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Crossfire Server, Trunk
1.75.0
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All archetypes in the game. More...
#include <Archetypes.h>
Public Types | |
typedef std::function< void(archetype *, archetype *)> | updateListener |
Function prototype to be called when an archetype changes. More... | |
Public Member Functions | |
Archetypes () | |
Standard constructor. More... | |
void | clearReplaceListener () |
Remvove the listener for archetypes changes. More... | |
archetype * | findByObjectName (const char *name) |
Retrieve an archetype given the name that appears during the game (for example, "writing pen" instead of "stylus"). More... | |
archetype * | findByObjectTypeName (int type, const char *name) |
Retrieve an archetype by type and name that appears during the game. More... | |
archetype * | findBySkillNameAndType (const char *skill, int type) |
Retrieve an archetype by skill name and type. More... | |
archetype * | findByTypeSubtype (int type, int subtype) |
Retrieve an archetype by type and subtype. More... | |
void | setReplaceListener (updateListener fct) |
Set the listener to be called when an archetype is updated. More... | |
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void | clear () |
Clear all assets. More... | |
size_t | count () const |
Get the number of assets. More... | |
archetype * | define (const std::string &name, archetype *asset) |
Define an asset, erasing an existing one. More... | |
void | each (std::function< void(archetype *)> op) |
Apply a function to each asset. More... | |
archetype * | find (const std::string &name) |
Get a named asset if it exists. More... | |
archetype * | first (std::function< bool(const archetype *)> op) |
Find the first asset matching some condition. More... | |
archetype * | get (const std::string &name) |
Get a named asset. More... | |
std::vector< std::string > | keys () const |
Get the names of all defined assets. More... | |
archetype * | next (archetype *current) |
Allow browsing assets in a list-like manner. More... | |
const std::set< std::string > & | undefined () const |
Return the list of undefined assets, that is assets requested through get() but not defined through define(). More... | |
virtual | ~AssetsCollection () |
Destroy this instance and all assets it owns. More... | |
Static Public Member Functions | |
static void | recursive_update (object *item, archetype *updated) |
Update if needed item based on the updated archetype, then recurse on item->below and item->inv. More... | |
Protected Member Functions | |
virtual void | replace (archetype *existing, archetype *update) override |
Replace an asset by an updated version. More... | |
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virtual void | added (archetype *) |
An asset was either referenced (but undefined) or defined. More... | |
Protected Attributes | |
updateListener | m_updateListener |
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std::unordered_map< std::string, archetype * > | m_assets |
Known assets. More... | |
std::set< std::string > | m_undefined |
List of undefined assets. More... | |
All archetypes in the game.
Definition at line 23 of file Archetypes.h.
typedef std::function<void(archetype*, archetype*)> Archetypes::updateListener |
Function prototype to be called when an archetype changes.
Definition at line 27 of file Archetypes.h.
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inline |
Standard constructor.
Definition at line 32 of file Archetypes.h.
References empty_archetype, and AssetsCollection< archetype >::get().
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inline |
Remvove the listener for archetypes changes.
Definition at line 47 of file Archetypes.h.
References m_updateListener.
Referenced by AssetsManager::~AssetsManager().
archetype * Archetypes::findByObjectName | ( | const char * | name | ) |
Retrieve an archetype given the name that appears during the game (for example, "writing pen" instead of "stylus").
name | the name we're searching for (ex: "writing pen") |
Definition at line 82 of file Archetypes.cpp.
References find_string(), AssetsCollection< archetype >::m_assets, and name.
Referenced by create_archetype_by_object_name(), and find_archetype_by_object_name().
archetype * Archetypes::findByObjectTypeName | ( | int | type, |
const char * | name | ||
) |
Retrieve an archetype by type and name that appears during the game.
It is basically the same as findByObjectName() except that it considers only items of the given type.
type | item type we're searching |
name | the name we're searching for (ex: "writing pen") |
Definition at line 97 of file Archetypes.cpp.
References AssetsCollection< archetype >::m_assets, name, and is_valid_types_gen::type.
Referenced by find_archetype_by_object_type_name().
archetype * Archetypes::findBySkillNameAndType | ( | const char * | skill, |
int | type | ||
) |
Retrieve an archetype by skill name and type.
skill | skill to search for. Must not be NULL. |
type | item type to search for. -1 means that it doesn't matter. |
Definition at line 109 of file Archetypes.cpp.
References AssetsCollection< archetype >::m_assets, skill, and is_valid_types_gen::type.
Referenced by get_archetype_by_skill_name().
archetype * Archetypes::findByTypeSubtype | ( | int | type, |
int | subtype | ||
) |
Retrieve an archetype by type and subtype.
This returns the first archetype that matches both the type and subtype. type and subtype can be -1 to say ignore, but in this case, the match it does may not be very useful. This function is most useful when subtypes are known to be unique for a particular type (eg, skills).
type | object type to search for. -1 means any |
subtype | object subtype to search for. -1 means any |
Definition at line 121 of file Archetypes.cpp.
References AssetsCollection< archetype >::m_assets, and is_valid_types_gen::type.
Referenced by get_archetype_by_type_subtype().
Update if needed item based on the updated archetype, then recurse on item->below and item->inv.
Updating implies getting the difference with the obsolete archetype's clone, then applying it to the updated version of the archetype. Inventory items of the updated version are not taken into account.
item | what to update from. |
updated | updated archetype. |
Definition at line 31 of file Archetypes.cpp.
References object::arch, object::below, archetype::clone, get_ob_diff(), object::inv, archetype::name, object_copy_with_inv(), object_free_inventory(), set_variable(), stringbuffer_finish(), stringbuffer_new(), and updated.
Referenced by AssetsManager::archetypeUpdated(), and replace().
Replace an asset by an updated version.
existing | asset to be updated. |
update | new version of the asset, which must be destroyed. |
Implements AssetsCollection< archetype >.
Definition at line 62 of file Archetypes.cpp.
References object::arch, archetype::clone, free_arch(), AssetsCollection< archetype >::m_assets, m_updateListener, mark_inv_not_removed(), object_copy_with_inv(), object_free_inventory(), and recursive_update().
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inline |
Set the listener to be called when an archetype is updated.
fct | listener, may be an empty std::function. |
Definition at line 40 of file Archetypes.h.
References m_updateListener.
Referenced by AssetsManager::AssetsManager().
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protected |
Definition at line 116 of file Archetypes.h.
Referenced by clearReplaceListener(), replace(), and setReplaceListener().