEPLETE   114

Definition at line 166 of file newclient.h.

◆ CS_STAT_RES_DRAIN

#define CS_STAT_RES_DRAIN   107

Definition at line 159 of file newclient.h.

◆ CS_STAT_RES_ELEC

#define CS_STAT_RES_ELEC   103

Definition at line 155 of file newclient.h.

◆ CS_STAT_RES_FEAR

#define CS_STAT_RES_FEAR   113

Definition at line 165 of file newclient.h.

◆ CS_STAT_RES_FIRE

#define CS_STAT_RES_FIRE   102

Definition at line 154 of file newclient.h.

◆ CS_STAT_RES_GHOSTHIT

#define CS_STAT_RES_GHOSTHIT   108

Definition at line 160 of file newclient.h.

◆ CS_STAT_RES_HOLYWORD

#define CS_STAT_RES_HOLYWORD   116

Definition at line 168 of file newclient.h.

◆ CS_STAT_RES_MAG

#define CS_STAT_RES_MAG   101

Definition at line 153 of file newclient.h.

◆ CS_STAT_RES_PARA

#define CS_STAT_RES_PARA   111

Definition at line 163 of file newclient.h.

◆ CS_STAT_RES_PHYS

#define CS_STAT_RES_PHYS   100

Definition at line 152 of file newclient.h.

◆ CS_STAT_RES_POISON

#define CS_STAT_RES_POISON   109

Definition at line 161 of file newclient.h.

◆ CS_STAT_RES_SLOW

#define CS_STAT_RES_SLOW   110

Definition at line 162 of file newclient.h.

◆ CS_STAT_RESIST_END

#define CS_STAT_RESIST_END   117

End of resistances (inclusive)

Definition at line 150 of file newclient.h.

◆ CS_STAT_RESIST_START

#define CS_STAT_RESIST_START   100

Start of resistances (inclusive)

Definition at line 149 of file newclient.h.

◆ CS_STAT_SKILLINFO

#define CS_STAT_SKILLINFO   140

CS_STAT_SKILLINFO is used as the starting index point.

Skill number->name map is generated dynamically for the client, so a bunch of entries will be used here.

Definition at line 176 of file newclient.h.

◆ CS_STAT_SP

#define CS_STAT_SP   3

Definition at line 93 of file newclient.h.

◆ CS_STAT_SPEED

#define CS_STAT_SPEED   17

Definition at line 107 of file newclient.h.

◆ CS_STAT_SPELL_ATTUNE

#define CS_STAT_SPELL_ATTUNE   29

Definition at line 118 of file newclient.h.

◆ CS_STAT_SPELL_DENY

#define CS_STAT_SPELL_DENY   31

Definition at line 120 of file newclient.h.

◆ CS_STAT_SPELL_REPEL

#define CS_STAT_SPELL_REPEL   30

Definition at line 119 of file newclient.h.

◆ CS_STAT_STR

#define CS_STAT_STR   5

Definition at line 95 of file newclient.h.

◆ CS_STAT_TITLE

#define CS_STAT_TITLE   21

Definition at line 111 of file newclient.h.

◆ CS_STAT_TURN_UNDEAD

#define CS_STAT_TURN_UNDEAD   112

Definition at line 164 of file newclient.h.

◆ CS_STAT_WC

#define CS_STAT_WC   13

Definition at line 103 of file newclient.h.

◆ CS_STAT_WEAP_SP

#define CS_STAT_WEAP_SP   19

Definition at line 109 of file newclient.h.

◆ CS_STAT_WEIGHT_LIM

#define CS_STAT_WEIGHT_LIM   26

Definition at line 116 of file newclient.h.

◆ CS_STAT_WIS

#define CS_STAT_WIS   7

Definition at line 97 of file newclient.h.

◆ EMI_HASMOREBITS

#define EMI_HASMOREBITS   0x80

Indicates the bitfield continue un next byte There may be several on contiguous bytes.

So there is 7 actual bits used per byte, and the number of bytes is not fixed in protocol

Definition at line 387 of file newclient.h.

◆ EMI_NOREDRAW

#define EMI_NOREDRAW   0x01

< Take extended information into account but do not redraw.

Some additional data will follow in a new packet.

Definition at line 377 of file newclient.h.

◆ EMI_SMOOTH

#define EMI_SMOOTH   0x02

Data about smoothing.

Definition at line 381 of file newclient.h.

◆ F_APPLIED

#define F_APPLIED   0x000F

Definition at line 287 of file newclient.h.

◆ F_BLESSED

#define F_BLESSED   0x0100

Definition at line 296 of file newclient.h.

◆ F_CURSED

#define F_CURSED   0x0800

Definition at line 291 of file newclient.h.

◆ F_DAMNED

#define F_DAMNED   0x1000

Definition at line 292 of file newclient.h.

◆ F_LOCKED

#define F_LOCKED   0x8000

Definition at line 295 of file newclient.h.

◆ F_MAGIC

#define F_MAGIC   0x0400

Definition at line 290 of file newclient.h.

◆ F_NOPICK

#define F_NOPICK   0x4000

Definition at line 294 of file newclient.h.

◆ F_OPEN

#define F_OPEN   0x2000

Definition at line 293 of file newclient.h.

◆ F_READ

#define F_READ   0x0020

Definition at line 297 of file newclient.h.

◆ F_UNIDENTIFIED

#define F_UNIDENTIFIED   0x0010

Definition at line 288 of file newclient.h.

◆ F_UNPAID

#define F_UNPAID   0x0200

Definition at line 289 of file newclient.h.

◆ FACE_COLOR_MASK

#define FACE_COLOR_MASK   0xf

Definition at line 310 of file newclient.h.

◆ FACE_FLOOR

#define FACE_FLOOR   0x80

Definition at line 307 of file newclient.h.

◆ FACE_IS_ANIM

#define FACE_IS_ANIM   1<<15

Definition at line 350 of file newclient.h.

◆ FACE_WALL

#define FACE_WALL   0x40

Or'd into the color value by the server right before sending.

Definition at line 308 of file newclient.h.

◆ FLOAT_MULTF

#define FLOAT_MULTF   100000.0

Float for going from int to float.


Definition at line 84 of file newclient.h.

◆ FLOAT_MULTI

#define FLOAT_MULTI   100000

Integer representation (float to int).

Definition at line 83 of file newclient.h.

◆ INFO_MAP_ARCH_NAME

#define INFO_MAP_ARCH_NAME   1

Definitions for the requestion/replyinfo map data.

Archetype name of this entry

Definition at line 678 of file newclient.h.

◆ INFO_MAP_DESCRIPTION

#define INFO_MAP_DESCRIPTION   3

Description of this map.

Definition at line 680 of file newclient.h.

◆ INFO_MAP_NAME

#define INFO_MAP_NAME   2

Proper name of this entry.

Definition at line 679 of file newclient.h.

◆ MAP2_ADD_LENGTH

#define MAP2_ADD_LENGTH   0b11100000

Definition at line 68 of file newclient.h.

◆ MAP2_COORD_OFFSET

#define MAP2_COORD_OFFSET   15

How much the x,y coordinates in the map2 are off from actual upper left corner.

Necessary for light sources that may be off the edge of the visible map.

Definition at line 32 of file newclient.h.

◆ MAP2_LAYER_START

#define MAP2_LAYER_START   0x10

Definition at line 67 of file newclient.h.

◆ MAP2_TYPE_CLEAR

#define MAP2_TYPE_CLEAR   0x0

Definition at line 42 of file newclient.h.

◆ MAP2_TYPE_DARKNESS

#define MAP2_TYPE_DARKNESS   0x1

Definition at line 43 of file newclient.h.

◆ MAP2_TYPE_LABEL

#define MAP2_TYPE_LABEL   0x2

Definition at line 44 of file newclient.h.

◆ MAXSOCKBUF

#define MAXSOCKBUF   (2+65535+1)

Maximum size of a packet the client expects to get and that the server can send.

Using a buffer of this size allows the client to avoid constant allocation and deallocation of the same buffer over and over again (at the cost of using extra memory). This also makes the code simpler. The size is big enough to receive any valid packet: 2 bytes for length, 65535 for maximum packet size, 1 for a trailing null character.

Definition at line 25 of file newclient.h.

◆ MSG_SUBTYPE_NONE

#define MSG_SUBTYPE_NONE   0

Definition at line 424 of file newclient.h.

◆ MSG_TYPE_ADMIN

#define MSG_TYPE_ADMIN   8

Definition at line 406 of file newclient.h.

◆ MSG_TYPE_ADMIN_DM

#define MSG_TYPE_ADMIN_DM   4

DM related admin actions.

Definition at line 501 of file newclient.h.

◆ MSG_TYPE_ADMIN_ERROR

#define MSG_TYPE_ADMIN_ERROR   9

Error on command, setup, etc.

Definition at line 506 of file newclient.h.

◆ MSG_TYPE_ADMIN_HISCORE

#define MSG_TYPE_ADMIN_HISCORE   5

Hiscore list.

Definition at line 502 of file newclient.h.

◆ MSG_TYPE_ADMIN_LOADSAVE

#define MSG_TYPE_ADMIN_LOADSAVE   6

load/save operations

Definition at line 503 of file newclient.h.

◆ MSG_TYPE_ADMIN_LOGIN

#define MSG_TYPE_ADMIN_LOGIN   7

login messages/errors

Definition at line 504 of file newclient.h.

◆ MSG_TYPE_ADMIN_NEWS

#define MSG_TYPE_ADMIN_NEWS   2

Definition at line 499 of file newclient.h.

◆ MSG_TYPE_ADMIN_PLAYER

#define MSG_TYPE_ADMIN_PLAYER   3

Player coming/going/death.

Definition at line 500 of file newclient.h.

◆ MSG_TYPE_ADMIN_RULES

#define MSG_TYPE_ADMIN_RULES   1

Definition at line 498 of file newclient.h.

◆ MSG_TYPE_ADMIN_VERSION

#define MSG_TYPE_ADMIN_VERSION   8

version info

Definition at line 505 of file newclient.h.

◆ MSG_TYPE_APPLY

#define MSG_TYPE_APPLY   13

Applying objects.

Definition at line 412 of file newclient.h.

◆ MSG_TYPE_APPLY_BADBODY

#define MSG_TYPE_APPLY_BADBODY   7

Don't have body to use object.

Definition at line 611 of file newclient.h.

◆ MSG_TYPE_APPLY_BUILD

#define MSG_TYPE_APPLY_BUILD   9

Build related actions.

Definition at line 613 of file newclient.h.

◆ MSG_TYPE_APPLY_CURSED

#define MSG_TYPE_APPLY_CURSED   5

Applied a cursed object (BAD)

Definition at line 609 of file newclient.h.

◆ MSG_TYPE_APPLY_ERROR

#define MSG_TYPE_APPLY_ERROR   1

Definition at line 605 of file newclient.h.

◆ MSG_TYPE_APPLY_FAILURE

#define MSG_TYPE_APPLY_FAILURE   4

Apply OK, but no/bad result.

Definition at line 608 of file newclient.h.

◆ MSG_TYPE_APPLY_PROHIBITION

#define MSG_TYPE_APPLY_PROHIBITION   8

Class/god prohibiiton on obj.

Definition at line 612 of file newclient.h.

◆ MSG_TYPE_APPLY_SUCCESS

#define MSG_TYPE_APPLY_SUCCESS   3

Was able to apply object.

Definition at line 607 of file newclient.h.

◆ MSG_TYPE_APPLY_TRAP

#define MSG_TYPE_APPLY_TRAP   6

Have activated a trap.

Definition at line 610 of file newclient.h.

◆ MSG_TYPE_APPLY_UNAPPLY

#define MSG_TYPE_APPLY_UNAPPLY   2

Unapply an object.

Definition at line 606 of file newclient.h.

◆ MSG_TYPE_ATTACK

#define MSG_TYPE_ATTACK   14

Attack related messages.

Definition at line 413 of file newclient.h.

◆ MSG_TYPE_ATTACK_DID_HIT

#define MSG_TYPE_ATTACK_DID_HIT   1

Player hit something else.

Definition at line 616 of file newclient.h.

◆ MSG_TYPE_ATTACK_DID_KILL

#define MSG_TYPE_ATTACK_DID_KILL   4

Player killed something.

Definition at line 619 of file newclient.h.

◆ MSG_TYPE_ATTACK_FUMBLE

#define MSG_TYPE_ATTACK_FUMBLE   3

Player fumbled attack.

Definition at line 618 of file newclient.h.

◆ MSG_TYPE_ATTACK_MISS

#define MSG_TYPE_ATTACK_MISS   9

attack didn't hit

Definition at line 624 of file newclient.h.

◆ MSG_TYPE_ATTACK_NOATTACK

#define MSG_TYPE_ATTACK_NOATTACK   7

You avoid attacking.

Definition at line 622 of file newclient.h.

◆ MSG_TYPE_ATTACK_NOKEY

#define MSG_TYPE_ATTACK_NOKEY   6

Keys are like attacks, so...

Definition at line 621 of file newclient.h.

◆ MSG_TYPE_ATTACK_PET_DIED

#define MSG_TYPE_ATTACK_PET_DIED   5

Pet was killed.

Definition at line 620 of file newclient.h.

◆ MSG_TYPE_ATTACK_PET_HIT

#define MSG_TYPE_ATTACK_PET_HIT   2

Players pet hit something else.

Definition at line 617 of file newclient.h.

◆ MSG_TYPE_ATTACK_PUSHED

#define MSG_TYPE_ATTACK_PUSHED   8

Pushed a friendly player.

Definition at line 623 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE

#define MSG_TYPE_ATTRIBUTE   11

Changes to attributes (stats, resistances, etc)

Definition at line 409 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN

#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN   1

Atacktypes here refer to.

Definition at line 553 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS

#define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS   2

the player gaining or losing these attacktypes not being a victim of an attacktype.

Definition at line 554 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END

#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END   8

End of a bad effect.

Definition at line 571 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START

#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START   7

Start of a bad effect to the player.

Definition at line 569 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_GOD

#define MSG_TYPE_ATTRIBUTE_GOD   15

changing god info

Definition at line 579 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END

#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END   14

End of a good effect.

Definition at line 578 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START

#define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START   13

Start of a good effect to the player.

Definition at line 576 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_LEVEL_GAIN

#define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN   11

Definition at line 574 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_LEVEL_LOSS

#define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS   12

Definition at line 575 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_MOVE

#define MSG_TYPE_ATTRIBUTE_MOVE   5

A change in the movement type of the player.

Definition at line 566 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN

#define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN   3

Protections in this.

Definition at line 559 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS

#define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS   4

context are pretty generic - things like reflection or lifesave are also under the protection category.

Definition at line 560 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_RACE

#define MSG_TYPE_ATTRIBUTE_RACE   6

Race-related changes.

Definition at line 568 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_STAT_GAIN

#define MSG_TYPE_ATTRIBUTE_STAT_GAIN   9

Definition at line 572 of file newclient.h.

◆ MSG_TYPE_ATTRIBUTE_STAT_LOSS

#define MSG_TYPE_ATTRIBUTE_STAT_LOSS   10

Definition at line 573 of file newclient.h.

◆ MSG_TYPE_BOOK

#define MSG_TYPE_BOOK   1

Definition at line 399 of file newclient.h.

◆ MSG_TYPE_BOOK_CLASP_1

#define MSG_TYPE_BOOK_CLASP_1   1

Definition at line 427 of file newclient.h.

◆ MSG_TYPE_BOOK_CLASP_2

#define MSG_TYPE_BOOK_CLASP_2   2

Definition at line 428 of file newclient.h.

◆ MSG_TYPE_BOOK_ELEGANT_1

#define MSG_TYPE_BOOK_ELEGANT_1   3

Definition at line 429 of file newclient.h.

◆ MSG_TYPE_BOOK_ELEGANT_2

#define MSG_TYPE_BOOK_ELEGANT_2   4

Definition at line 430 of file newclient.h.

◆ MSG_TYPE_BOOK_QUARTO_1

#define MSG_TYPE_BOOK_QUARTO_1   5

Definition at line 431 of file newclient.h.

◆ MSG_TYPE_BOOK_QUARTO_2

#define MSG_TYPE_BOOK_QUARTO_2   6

Definition at line 432 of file newclient.h.

◆ MSG_TYPE_BOOK_SPELL_EVOKER

#define MSG_TYPE_BOOK_SPELL_EVOKER   7

Definition at line 433 of file newclient.h.

◆ MSG_TYPE_BOOK_SPELL_PRAYER

#define MSG_TYPE_BOOK_SPELL_PRAYER   8

Definition at line 434 of file newclient.h.

◆ MSG_TYPE_BOOK_SPELL_PYRO

#define MSG_TYPE_BOOK_SPELL_PYRO   9

Definition at line 435 of file newclient.h.

◆ MSG_TYPE_BOOK_SPELL_SORCERER

#define MSG_TYPE_BOOK_SPELL_SORCERER   10

Definition at line 436 of file newclient.h.

◆ MSG_TYPE_BOOK_SPELL_SUMMONER

#define MSG_TYPE_BOOK_SPELL_SUMMONER   11

Definition at line 437 of file newclient.h.

◆ MSG_TYPE_CARD

#define MSG_TYPE_CARD   2

Definition at line 400 of file newclient.h.

◆ MSG_TYPE_CARD_ELEGANT_1

#define MSG_TYPE_CARD_ELEGANT_1   4

Definition at line 443 of file newclient.h.

◆ MSG_TYPE_CARD_ELEGANT_2

#define MSG_TYPE_CARD_ELEGANT_2   5

Definition at line 444 of file newclient.h.

◆ MSG_TYPE_CARD_ELEGANT_3

#define MSG_TYPE_CARD_ELEGANT_3   6

Definition at line 445 of file newclient.h.

◆ MSG_TYPE_CARD_MONEY_1

#define MSG_TYPE_CARD_MONEY_1   10

Definition at line 449 of file newclient.h.

◆ MSG_TYPE_CARD_MONEY_2

#define MSG_TYPE_CARD_MONEY_2   11

Definition at line 450 of file newclient.h.

◆ MSG_TYPE_CARD_MONEY_3

#define MSG_TYPE_CARD_MONEY_3   12

Definition at line 451 of file newclient.h.

◆ MSG_TYPE_CARD_SIMPLE_1

#define MSG_TYPE_CARD_SIMPLE_1   1

Definition at line 440 of file newclient.h.

◆ MSG_TYPE_CARD_SIMPLE_2

#define MSG_TYPE_CARD_SIMPLE_2   2

Definition at line 441 of file newclient.h.

◆ MSG_TYPE_CARD_SIMPLE_3

#define MSG_TYPE_CARD_SIMPLE_3   3

Definition at line 442 of file newclient.h.

◆ MSG_TYPE_CARD_STRANGE_1

#define MSG_TYPE_CARD_STRANGE_1   7

Definition at line 446 of file newclient.h.

◆ MSG_TYPE_CARD_STRANGE_2

#define MSG_TYPE_CARD_STRANGE_2   8

Definition at line 447 of file newclient.h.

◆ MSG_TYPE_CARD_STRANGE_3

#define MSG_TYPE_CARD_STRANGE_3   9

Definition at line 448 of file newclient.h.

◆ MSG_TYPE_CLIENT

#define MSG_TYPE_CLIENT   20

Client originated Messages.

Definition at line 421 of file newclient.h.

◆ MSG_TYPE_CLIENT_COMMAND

#define MSG_TYPE_CLIENT_COMMAND   3

DrawInfoCmd()

Definition at line 666 of file newclient.h.

◆ MSG_TYPE_CLIENT_CONFIG

#define MSG_TYPE_CLIENT_CONFIG   1

Local configuration issues.

Definition at line 664 of file newclient.h.

◆ MSG_TYPE_CLIENT_DEBUG

#define MSG_TYPE_CLIENT_DEBUG   5

General debug messages.

Definition at line 668 of file newclient.h.

◆ MSG_TYPE_CLIENT_ERROR

#define MSG_TYPE_CLIENT_ERROR   9

Bad things happening.

Definition at line 672 of file newclient.h.

◆ MSG_TYPE_CLIENT_METASERVER

#define MSG_TYPE_CLIENT_METASERVER   7

Metaserver messages.

Definition at line 670 of file newclient.h.

◆ MSG_TYPE_CLIENT_NOTICE

#define MSG_TYPE_CLIENT_NOTICE   6

Non-critical note to player.

Definition at line 669 of file newclient.h.

◆ MSG_TYPE_CLIENT_QUERY

#define MSG_TYPE_CLIENT_QUERY   4

handle_query() and prompts

Definition at line 667 of file newclient.h.

◆ MSG_TYPE_CLIENT_SCRIPT

#define MSG_TYPE_CLIENT_SCRIPT   8

Script related messages.

Definition at line 671 of file newclient.h.

◆ MSG_TYPE_CLIENT_SERVER

#define MSG_TYPE_CLIENT_SERVER   2

Server configuration issues.

Definition at line 665 of file newclient.h.

◆ MSG_TYPE_COMMAND

#define MSG_TYPE_COMMAND   10

Responses to commands, eg, who.

Definition at line 408 of file newclient.h.

◆ MSG_TYPE_COMMAND_BODY

#define MSG_TYPE_COMMAND_BODY   3

Definition at line 525 of file newclient.h.

◆ MSG_TYPE_COMMAND_CONFIG

#define MSG_TYPE_COMMAND_CONFIG   7

bowmode, petmode, applymode

Definition at line 529 of file newclient.h.

◆ MSG_TYPE_COMMAND_DEBUG

#define MSG_TYPE_COMMAND_DEBUG   10

Various debug type commands.

Definition at line 532 of file newclient.h.

◆ MSG_TYPE_COMMAND_DM

#define MSG_TYPE_COMMAND_DM   17

DM related commands.

Definition at line 539 of file newclient.h.

◆ MSG_TYPE_COMMAND_ERROR

#define MSG_TYPE_COMMAND_ERROR   11

Bad syntax/can't use command.

Definition at line 533 of file newclient.h.

◆ MSG_TYPE_COMMAND_EXAMINE

#define MSG_TYPE_COMMAND_EXAMINE   14

Player examining something.

Definition at line 536 of file newclient.h.

◆ MSG_TYPE_COMMAND_FAILURE

#define MSG_TYPE_COMMAND_FAILURE   13

Failed result from command.

Definition at line 535 of file newclient.h.

◆ MSG_TYPE_COMMAND_HELP

#define MSG_TYPE_COMMAND_HELP   16

Help related information.

Definition at line 538 of file newclient.h.

◆ MSG_TYPE_COMMAND_INFO

#define MSG_TYPE_COMMAND_INFO   8

Generic info: resistances, etc.

Definition at line 530 of file newclient.h.

◆ MSG_TYPE_COMMAND_INVENTORY

#define MSG_TYPE_COMMAND_INVENTORY   15

Inventory listing.

Definition at line 537 of file newclient.h.

◆ MSG_TYPE_COMMAND_MALLOC

#define MSG_TYPE_COMMAND_MALLOC   4

Definition at line 526 of file newclient.h.

◆ MSG_TYPE_COMMAND_MAPS

#define MSG_TYPE_COMMAND_MAPS   2

Definition at line 524 of file newclient.h.

◆ MSG_TYPE_COMMAND_NEWPLAYER

#define MSG_TYPE_COMMAND_NEWPLAYER   18

Create a new character - not really a command, but is responding to player input.

Definition at line 540 of file newclient.h.

◆ MSG_TYPE_COMMAND_QUESTS

#define MSG_TYPE_COMMAND_QUESTS   9

Quest info.

Definition at line 531 of file newclient.h.

◆ MSG_TYPE_COMMAND_STATISTICS

#define MSG_TYPE_COMMAND_STATISTICS   6

Definition at line 528 of file newclient.h.

◆ MSG_TYPE_COMMAND_SUCCESS

#define MSG_TYPE_COMMAND_SUCCESS   12

Successful result from command.

Definition at line 534 of file newclient.h.

◆ MSG_TYPE_COMMAND_WEATHER

#define MSG_TYPE_COMMAND_WEATHER   5

Definition at line 527 of file newclient.h.

◆ MSG_TYPE_COMMAND_WHO

#define MSG_TYPE_COMMAND_WHO   1

Definition at line 523 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION

#define MSG_TYPE_COMMUNICATION   15

Communication between players.

Definition at line 414 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_CHAT

#define MSG_TYPE_COMMUNICATION_CHAT   8

Party message.

Definition at line 633 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_EMOTE

#define MSG_TYPE_COMMUNICATION_EMOTE   5

Player emotes.

Definition at line 630 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_ME

#define MSG_TYPE_COMMUNICATION_ME   3

Player me's a message.

Definition at line 628 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_PARTY

#define MSG_TYPE_COMMUNICATION_PARTY   6

Party message.

Definition at line 631 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_RANDOM

#define MSG_TYPE_COMMUNICATION_RANDOM   1

Random event (coin toss)

Definition at line 626 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_SAY

#define MSG_TYPE_COMMUNICATION_SAY   2

Player says something.

Definition at line 627 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_SHOUT

#define MSG_TYPE_COMMUNICATION_SHOUT   7

Party message.

Definition at line 632 of file newclient.h.

◆ MSG_TYPE_COMMUNICATION_TELL

#define MSG_TYPE_COMMUNICATION_TELL   4

Player tells something.

Definition at line 629 of file newclient.h.

◆ MSG_TYPE_DIALOG

#define MSG_TYPE_DIALOG   6

NPCs, magic mouths, and altars.

Definition at line 404 of file newclient.h.

◆ MSG_TYPE_DIALOG_ALTAR

#define MSG_TYPE_DIALOG_ALTAR   2

A message from an altar.

Definition at line 492 of file newclient.h.

◆ MSG_TYPE_DIALOG_MAGIC_EAR

#define MSG_TYPE_DIALOG_MAGIC_EAR   3

Magic ear.

Definition at line 493 of file newclient.h.

◆ MSG_TYPE_DIALOG_NPC

#define MSG_TYPE_DIALOG_NPC   1

A message from the npc.

Definition at line 491 of file newclient.h.

◆ MSG_TYPE_ITEM

#define MSG_TYPE_ITEM   17

Item related information.

Definition at line 416 of file newclient.h.

◆ MSG_TYPE_ITEM_ADD

#define MSG_TYPE_ITEM_ADD   2

Item added to inventory.

Definition at line 647 of file newclient.h.

◆ MSG_TYPE_ITEM_CHANGE

#define MSG_TYPE_ITEM_CHANGE   3

Item has changed in some way.

Definition at line 648 of file newclient.h.

◆ MSG_TYPE_ITEM_INFO

#define MSG_TYPE_ITEM_INFO   4

Information related to items.

Definition at line 649 of file newclient.h.

◆ MSG_TYPE_ITEM_REMOVE

#define MSG_TYPE_ITEM_REMOVE   1

Item removed from inv.

Definition at line 646 of file newclient.h.

◆ MSG_TYPE_LAST

#define MSG_TYPE_LAST   21

Definition at line 422 of file newclient.h.

◆ MSG_TYPE_MISC

#define MSG_TYPE_MISC   18

Messages that don't go elsewhere.

Definition at line 417 of file newclient.h.

◆ MSG_TYPE_MONUMENT

#define MSG_TYPE_MONUMENT   5

Definition at line 403 of file newclient.h.

◆ MSG_TYPE_MONUMENT_GRAVESTONE_1

#define MSG_TYPE_MONUMENT_GRAVESTONE_1   7

Definition at line 483 of file newclient.h.

◆ MSG_TYPE_MONUMENT_GRAVESTONE_2

#define MSG_TYPE_MONUMENT_GRAVESTONE_2   8

Definition at line 484 of file newclient.h.

◆ MSG_TYPE_MONUMENT_GRAVESTONE_3

#define MSG_TYPE_MONUMENT_GRAVESTONE_3   9

Definition at line 485 of file newclient.h.

◆ MSG_TYPE_MONUMENT_STATUE_1

#define MSG_TYPE_MONUMENT_STATUE_1   4

Definition at line 480 of file newclient.h.

◆ MSG_TYPE_MONUMENT_STATUE_2

#define MSG_TYPE_MONUMENT_STATUE_2   5

Definition at line 481 of file newclient.h.

◆ MSG_TYPE_MONUMENT_STATUE_3

#define MSG_TYPE_MONUMENT_STATUE_3   6

Definition at line 482 of file newclient.h.

◆ MSG_TYPE_MONUMENT_STONE_1

#define MSG_TYPE_MONUMENT_STONE_1   1

Definition at line 477 of file newclient.h.

◆ MSG_TYPE_MONUMENT_STONE_2

#define MSG_TYPE_MONUMENT_STONE_2   2

Definition at line 478 of file newclient.h.

◆ MSG_TYPE_MONUMENT_STONE_3

#define MSG_TYPE_MONUMENT_STONE_3   3

Definition at line 479 of file newclient.h.

◆ MSG_TYPE_MONUMENT_WALL_1

#define MSG_TYPE_MONUMENT_WALL_1   10

Definition at line 486 of file newclient.h.

◆ MSG_TYPE_MONUMENT_WALL_2

#define MSG_TYPE_MONUMENT_WALL_2   11

Definition at line 487 of file newclient.h.

◆ MSG_TYPE_MONUMENT_WALL_3

#define MSG_TYPE_MONUMENT_WALL_3   12

Definition at line 488 of file newclient.h.

◆ MSG_TYPE_MOTD

#define MSG_TYPE_MOTD   7

Definition at line 405 of file newclient.h.

◆ MSG_TYPE_PAPER

#define MSG_TYPE_PAPER   3

Definition at line 401 of file newclient.h.

◆ MSG_TYPE_PAPER_ENVELOPE_1

#define MSG_TYPE_PAPER_ENVELOPE_1   8

Definition at line 461 of file newclient.h.

◆ MSG_TYPE_PAPER_ENVELOPE_2

#define MSG_TYPE_PAPER_ENVELOPE_2   9

Definition at line 462 of file newclient.h.

◆ MSG_TYPE_PAPER_LETTER_NEW_1

#define MSG_TYPE_PAPER_LETTER_NEW_1   6

Definition at line 459 of file newclient.h.

◆ MSG_TYPE_PAPER_LETTER_NEW_2

#define MSG_TYPE_PAPER_LETTER_NEW_2   7

Definition at line 460 of file newclient.h.

◆ MSG_TYPE_PAPER_LETTER_OLD_1

#define MSG_TYPE_PAPER_LETTER_OLD_1   4

Definition at line 457 of file newclient.h.

◆ MSG_TYPE_PAPER_LETTER_OLD_2

#define MSG_TYPE_PAPER_LETTER_OLD_2   5

Definition at line 458 of file newclient.h.

◆ MSG_TYPE_PAPER_NOTE_1

#define MSG_TYPE_PAPER_NOTE_1   1

Definition at line 454 of file newclient.h.

◆ MSG_TYPE_PAPER_NOTE_2

#define MSG_TYPE_PAPER_NOTE_2   2

Definition at line 455 of file newclient.h.

◆ MSG_TYPE_PAPER_NOTE_3

#define MSG_TYPE_PAPER_NOTE_3   3

Definition at line 456 of file newclient.h.

◆ MSG_TYPE_PAPER_SCROLL_MAGIC

#define MSG_TYPE_PAPER_SCROLL_MAGIC   14

Definition at line 467 of file newclient.h.

◆ MSG_TYPE_PAPER_SCROLL_NEW_1

#define MSG_TYPE_PAPER_SCROLL_NEW_1   12

Definition at line 465 of file newclient.h.

◆ MSG_TYPE_PAPER_SCROLL_NEW_2

#define MSG_TYPE_PAPER_SCROLL_NEW_2   13

Definition at line 466 of file newclient.h.

◆ MSG_TYPE_PAPER_SCROLL_OLD_1

#define MSG_TYPE_PAPER_SCROLL_OLD_1   10

Definition at line 463 of file newclient.h.

◆ MSG_TYPE_PAPER_SCROLL_OLD_2

#define MSG_TYPE_PAPER_SCROLL_OLD_2   11

Definition at line 464 of file newclient.h.

◆ MSG_TYPE_SHOP

#define MSG_TYPE_SHOP   9

Definition at line 407 of file newclient.h.

◆ MSG_TYPE_SHOP_LISTING

#define MSG_TYPE_SHOP_LISTING   1

Shop listings - inventory, what it deals in.

Definition at line 512 of file newclient.h.

◆ MSG_TYPE_SHOP_MISC

#define MSG_TYPE_SHOP_MISC   4

Random messages.

Definition at line 517 of file newclient.h.

◆ MSG_TYPE_SHOP_PAYMENT

#define MSG_TYPE_SHOP_PAYMENT   2

Messages about payment, lack of funds.

Definition at line 514 of file newclient.h.

◆ MSG_TYPE_SHOP_SELL

#define MSG_TYPE_SHOP_SELL   3

Messages about selling items.

Definition at line 516 of file newclient.h.

◆ MSG_TYPE_SIGN

#define MSG_TYPE_SIGN   4

Definition at line 402 of file newclient.h.

◆ MSG_TYPE_SIGN_BASIC

#define MSG_TYPE_SIGN_BASIC   1

Definition at line 470 of file newclient.h.

◆ MSG_TYPE_SIGN_DIR_BOTH

#define MSG_TYPE_SIGN_DIR_BOTH   4

Definition at line 473 of file newclient.h.

◆ MSG_TYPE_SIGN_DIR_LEFT

#define MSG_TYPE_SIGN_DIR_LEFT   2

Definition at line 471 of file newclient.h.

◆ MSG_TYPE_SIGN_DIR_RIGHT

#define MSG_TYPE_SIGN_DIR_RIGHT   3

Definition at line 472 of file newclient.h.

◆ MSG_TYPE_SIGN_MAGIC_MOUTH

#define MSG_TYPE_SIGN_MAGIC_MOUTH   5

Definition at line 474 of file newclient.h.

◆ MSG_TYPE_SKILL

#define MSG_TYPE_SKILL   12

Messages related to skill use.

Definition at line 411 of file newclient.h.

◆ MSG_TYPE_SKILL_ERROR

#define MSG_TYPE_SKILL_ERROR   2

Doing something wrong.

Definition at line 592 of file newclient.h.

◆ MSG_TYPE_SKILL_FAILURE

#define MSG_TYPE_SKILL_FAILURE   4

Failure in using skill.

Definition at line 594 of file newclient.h.

◆ MSG_TYPE_SKILL_LIST

#define MSG_TYPE_SKILL_LIST   6

List of skills.

Definition at line 596 of file newclient.h.

◆ MSG_TYPE_SKILL_MISSING

#define MSG_TYPE_SKILL_MISSING   1

Don't have the skill.

Definition at line 591 of file newclient.h.

◆ MSG_TYPE_SKILL_PRAY

#define MSG_TYPE_SKILL_PRAY   5

Praying related messages.

Definition at line 595 of file newclient.h.

◆ MSG_TYPE_SKILL_SUCCESS

#define MSG_TYPE_SKILL_SUCCESS   3

Successfully used skill.

Definition at line 593 of file newclient.h.

◆ MSG_TYPE_SPELL

#define MSG_TYPE_SPELL   16

Spell related info.

Definition at line 415 of file newclient.h.

◆ MSG_TYPE_SPELL_END

#define MSG_TYPE_SPELL_END   4

A spell ends.

Definition at line 638 of file newclient.h.

◆ MSG_TYPE_SPELL_ERROR

#define MSG_TYPE_SPELL_ERROR   6

Spell failure messages.

Definition at line 640 of file newclient.h.

◆ MSG_TYPE_SPELL_FAILURE

#define MSG_TYPE_SPELL_FAILURE   3

Spell failure messages.

Definition at line 637 of file newclient.h.

◆ MSG_TYPE_SPELL_HEAL

#define MSG_TYPE_SPELL_HEAL   1

Healing related spells.

Definition at line 635 of file newclient.h.

◆ MSG_TYPE_SPELL_INFO

#define MSG_TYPE_SPELL_INFO   9

random info about spell, not related to failure/success

Definition at line 643 of file newclient.h.

◆ MSG_TYPE_SPELL_PERCEIVE_SELF

#define MSG_TYPE_SPELL_PERCEIVE_SELF   7

Perceive self messages.

Definition at line 641 of file newclient.h.

◆ MSG_TYPE_SPELL_PET

#define MSG_TYPE_SPELL_PET   2

Pet related messages.

Definition at line 636 of file newclient.h.

◆ MSG_TYPE_SPELL_SUCCESS

#define MSG_TYPE_SPELL_SUCCESS   5

Spell succeeded messages.

Definition at line 639 of file newclient.h.

◆ MSG_TYPE_SPELL_TARGET

#define MSG_TYPE_SPELL_TARGET   8

Target of non attack spell.

Definition at line 642 of file newclient.h.

◆ MSG_TYPE_VICTIM

#define MSG_TYPE_VICTIM   19

Something bad is happening to the player.

Definition at line 419 of file newclient.h.

◆ MSG_TYPE_VICTIM_DIED

#define MSG_TYPE_VICTIM_DIED   5

Player died!

Definition at line 660 of file newclient.h.

◆ MSG_TYPE_VICTIM_SPELL

#define MSG_TYPE_VICTIM_SPELL   4

Someone cast a bad spell on the player.

Definition at line 658 of file newclient.h.

◆ MSG_TYPE_VICTIM_STEAL

#define MSG_TYPE_VICTIM_STEAL   3

Someone tried to steal from the player.

Definition at line 656 of file newclient.h.

◆ MSG_TYPE_VICTIM_SWAMP

#define MSG_TYPE_VICTIM_SWAMP   1

Player is sinking in a swamp.

Definition at line 654 of file newclient.h.

◆ MSG_TYPE_VICTIM_WAS_HIT

#define MSG_TYPE_VICTIM_WAS_HIT   2

Player was hit by something.

Definition at line 655 of file newclient.h.

◆ MSG_TYPE_VICTIM_WAS_PUSHED

#define MSG_TYPE_VICTIM_WAS_PUSHED   6

Player was pushed or attempted pushed.

Definition at line 661 of file newclient.h.

◆ NDI_ALL

#define NDI_ALL   0x200

Inform all players of this message.

Definition at line 267 of file newclient.h.

◆ NDI_ALL_DMS

#define NDI_ALL_DMS   0x400

Inform all logged in DMs.

Used in case of errors. Overrides NDI_ALL.

Definition at line 268 of file newclient.h.

◆ NDI_BLACK

#define NDI_BLACK   0

Definition at line 246 of file newclient.h.

◆ NDI_BLUE

#define NDI_BLUE   5

Actually, it is Dodger Blue.

Definition at line 251 of file newclient.h.

◆ NDI_BROWN

#define NDI_BROWN   10

Sienna.

Definition at line 257 of file newclient.h.

◆ NDI_COLOR_MASK

#define NDI_COLOR_MASK   0xff

Gives lots of room for expansion - we are using an int anyways, so we have the space to still do all the flags.

Definition at line 262 of file newclient.h.

◆ NDI_DELAYED

#define NDI_DELAYED   0x1000

If set, then message is sent only after the player's tick completes.

This allows sending eg quest information after some dialogue even though quest is processed before.

Definition at line 273 of file newclient.h.

◆ NDI_DK_ORANGE

#define NDI_DK_ORANGE   6

DarkOrange2.

Definition at line 252 of file newclient.h.

◆ NDI_GOLD

#define NDI_GOLD   11

Definition at line 258 of file newclient.h.

◆ NDI_GREEN

#define NDI_GREEN   7

SeaGreen.

Definition at line 253 of file newclient.h.

◆ NDI_GREY

#define NDI_GREY   9

Definition at line 256 of file newclient.h.

◆ NDI_LT_GREEN

#define NDI_LT_GREEN   8

DarkSeaGreen, which is actually paler than seagreen - also background color.

Definition at line 254 of file newclient.h.

◆ NDI_MAX_COLOR

#define NDI_MAX_COLOR   12

Last value in.

Definition at line 260 of file newclient.h.

◆ NDI_NAVY

#define NDI_NAVY   2

Definition at line 248 of file newclient.h.

◆ NDI_NO_TRANSLATE

#define NDI_NO_TRANSLATE   0x800

Do not attempt to translate.

Either it has been already translated or will not be translatable (e.g. say/chat/shout)

Definition at line 270 of file newclient.h.

◆ NDI_ORANGE

#define NDI_ORANGE   4

Definition at line 250 of file newclient.h.

◆ NDI_RED

#define NDI_RED   3

Definition at line 249 of file newclient.h.

◆ NDI_TAN

#define NDI_TAN   12

Khaki.

Definition at line 259 of file newclient.h.

◆ NDI_UNIQUE

#define NDI_UNIQUE   0x100

Print immediately, don't buffer.

Definition at line 266 of file newclient.h.

◆ NDI_WHITE

#define NDI_WHITE   1

Definition at line 247 of file newclient.h.

◆ SF_FIREON

#define SF_FIREON   0x01

Definition at line 193 of file newclient.h.

◆ SF_RUNON

#define SF_RUNON   0x02

Definition at line 194 of file newclient.h.

◆ SOUND_TYPE_GROUND

#define SOUND_TYPE_GROUND   4

Definition at line 340 of file newclient.h.

◆ SOUND_TYPE_HIT

#define SOUND_TYPE_HIT   5

Definition at line 341 of file newclient.h.

◆ SOUND_TYPE_HIT_BY

#define SOUND_TYPE_HIT_BY   6

Definition at line 342 of file newclient.h.

◆ SOUND_TYPE_ITEM

#define SOUND_TYPE_ITEM   3

Definition at line 339 of file newclient.h.

◆ SOUND_TYPE_LIVING

#define SOUND_TYPE_LIVING   1

Definition at line 337 of file newclient.h.

◆ SOUND_TYPE_SPELL

#define SOUND_TYPE_SPELL   2

Definition at line 338 of file newclient.h.

◆ UPD_ALL

#define UPD_ALL   0xFF

Definition at line 326 of file newclient.h.

◆ UPD_ANIM

#define UPD_ANIM   0x20

Definition at line 323 of file newclient.h.

◆ UPD_ANIMSPEED

#define UPD_ANIMSPEED   0x40

Definition at line 324 of file newclient.h.

◆ UPD_FACE

#define UPD_FACE   0x08

Definition at line 321 of file newclient.h.

◆ UPD_FLAGS

#define UPD_FLAGS   0x02

Definition at line 319 of file newclient.h.

◆ UPD_LOCATION

#define UPD_LOCATION   0x01

Definition at line 318 of file newclient.h.

◆ UPD_NAME

#define UPD_NAME   0x10

Definition at line 322 of file newclient.h.

◆ UPD_NROF

#define UPD_NROF   0x80

Definition at line 325 of file newclient.h.

◆ UPD_SP_DAMAGE

#define UPD_SP_DAMAGE   0x04

updspell command flag value.

Definition at line 330 of file newclient.h.

◆ UPD_SP_GRACE

#define UPD_SP_GRACE   0x02

updspell command flag value.

Definition at line 329 of file newclient.h.

◆ UPD_SP_MANA

#define UPD_SP_MANA   0x01

updspell command flag value.

Definition at line 328 of file newclient.h.

◆ UPD_WEIGHT

#define UPD_WEIGHT   0x04

Definition at line 320 of file newclient.h.

Typedef Documentation

◆ CS_Stats

typedef struct CS_Stats CS_Stats

Statistics for the last CS_LOGTIME seconds on the server.

◆ SockList

typedef struct SockList SockList

Contains the base information we use to make up a packet we want to send.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
a_none 
a_readied 
a_wielded 
a_worn 
a_active 
a_applied 

Definition at line 285 of file newclient.h.

◆ map2_label

enum map2_label

Map label subtypes.

Enumerator
MAP2_LABEL_NONE 
MAP2_LABEL_PLAYER 
MAP2_LABEL_PLAYER_PARTY 
MAP2_LABEL_DM 
MAP2_LABEL_NPC 
MAP2_LABEL_SIGN 
MAP2_LABEL_SAY 
MAP2_LABEL_CHAT 

Definition at line 56 of file newclient.h.

Variable Documentation

◆ cst_lst

◆ cst_tot