Crossfire Server, Trunk  1.75.0
init.cpp
Go to the documentation of this file.
1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
5  * Copyright (c) 1992 Frank Tore Johansen
6  *
7  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
8  * welcome to redistribute it under certain conditions. For details, please
9  * see COPYING and LICENSE.
10  *
11  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
12  */
13 
19 #include "global.h"
20 
21 #include <stdlib.h>
22 #include <string.h>
23 
24 #include "object.h"
25 #include "output_file.h"
26 
27 #include "assets.h"
28 #include "AssetsManager.h"
29 
31 const char *const resist_save[NROFATTACKS] = {
32  "physical ", "magic ", "fire ", "electricity ", "cold ", "confusion ", "acid ",
33  "drain ", "weaponmagic ", "ghosthit ", "poison ", "slow ", "paralyze ",
34  "turn_undead ", "fear ", "cancellation ", "deplete ", "death ", "chaos ",
35  "counterspell ", "godpower ", "holyword ", "blind ", "internal ", "life_stealing ",
36  "disease "
37 };
38 
40 const char *const attacktype_desc[NROFATTACKS] = {
41  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
42  "drain", "weapon magic", "ghost hit", "poison", "slow", "paralyze",
43  "turn undead", "fear", "cancellation", "deplete", "death", "chaos",
44  "counterspell", "god power", "holy word", "blind", "internal", "life stealing",
45  "disease"
46 };
47 
49 const char *const resist_plus[NROFATTACKS] = {
50  "armour", "resist magic", "resist fire", "resist electricity", "resist cold",
51  "resist confusion", "resist acid", "resist drain",
52  "resist weaponmagic", "resist ghosthit", "resist poison", "resist slow",
53  "resist paralyzation", "resist turn undead", "resist fear",
54  "resist cancellation", "resist depletion", "resist death", "resist chaos",
55  "resist counterspell", "resist god power", "resist holy word",
56  "resist blindness", "resist internal", "resist life stealing",
57  "resist diseases"
58 };
59 
61 const char *const resist_color[NROFATTACKS] = {
62  "#FF15CD", "#930C76", "red", "blue", "#2CFFFF", NULL, NULL, NULL, NULL, NULL, "green", NULL, NULL,
63  NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
64 };
65 
70 const char *const change_resist_msg[NROFATTACKS] = {
71  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
72  "draining", "weapon magic", "ghosts", "poison", "slow", "paralyze",
73  "turn undead", "fear", "cancellation", "depletion", "death attacks", "chaos",
74  "counterspell", "god power", "holy word", "blinding attacks", "internal",
75  "life stealing", "disease"
76 };
77 
79 
82  { AT_PHYSICAL, 0 },
83  { AT_PHYSICAL, 0 }, /*face = explosion*/
84  { AT_PHYSICAL, 0 },
85  { AT_MAGIC, 1 },
86  { AT_MAGIC, 1 }, /* face = last-burnout */
87  { AT_MAGIC, 1 },
88  { AT_FIRE, 2 },
89  { AT_FIRE, 2 }, /* face = fire.... */
90  { AT_FIRE, 2 },
91  { AT_ELECTRICITY, 3 },
92  { AT_ELECTRICITY, 3 }, /* ball_lightning */
93  { AT_ELECTRICITY, 3 },
94  { AT_COLD, 4 },
95  { AT_COLD, 4 }, /* face=icestorm*/
96  { AT_COLD, 4 },
97  { AT_CONFUSION, 5 },
98  { AT_POISON, 7 },
99  { AT_POISON, 7 }, /* face = acid sphere. generator */
100  { AT_POISON, 7 }, /* poisoncloud face */
101  { AT_SLOW, 8 },
102  { AT_PARALYZE, 9 },
103  { AT_FEAR, 10 }
104 };
105 
108 std::vector<region *> all_regions;
114 FILE *logfile;
115 int exiting;
123 long ob_count;
124 
125 const char *undead_name; /* Used in hit_player() in main.c */
128 std::vector<materialtype_t *> materials;
129 
130 static void init_environ(void);
131 static void init_defaults(void);
132 static void init_dynamic(void);
133 static void init_clocks(void);
134 
135 /*
136  * Default values for settings.
137  * Anything with non-zero defaults in include/global.h must be set here.
138  */
139 struct Settings settings = {
140  .logfilename = nullptr,
141  .csport = CSPORT,
142  .debug = llevInfo,
143  .log_callback = nullptr,
144  .dumpvalues = 0,
145  .dumparg = nullptr,
146  .confdir = CONFDIR,
147  .datadir = DATADIR,
148  .localdir = LOCALDIR,
149  .playerdir = PLAYERDIR,
150  .mapdir = MAPDIR,
151  .regions = REGIONS,
152  .uniquedir = UNIQUE_DIR,
153  .templatedir = TEMPLATE_DIR,
154  .tmpdir = TMPDIR,
155  .stat_loss_on_death = STAT_LOSS_ON_DEATH,
156  .pk_luck_penalty = PK_LUCK_PENALTY,
157  .permanent_exp_ratio = PERMANENT_EXPERIENCE_RATIO,
158  .death_penalty_ratio = DEATH_PENALTY_RATIO,
159  .death_penalty_level = DEATH_PENALTY_LEVEL,
160  .balanced_stat_loss = BALANCED_STAT_LOSS,
161  .not_permadeth = NOT_PERMADETH,
162  .simple_exp = SIMPLE_EXP,
163  .reset_loc_time = RESET_LOCATION_TIME,
164  .set_title = SET_TITLE,
165  .resurrection = RESURRECTION,
166  .search_items = SEARCH_ITEMS,
167  .spell_encumbrance = SPELL_ENCUMBRANCE,
168  .spell_failure_effects = SPELL_FAILURE_EFFECTS,
169  .casting_time = CASTING_TIME,
170  .real_wiz = REAL_WIZ,
171  .recycle_tmp_maps = RECYCLE_TMP_MAPS,
172  .always_show_hp = ALWAYS_SHOW_HP,
173  .spellpoint_level_depend = SPELLPOINT_LEVEL_DEPEND,
174  .set_friendly_fire = SET_FRIENDLY_FIRE,
175  .who_format = { 0 },
176  .who_wiz_format = { 0 },
177  .motd = MOTD,
178  .rules = "rules",
179  .news = "news",
180  .meta_on = false,
181  .meta_server = { 0 },
182  .meta_host = { 0 },
183  .meta_port = 0,
184  .meta_comment = { 0 },
185  .worldmapstartx = 0,
186  .worldmapstarty = 0,
187  .worldmaptilesx = 0,
188  .worldmaptilesy = 0,
189  .worldmaptilesizex = 0,
190  .worldmaptilesizey = 0,
191  .fastclock = 0,
192  .emergency_mapname = nullptr,
193  .emergency_x = EMERGENCY_X,
194  .emergency_y = EMERGENCY_Y,
195  .max_level = 0,
196  .item_power_factor = 1.0,
197  /* Armor enchantment stuff */
198  .armor_max_enchant = ARMOR_MAX_ENCHANT,
199  .armor_weight_reduction = ARMOR_WEIGHT_REDUCTION,
200  .armor_weight_linear = ARMOR_WEIGHT_LINEAR,
201  .armor_speed_improvement = ARMOR_SPEED_IMPROVEMENT,
202  .armor_speed_linear = ARMOR_SPEED_LINEAR,
203  .no_player_stealing = 1,
204  .create_home_portals = 0,
205  .personalized_blessings = 1,
206  .pk_max_experience = 5000000,
207  .pk_max_experience_percent = 10,
208  .allow_denied_spells_writing = 0,
209  .allow_broken_converters = 0,
210  .log_timestamp = 0,
211  .log_timestamp_format = nullptr,
212  .starting_stat_min = 3,
213  .starting_stat_max = 18,
214  .starting_stat_points = 85,
215  .roll_stat_points = 115,
216  .max_stat = 0, /* max_stat - will be loaded from stats file */
217  .special_break_map = 1, /* 1 for historical reasons */
218  .ignore_plugin_compatibility = 0,
219  .account_block_create = 0,
220  .account_trusted_host = nullptr,
221  .crypt_mode = 0,
222  .min_name = 0,
223  .ignore_assets_errors = 0,
224  .assets_tracker = nullptr,
225  .fatal_hook = nullptr,
226  .stat_file = nullptr,
227 };
228 
230 
236 const char *const spellpathnames[NRSPELLPATHS] = {
237  "Protection",
238  "Fire",
239  "Frost",
240  "Electricity",
241  "Missiles",
242  "Self",
243  "Summoning",
244  "Abjuration",
245  "Restoration",
246  "Detonation",
247  "Mind",
248  "Creation",
249  "Teleportation",
250  "Information",
251  "Transmutation",
252  "Transferrence",
253  "Turning",
254  "Wounding",
255  "Death",
256  "Light"
257 };
258 
259 
271 static void init_emergency_mappath(void) {
272  char filename[MAX_BUF], tmpbuf[MAX_BUF];
273  FILE *fp;
274  int online = 0;
275 
277 
278  /* If this file doesn't exist, not a big deal */
279  snprintf(filename, sizeof(filename), "%s/%s/.emergency", settings.datadir, settings.mapdir);
280  fp = fopen(filename, "r");
281  if (fp != NULL) {
282  while (fgets(tmpbuf, MAX_BUF-1, fp)) {
283  if (tmpbuf[0] == '#')
284  continue; /* ignore comments */
285 
286  if (online == 0) {
287  tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
290  } else if (online == 1) {
291  settings.emergency_x = atoi(tmpbuf);
292  } else if (online == 2) {
293  settings.emergency_y = atoi(tmpbuf);
294  }
295  online++;
296  if (online > 2)
297  break;
298  }
299  fclose(fp);
300  if (online <= 2)
301  LOG(llevError, "Online read partial data from %s\n", filename);
302  LOG(llevDebug, "emergency map set to %s (%d, %d)\n",
305  }
306 }
307 
315 void init_library(void) {
316  init_environ();
317  init_hash_table();
318  init_globals();
319  init_stats(); /* Needs to be fairly early, since the loader will check
320  * against the settings.max_stat value */
321 
322  for (int mess = 0; mess < MAXATTACKMESS; mess++) {
323  for (int level = 0; level < MAXATTACKMESS; level++) {
324  attack_mess[mess][level].level = -1;
325  attack_mess[mess][level].buf1 = NULL;
326  attack_mess[mess][level].buf2 = NULL;
327  attack_mess[mess][level].buf3 = NULL;
328  }
329  }
330 
331  assets_init();
332  i18n_init();
333  init_objects();
334  init_block();
335 
336  load_assets();
337 
338  init_clocks();
340  init_experience();
341 
342  if (getManager()->dumpUndefined() > 0 && !settings.ignore_assets_errors) {
343  LOG(llevError, "Assets errors, please fix and restart.\n");
345  }
346 
347  init_dynamic();
348 }
349 
355 static void init_environ(void) {
356  char *cp;
357 
358  cp = getenv("CROSSFIRE_LIBDIR");
359  if (cp)
360  settings.datadir = cp;
361  cp = getenv("CROSSFIRE_LOCALDIR");
362  if (cp)
363  settings.localdir = cp;
364  cp = getenv("CROSSFIRE_PLAYERDIR");
365  if (cp)
366  settings.playerdir = cp;
367  cp = getenv("CROSSFIRE_MAPDIR");
368  if (cp)
369  settings.mapdir = cp;
370  cp = getenv("CROSSFIRE_UNIQUEDIR");
371  if (cp)
372  settings.uniquedir = cp;
373  cp = getenv("CROSSFIRE_TEMPLATEDIR");
374  if (cp)
375  settings.templatedir = cp;
376  cp = getenv("CROSSFIRE_TMPDIR");
377  if (cp)
378  settings.tmpdir = cp;
379 }
380 
387 void init_globals(void) {
388  memset(&statistics, 0, sizeof(struct Statistics));
389 
390  /* Log to stderr by default. */
391  logfile = stderr;
392 
393  /* Try to open the log file specified on the command-line. */
394  if (settings.logfilename != NULL) {
395  logfile = fopen(settings.logfilename, "a");
396 
397  /* If writable, set buffer mode to per-line. */
398  if (logfile != NULL) {
399  setvbuf(logfile, NULL, _IOLBF, 0);
400  } else {
401  logfile = stderr;
402 
403  LOG(llevError, "Could not open '%s' for logging.\n",
405  }
406  }
407 
408  exiting = 0;
409  first_player = NULL;
410  first_map = NULL;
411  first_artifactlist = NULL;
412  *first_map_ext_path = 0;
413  nrofartifacts = 0;
414  nrofallowedstr = 0;
415  undead_name = add_string("undead");
416  blocks_prayer = add_string("blocks_prayer");
418  init_defaults();
419 }
420 
431 void free_globals(void) {
432  int msg, attack;
433 
436  for (msg = 0; msg < NROFATTACKMESS; msg++)
437  for (attack = 0; attack < MAXATTACKMESS; attack++) {
438  free(attack_mess[msg][attack].buf1);
439  free(attack_mess[msg][attack].buf2);
440  free(attack_mess[msg][attack].buf3);
441  }
442 
444 
446  free_experience();
447 
448  for (auto region : all_regions) {
454  }
455  all_regions.clear();
456 
457  assets_free();
458 }
459 
464 static void init_defaults(void) {
465  nroferrors = 0;
466 }
467 
477 static void init_dynamic(void) {
479  if (!at) {
480  LOG(llevError, "You need a archetype for a legacy map, with type %d and subtype %d\n", MAP, MAP_TYPE_LEGACY);
482  }
483  if (EXIT_PATH(&at->clone)) {
484  mapstruct *first;
485 
487  first = ready_map_name(first_map_path, 0);
488  if (!first) {
489  LOG(llevError, "Initial map %s can't be found! Please ensure maps are correctly installed.\n", first_map_path);
490  LOG(llevError, "Unable to continue without initial map.\n");
492  }
493  delete_map(first);
494  } else {
495  LOG(llevError, "Legacy map must have a 'slaying' field!\n");
497  }
498 
500  LOG(llevError, "Can not find object of type MAP subtype MAP_TYPE_DEFAULT.\n");
501  LOG(llevError, "Are the archetype files up to date? Can not continue.\n");
503  }
504 }
505 
510 void write_todclock(void) {
511  char filename[MAX_BUF];
512  FILE *fp;
513  OutputFile of;
514 
515  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
516  fp = of_open(&of, filename);
517  if (fp == NULL)
518  return;
519  fprintf(fp, "%lu", todtick);
520  of_close(&of);
521 }
522 
527 static void init_clocks(void) {
528  char filename[MAX_BUF];
529  FILE *fp;
530  static int has_been_done = 0;
531 
532  if (has_been_done)
533  return;
534  else
535  has_been_done = 1;
536 
537  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
538  fp = fopen(filename, "r");
539  if (fp == NULL) {
540  LOG(llevError, "Can't open %s.\n", filename);
541  todtick = 0;
542  write_todclock();
543  return;
544  }
545  /* Read TOD and default to 0 on failure. */
546  if (fscanf(fp, "%lu", &todtick) == 1) {
547  LOG(llevDebug, "clockdata: todtick is %lu\n", todtick);
548  fclose(fp);
549  } else {
550  LOG(llevError, "Couldn't parse todtick, using default value 0\n");
551  todtick = 0;
552  fclose(fp);
553  write_todclock();
554  }
555 }
556 
563 void init_attackmess(BufferReader *reader, const char *filename) {
564  char *buf;
565  char *cp, *p;
566  int mess = -1, level;
567  int mode = 0, total = 0;
568 
569  level = 0;
570  while ((buf = bufferreader_next_line(reader)) != NULL) {
571  if (*buf == '#' || *buf == '\0')
572  continue;
573  /*
574  * Skip blanks -- strspn is slightly faster than a loop w/ optimization on
575  * Also, note we go from the beginning of the line again, since cp was at the end.
576  * While here, also skip tabs for more complete whitespace handling.
577  *
578  * SilverNexus 2018-01-21
579  */
580  cp = buf + strspn(buf, " \t");
581 
582  if (strncmp(cp, "TYPE:", 5) == 0) {
583  p = strtok(buf, ":");
584  p = strtok(NULL, ":");
585  if (mode == 1) {
586  attack_mess[mess][level].level = -1;
587  free(attack_mess[mess][level].buf1);
588  free(attack_mess[mess][level].buf2);
589  free(attack_mess[mess][level].buf3);
590  attack_mess[mess][level].buf1 = NULL;
591  attack_mess[mess][level].buf2 = NULL;
592  attack_mess[mess][level].buf3 = NULL;
593  }
594  level = 0;
595  mess = atoi(p);
596  mode = 1;
597  continue;
598  }
599  if (mode == 1) {
600  p = strtok(buf, "=");
601  attack_mess[mess][level].level = atoi(buf);
602  p = strtok(NULL, "=");
603  free(attack_mess[mess][level].buf1);
604  if (p != NULL)
605  attack_mess[mess][level].buf1 = strdup_local(p);
606  else
607  attack_mess[mess][level].buf1 = strdup_local("");
608  mode = 2;
609  continue;
610  } else if (mode == 2) {
611  p = strtok(buf, "=");
612  attack_mess[mess][level].level = atoi(buf);
613  p = strtok(NULL, "=");
614  free(attack_mess[mess][level].buf2);
615  if (p != NULL)
616  attack_mess[mess][level].buf2 = strdup_local(p);
617  else
618  attack_mess[mess][level].buf2 = strdup_local("");
619  mode = 3;
620  continue;
621  } else if (mode == 3) {
622  p = strtok(buf, "=");
623  attack_mess[mess][level].level = atoi(buf);
624  p = strtok(NULL, "=");
625  free(attack_mess[mess][level].buf3);
626  if (p != NULL)
627  attack_mess[mess][level].buf3 = strdup_local(p);
628  else
629  attack_mess[mess][level].buf3 = strdup_local("");
630  mode = 1;
631  level++;
632  total++;
633  continue;
634  }
635  }
636  LOG(llevDebug, "attackmsg %s: %d messages in %d categories\n", filename, total, mess+1);
637 }
init_globals
void init_globals(void)
Initialises all global variables.
Definition: init.cpp:387
init_objects
void init_objects(void)
Sets up and initialises the linked list of free and used objects.
Definition: object.cpp:327
init_dynamic
static void init_dynamic(void)
Initializes first_map_path from the archetype collection, and check that some required archetype actu...
Definition: init.cpp:477
NROFATTACKMESS
#define NROFATTACKMESS
Definition: attack.h:18
Settings::mapdir
const char * mapdir
Where the map files are.
Definition: global.h:252
output_file.h
global.h
DEATH_PENALTY_LEVEL
#define DEATH_PENALTY_LEVEL
Definition: config.h:152
SPELL_ENCUMBRANCE
#define SPELL_ENCUMBRANCE
Definition: config.h:156
nrofartifacts
long nrofartifacts
Only used in malloc_info().
Definition: init.cpp:116
first_player
player * first_player
First player.
Definition: init.cpp:106
settings
struct Settings settings
Global settings.
Definition: init.cpp:139
MAP
@ MAP
Definition: object.h:130
AT_POISON
#define AT_POISON
Definition: attack.h:86
AT_MAGIC
#define AT_MAGIC
Definition: attack.h:77
Settings::emergency_y
uint16_t emergency_y
Coordinates to use on that map.
Definition: global.h:301
statistics
struct Statistics statistics
Merged spell statistics.
Definition: init.cpp:229
llevError
@ llevError
Error, serious thing.
Definition: logger.h:11
init_emergency_mappath
static void init_emergency_mappath(void)
This loads the emergency map information from a .emergency file in the map directory.
Definition: init.cpp:271
LOG
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.cpp:58
of_close
int of_close(OutputFile *of)
Closes an output file.
Definition: output_file.cpp:61
of_open
FILE * of_open(OutputFile *of, const char *fname)
Opens an output file.
Definition: output_file.cpp:30
player
One player.
Definition: player.h:105
strdup_local
#define strdup_local
Definition: compat.h:29
EMERGENCY_Y
#define EMERGENCY_Y
Definition: config.h:509
ready_map_name
mapstruct * ready_map_name(const char *name, int flags)
Makes sure the given map is loaded and swapped in.
Definition: map.cpp:1778
AT_ELECTRICITY
#define AT_ELECTRICITY
Definition: attack.h:79
first_map_path
char first_map_path[MAX_BUF]
The start-level.
Definition: init.cpp:120
AssetsManager.h
spellpathnames
const char *const spellpathnames[NRSPELLPATHS]
Perhaps not the best place for this, but needs to be in some file in the common area so that standalo...
Definition: init.cpp:236
first_map_ext_path
char first_map_ext_path[MAX_BUF]
Path used for per-race start maps.
Definition: init.cpp:121
Settings::datadir
const char * datadir
Read only data files.
Definition: global.h:249
AT_PHYSICAL
#define AT_PHYSICAL
Definition: attack.h:76
todtick
unsigned long todtick
Game world time, in in-game hours.
Definition: time.cpp:38
EXIT_PATH
#define EXIT_PATH(xyz)
Definition: define.h:433
init_attackmess
void init_attackmess(BufferReader *reader, const char *filename)
Initializes the attack messages.
Definition: init.cpp:563
MAPDIR
#define MAPDIR
These defines tells where, relative to LIBDIR, the maps, the map-index, highscore files and directori...
Definition: config.h:515
MOTD
#define MOTD
Defining MEMORY_DEBUG disables Crossfire's object allocator, which allocates OBJ_EXPAND objects at a ...
Definition: config.h:448
UNIQUE_DIR
#define UNIQUE_DIR
Directory to use for unique items.
Definition: config.h:496
attackmess_t::buf1
char * buf1
Definition: attack.h:120
init_clocks
static void init_clocks(void)
Initializes the gametime and TOD counters Called by init_library().
Definition: init.cpp:527
Settings::emergency_x
uint16_t emergency_x
Definition: global.h:301
SEE_LAST_ERROR
@ SEE_LAST_ERROR
Definition: define.h:52
region::name
char * name
Shortend name of the region as maps refer to it.
Definition: map.h:275
SIMPLE_EXP
#define SIMPLE_EXP
Definition: config.h:154
clear_friendly_list
void clear_friendly_list(void)
Totally clear the friendly list.
Definition: friend.cpp:134
NROFATTACKS
#define NROFATTACKS
Definition: attack.h:17
assets_free
void assets_free()
Free all assets-related memory.
Definition: assets.cpp:72
Statistics
This is used for various performance tracking statistics, or just how often certain events are done.
Definition: global.h:353
materials
std::vector< materialtype_t * > materials
Definition: init.cpp:128
MAXATTACKMESS
#define MAXATTACKMESS
Definition: attack.h:19
Settings::ignore_assets_errors
int ignore_assets_errors
If set then go on running even if there are errors in assets.
Definition: global.h:332
SET_TITLE
#define SET_TITLE
Definition: config.h:153
buf
StringBuffer * buf
Definition: readable.cpp:1565
getManager
AssetsManager * getManager()
Definition: assets.cpp:305
REGIONS
#define REGIONS
Definition: config.h:517
init_stats
void init_stats()
This loads statistic bonus/penalties from the stat_bonus file.
Definition: living.cpp:2520
i18n_init
void i18n_init(void)
Initializes the i18n subsystem.
Definition: languages.cpp:131
region::longname
char * longname
Official title of the region, this might be defined to be the same as name.
Definition: map.h:281
DEATH_PENALTY_RATIO
#define DEATH_PENALTY_RATIO
Definition: config.h:151
RESURRECTION
#define RESURRECTION
Definition: config.h:161
write_todclock
void write_todclock(void)
Write out the current time to the file so time does not reset every time the server reboots.
Definition: init.cpp:510
nrofallowedstr
long nrofallowedstr
Only used in malloc_info().
Definition: init.cpp:117
RECYCLE_TMP_MAPS
#define RECYCLE_TMP_MAPS
Definition: config.h:159
init_block
void init_block(void)
initialises the array used by the LOS routines.
Definition: los.cpp:106
AT_COLD
#define AT_COLD
Definition: attack.h:80
ARMOR_SPEED_IMPROVEMENT
#define ARMOR_SPEED_IMPROVEMENT
Definition: config.h:171
init_environ
static void init_environ(void)
Initializes values from the environmental variables.
Definition: init.cpp:355
SPELLPOINT_LEVEL_DEPEND
#define SPELLPOINT_LEVEL_DEPEND
Definition: config.h:155
PK_LUCK_PENALTY
#define PK_LUCK_PENALTY
Definition: config.h:165
archetype::clone
object clone
An object from which to do object_copy()
Definition: object.h:487
Settings::logfilename
const char * logfilename
Logfile to use.
Definition: global.h:242
add_string
sstring add_string(const char *str)
This will add 'str' to the hash table.
Definition: shstr.cpp:124
first_map
mapstruct * first_map
First map.
Definition: init.cpp:107
region::msg
char * msg
The description of the region.
Definition: map.h:283
trying_emergency_save
long trying_emergency_save
True when emergency_save() is reached.
Definition: init.cpp:111
region::jailmap
char * jailmap
Where a player that is arrested in this region should be imprisoned.
Definition: map.h:287
change_resist_msg
const char *const change_resist_msg[NROFATTACKS]
These are the descriptions of the resistances displayed when a player puts on/takes off an item.
Definition: init.cpp:70
SEARCH_ITEMS
#define SEARCH_ITEMS
Definition: config.h:162
nroferrors
long nroferrors
If it exceeds MAX_ERRORS, call fatal()
Definition: init.cpp:112
ARMOR_SPEED_LINEAR
#define ARMOR_SPEED_LINEAR
Definition: config.h:172
ARMOR_WEIGHT_REDUCTION
#define ARMOR_WEIGHT_REDUCTION
Definition: config.h:169
ARMOR_MAX_ENCHANT
#define ARMOR_MAX_ENCHANT
Definition: config.h:168
MAP_TYPE_LEGACY
#define MAP_TYPE_LEGACY
These are map subtypes.
Definition: map.h:57
artifactlist
This represents all archetypes for one particular object type.
Definition: artifact.h:24
resist_save
const char *const resist_save[NROFATTACKS]
Attack types.
Definition: init.cpp:31
archetype
The archetype structure is a set of rules on how to generate and manipulate objects which point to ar...
Definition: object.h:483
logfile
FILE * logfile
Used by server/daemon.c.
Definition: init.cpp:114
delete_map
void delete_map(mapstruct *m)
Frees the map, including the mapstruct.
Definition: map.cpp:1706
TMPDIR
#define TMPDIR
Your tmp-directory should be large enough to hold the uncompressed map-files for all who are playing.
Definition: config.h:488
ATTACKS
Chaos_Attacks ATTACKS[22]
Some local definitions for shuffle_attack().
Definition: init.cpp:81
undead_name
const char * undead_name
Definition: init.cpp:125
fatal
void fatal(enum fatal_error err)
fatal() is meant to be called whenever a fatal signal is intercepted.
Definition: utils.cpp:590
resist_plus
const char *const resist_plus[NROFATTACKS]
Attack types to show to the player.
Definition: init.cpp:49
MAX_BUF
#define MAX_BUF
Used for all kinds of things.
Definition: define.h:35
CASTING_TIME
#define CASTING_TIME
Definition: config.h:166
strlcpy
size_t strlcpy(char *dst, const char *src, size_t size)
Portable implementation of strlcpy(3).
Definition: porting.cpp:222
Settings::playerdir
const char * playerdir
Where the player files are.
Definition: global.h:251
FREE_AND_CLEAR_STR
#define FREE_AND_CLEAR_STR(xyz)
Release the shared string, and set it to NULL.
Definition: global.h:200
ob_count
long ob_count
Definition: init.cpp:123
attack_mess
attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]
Definition: init.cpp:78
Settings
Server settings.
Definition: global.h:241
region
This is a game region.
Definition: map.h:274
ARMOR_WEIGHT_LINEAR
#define ARMOR_WEIGHT_LINEAR
Definition: config.h:170
STAT_LOSS_ON_DEATH
#define STAT_LOSS_ON_DEATH
Definition: config.h:164
Settings::emergency_mapname
char * emergency_mapname
Map to return players to in emergency.
Definition: global.h:300
llevInfo
@ llevInfo
Information.
Definition: logger.h:12
all_regions
std::vector< region * > all_regions
Definition: init.cpp:108
REAL_WIZ
#define REAL_WIZ
Definition: config.h:158
SET_FRIENDLY_FIRE
#define SET_FRIENDLY_FIRE
Definition: config.h:167
init_library
void init_library(void)
It is vital that init_library() is called by any functions using this library.
Definition: init.cpp:315
attacktype_desc
const char *const attacktype_desc[NROFATTACKS]
Short description of names of the attacktypes.
Definition: init.cpp:40
FREE_AND_CLEAR
#define FREE_AND_CLEAR(xyz)
Free the pointer and then set it to NULL.
Definition: global.h:195
AT_SLOW
#define AT_SLOW
Definition: attack.h:87
init_hash_table
void init_hash_table(void)
Initialises the hash-table used by the shared string library.
Definition: shstr.cpp:55
mapstruct
This is a game-map.
Definition: map.h:315
ALWAYS_SHOW_HP
#define ALWAYS_SHOW_HP
Definition: config.h:160
sstring
const typedef char * sstring
Definition: sstring.h:2
free_experience
void free_experience(void)
Frees experience-related memory.
Definition: exp.cpp:263
TEMPLATE_DIR
#define TEMPLATE_DIR
Definition: config.h:516
init_experience
void init_experience(void)
This loads the experience table from the exp_table file.
Definition: exp.cpp:167
RESET_LOCATION_TIME
#define RESET_LOCATION_TIME
By selecting the following, whenever a player does a backup save (with the 'save' command),...
Definition: config.h:629
attackmess_t::buf2
char * buf2
Definition: attack.h:121
free_globals
void free_globals(void)
Cleans all memory allocated for global variables.
Definition: init.cpp:431
assets.h
SPELL_FAILURE_EFFECTS
#define SPELL_FAILURE_EFFECTS
Definition: config.h:157
init_defaults
static void init_defaults(void)
Initialises global variables which can be changed by options.
Definition: init.cpp:464
BALANCED_STAT_LOSS
#define BALANCED_STAT_LOSS
Definition: config.h:149
resist_color
const char *const resist_color[NROFATTACKS]
Colors to add to the resistances for media tags.
Definition: init.cpp:61
PERMANENT_EXPERIENCE_RATIO
#define PERMANENT_EXPERIENCE_RATIO
Definition: config.h:150
level
int level
Definition: readable.cpp:1563
first_artifactlist
artifactlist * first_artifactlist
First artifact.
Definition: init.cpp:109
attackmess_t::level
int level
Definition: attack.h:119
MAP_TYPE_DEFAULT
#define MAP_TYPE_DEFAULT
If no map is specified, where character starts.
Definition: map.h:58
AT_FEAR
#define AT_FEAR
Definition: attack.h:90
EMERGENCY_X
#define EMERGENCY_X
Definition: config.h:508
get_archetype_by_type_subtype
archetype * get_archetype_by_type_subtype(int type, int subtype)
Retrieves an archetype by type and subtype.
Definition: arch.cpp:97
Settings::templatedir
const char * templatedir
Directory for the template map.
Definition: global.h:255
PLAYERDIR
#define PLAYERDIR
If you want the players to be able to save their characters between games, define SAVE_PLAYER and set...
Definition: config.h:549
empty_archetype
archetype * empty_archetype
Nice to have fast access to it.
Definition: init.cpp:119
AT_CONFUSION
#define AT_CONFUSION
Definition: attack.h:81
Chaos_Attacks
Definition: attack.h:125
load_assets
void load_assets(void)
Definition: assets.cpp:547
blocks_prayer
sstring blocks_prayer
For update_position() mostly.
Definition: init.cpp:126
Settings::tmpdir
const char * tmpdir
Directory to use for temporary files.
Definition: global.h:256
AT_PARALYZE
#define AT_PARALYZE
Definition: attack.h:88
EMERGENCY_MAPPATH
#define EMERGENCY_MAPPATH
These define the players starting map and location on that map, and where emergency saves are defined...
Definition: config.h:506
CSPORT
#define CSPORT
CSPORT is the port used for the new client/server code.
Definition: config.h:362
BufferReader
Definition: bufferreader.cpp:21
assets_init
void assets_init()
Init assets-related variables.
Definition: assets.cpp:65
exiting
int exiting
True if the game is about to exit.
Definition: init.cpp:115
attackmess_t
Attack messages structure.
Definition: attack.h:118
object.h
NOT_PERMADETH
#define NOT_PERMADETH
Definition: config.h:163
llevDebug
@ llevDebug
Only for debugging purposes.
Definition: logger.h:13
NRSPELLPATHS
#define NRSPELLPATHS
Number of spell paths.
Definition: spells.h:40
Settings::uniquedir
const char * uniquedir
Directory for the unique items.
Definition: global.h:254
OutputFile
Definition: output_file.h:41
bufferreader_next_line
char * bufferreader_next_line(BufferReader *br)
Return the next line in the buffer, as separated by a newline.
Definition: bufferreader.cpp:102
AT_FIRE
#define AT_FIRE
Definition: attack.h:78
attackmess_t::buf3
char * buf3
Definition: attack.h:122
Settings::localdir
const char * localdir
Read/write data files.
Definition: global.h:250