Crossfire Server, Trunk  1.75.0
init.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
5  * Copyright (c) 1992 Frank Tore Johansen
6  *
7  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
8  * welcome to redistribute it under certain conditions. For details, please
9  * see COPYING and LICENSE.
10  *
11  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
12  */
13 
19 #include "global.h"
20 
21 #include <stdlib.h>
22 #include <string.h>
23 
24 #include "object.h"
25 #include "output_file.h"
26 
27 #include "assets.h"
28 #include "AssetsManager.h"
29 
31 const char *const resist_save[NROFATTACKS] = {
32  "physical ", "magic ", "fire ", "electricity ", "cold ", "confusion ", "acid ",
33  "drain ", "weaponmagic ", "ghosthit ", "poison ", "slow ", "paralyze ",
34  "turn_undead ", "fear ", "cancellation ", "deplete ", "death ", "chaos ",
35  "counterspell ", "godpower ", "holyword ", "blind ", "internal ", "life_stealing ",
36  "disease "
37 };
38 
40 const char *const attacktype_desc[NROFATTACKS] = {
41  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
42  "drain", "weapon magic", "ghost hit", "poison", "slow", "paralyze",
43  "turn undead", "fear", "cancellation", "deplete", "death", "chaos",
44  "counterspell", "god power", "holy word", "blind", "internal", "life stealing",
45  "disease"
46 };
47 
49 const char *const resist_plus[NROFATTACKS] = {
50  "armour", "resist magic", "resist fire", "resist electricity", "resist cold",
51  "resist confusion", "resist acid", "resist drain",
52  "resist weaponmagic", "resist ghosthit", "resist poison", "resist slow",
53  "resist paralyzation", "resist turn undead", "resist fear",
54  "resist cancellation", "resist depletion", "resist death", "resist chaos",
55  "resist counterspell", "resist god power", "resist holy word",
56  "resist blindness", "resist internal", "resist life stealing",
57  "resist diseases"
58 };
59 
61 const char *const resist_color[NROFATTACKS] = {
62  "#FF15CD", "#930C76", "red", "blue", "#2CFFFF", NULL, NULL, NULL, NULL, NULL, "green", NULL, NULL,
63  NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
64 };
65 
70 const char *const change_resist_msg[NROFATTACKS] = {
71  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
72  "draining", "weapon magic", "ghosts", "poison", "slow", "paralyze",
73  "turn undead", "fear", "cancellation", "depletion", "death attacks", "chaos",
74  "counterspell", "god power", "holy word", "blinding attacks", "internal",
75  "life stealing", "disease"
76 };
77 
79 
82  { AT_PHYSICAL, 0 },
83  { AT_PHYSICAL, 0 }, /*face = explosion*/
84  { AT_PHYSICAL, 0 },
85  { AT_MAGIC, 1 },
86  { AT_MAGIC, 1 }, /* face = last-burnout */
87  { AT_MAGIC, 1 },
88  { AT_FIRE, 2 },
89  { AT_FIRE, 2 }, /* face = fire.... */
90  { AT_FIRE, 2 },
91  { AT_ELECTRICITY, 3 },
92  { AT_ELECTRICITY, 3 }, /* ball_lightning */
93  { AT_ELECTRICITY, 3 },
94  { AT_COLD, 4 },
95  { AT_COLD, 4 }, /* face=icestorm*/
96  { AT_COLD, 4 },
97  { AT_CONFUSION, 5 },
98  { AT_POISON, 7 },
99  { AT_POISON, 7 }, /* face = acid sphere. generator */
100  { AT_POISON, 7 }, /* poisoncloud face */
101  { AT_SLOW, 8 },
102  { AT_PARALYZE, 9 },
103  { AT_FEAR, 10 }
104 };
105 
108 std::vector<region *> all_regions;
114 FILE *logfile;
115 int exiting;
123 long ob_count;
124 
125 const char *undead_name; /* Used in hit_player() in main.c */
128 std::vector<materialtype_t *> materials;
129 
130 static void init_environ(void);
131 static void init_defaults(void);
132 static void init_dynamic(void);
133 static void init_clocks(void);
134 
135 /*
136  * Default values for settings.
137  * Anything with non-zero defaults in include/global.h must be set here.
138  */
139 struct Settings settings = {
140  .logfilename = nullptr,
141  .csport = CSPORT,
142  .debug = llevInfo,
143  .log_callback = nullptr,
144  .dumpvalues = 0,
145  .dumparg = nullptr,
146  .confdir = CONFDIR,
147  .datadir = DATADIR,
148  .localdir = LOCALDIR,
149  .playerdir = PLAYERDIR,
150  .mapdir = MAPDIR,
151  .regions = REGIONS,
152  .uniquedir = UNIQUE_DIR,
153  .tmpdir = TMPDIR,
154  .stat_loss_on_death = STAT_LOSS_ON_DEATH,
155  .pk_luck_penalty = PK_LUCK_PENALTY,
156  .permanent_exp_ratio = PERMANENT_EXPERIENCE_RATIO,
157  .death_penalty_ratio = DEATH_PENALTY_RATIO,
158  .death_penalty_level = DEATH_PENALTY_LEVEL,
159  .balanced_stat_loss = BALANCED_STAT_LOSS,
160  .not_permadeth = NOT_PERMADETH,
161  .simple_exp = SIMPLE_EXP,
162  .reset_loc_time = RESET_LOCATION_TIME,
163  .set_title = SET_TITLE,
164  .resurrection = RESURRECTION,
165  .search_items = SEARCH_ITEMS,
166  .spell_encumbrance = SPELL_ENCUMBRANCE,
167  .spell_failure_effects = SPELL_FAILURE_EFFECTS,
168  .casting_time = CASTING_TIME,
169  .real_wiz = REAL_WIZ,
170  .recycle_tmp_maps = RECYCLE_TMP_MAPS,
171  .always_show_hp = ALWAYS_SHOW_HP,
172  .spellpoint_level_depend = SPELLPOINT_LEVEL_DEPEND,
173  .set_friendly_fire = SET_FRIENDLY_FIRE,
174  .who_format = { 0 },
175  .who_wiz_format = { 0 },
176  .motd = MOTD,
177  .rules = "rules",
178  .news = "news",
179  .meta_on = false,
180  .meta_server = { 0 },
181  .meta_host = { 0 },
182  .meta_port = 0,
183  .meta_comment = { 0 },
184  .worldmapstartx = 0,
185  .worldmapstarty = 0,
186  .worldmaptilesx = 0,
187  .worldmaptilesy = 0,
188  .fastclock = 0,
189  .emergency_mapname = nullptr,
190  .emergency_x = EMERGENCY_X,
191  .emergency_y = EMERGENCY_Y,
192  .max_level = 0,
193  .item_power_factor = 1.0,
194  /* Armor enchantment stuff */
195  .armor_max_enchant = ARMOR_MAX_ENCHANT,
196  .armor_weight_reduction = ARMOR_WEIGHT_REDUCTION,
197  .armor_weight_linear = ARMOR_WEIGHT_LINEAR,
198  .armor_speed_improvement = ARMOR_SPEED_IMPROVEMENT,
199  .armor_speed_linear = ARMOR_SPEED_LINEAR,
200  .no_player_stealing = 1,
201  .create_home_portals = 0,
202  .personalized_blessings = 1,
203  .pk_max_experience = 5000000,
204  .pk_max_experience_percent = 10,
205  .allow_denied_spells_writing = 0,
206  .allow_broken_converters = 0,
207  .log_timestamp = 0,
208  .log_timestamp_format = nullptr,
209  .starting_stat_min = 3,
210  .starting_stat_max = 18,
211  .starting_stat_points = 85,
212  .roll_stat_points = 115,
213  .max_stat = 0, /* max_stat - will be loaded from stats file */
214  .special_break_map = 1, /* 1 for historical reasons */
215  .ignore_plugin_compatibility = 0,
216  .account_block_create = 0,
217  .account_trusted_host = nullptr,
218  .crypt_mode = 0,
219  .min_name = 0,
220  .ignore_assets_errors = 0,
221  .assets_tracker = nullptr,
222  .fatal_hook = nullptr,
223  .stat_file = nullptr,
224 };
225 
227 
233 const char *const spellpathnames[NRSPELLPATHS] = {
234  "Protection",
235  "Fire",
236  "Frost",
237  "Electricity",
238  "Missiles",
239  "Self",
240  "Summoning",
241  "Abjuration",
242  "Restoration",
243  "Detonation",
244  "Mind",
245  "Creation",
246  "Teleportation",
247  "Information",
248  "Transmutation",
249  "Transferrence",
250  "Turning",
251  "Wounding",
252  "Death",
253  "Light"
254 };
255 
256 
268 static void init_emergency_mappath(void) {
269  char filename[MAX_BUF], tmpbuf[MAX_BUF];
270  FILE *fp;
271  int online = 0;
272 
274 
275  /* If this file doesn't exist, not a big deal */
276  snprintf(filename, sizeof(filename), "%s/%s/.emergency", settings.datadir, settings.mapdir);
277  fp = fopen(filename, "r");
278  if (fp != NULL) {
279  while (fgets(tmpbuf, MAX_BUF-1, fp)) {
280  if (tmpbuf[0] == '#')
281  continue; /* ignore comments */
282 
283  if (online == 0) {
284  tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
287  } else if (online == 1) {
288  settings.emergency_x = atoi(tmpbuf);
289  } else if (online == 2) {
290  settings.emergency_y = atoi(tmpbuf);
291  }
292  online++;
293  if (online > 2)
294  break;
295  }
296  fclose(fp);
297  if (online <= 2)
298  LOG(llevError, "Online read partial data from %s\n", filename);
299  LOG(llevDebug, "emergency map set to %s (%d, %d)\n",
302  }
303 }
304 
312 void init_library(void) {
313  init_log();
314  init_environ();
315  init_hash_table();
316  init_globals();
317  init_stats(); /* Needs to be fairly early, since the loader will check
318  * against the settings.max_stat value */
319 
320  for (int mess = 0; mess < MAXATTACKMESS; mess++) {
321  for (int level = 0; level < MAXATTACKMESS; level++) {
322  attack_mess[mess][level].level = -1;
323  attack_mess[mess][level].buf1 = NULL;
324  attack_mess[mess][level].buf2 = NULL;
325  attack_mess[mess][level].buf3 = NULL;
326  }
327  }
328 
329  assets_init();
330  i18n_init();
331  init_objects();
332  init_block();
333 
334  load_assets();
335 
336  init_clocks();
338  init_experience();
339 
340  if (getManager()->dumpUndefined() > 0 && !settings.ignore_assets_errors) {
341  LOG(llevError, "Assets errors, please fix and restart.\n");
343  }
344 
345  init_dynamic();
346 }
347 
353 static void init_environ(void) {
354  char *cp;
355 
356  cp = getenv("CROSSFIRE_LIBDIR");
357  if (cp)
358  settings.datadir = cp;
359  cp = getenv("CROSSFIRE_LOCALDIR");
360  if (cp)
361  settings.localdir = cp;
362  cp = getenv("CROSSFIRE_PLAYERDIR");
363  if (cp)
364  settings.playerdir = cp;
365  cp = getenv("CROSSFIRE_MAPDIR");
366  if (cp)
367  settings.mapdir = cp;
368  cp = getenv("CROSSFIRE_UNIQUEDIR");
369  if (cp)
370  settings.uniquedir = cp;
371  cp = getenv("CROSSFIRE_TMPDIR");
372  if (cp)
373  settings.tmpdir = cp;
374 }
375 
382 void init_globals(void) {
383  memset(&statistics, 0, sizeof(struct Statistics));
384 
385  /* Log to stderr by default. */
386  logfile = stderr;
387 
388  /* Try to open the log file specified on the command-line. */
389  if (settings.logfilename != NULL) {
390  logfile = fopen(settings.logfilename, "a");
391 
392  /* If writable, set buffer mode to per-line. */
393  if (logfile != NULL) {
394  setvbuf(logfile, NULL, _IOLBF, 0);
395  } else {
396  logfile = stderr;
397 
398  LOG(llevError, "Could not open '%s' for logging.\n",
400  }
401  }
402 
403  exiting = 0;
404  first_player = NULL;
405  first_map = NULL;
406  first_artifactlist = NULL;
407  *first_map_ext_path = 0;
408  nrofartifacts = 0;
409  nrofallowedstr = 0;
410  undead_name = add_string("undead");
411  blocks_prayer = add_string("blocks_prayer");
413  init_defaults();
414 }
415 
426 void free_globals(void) {
427  int msg, attack;
428 
431  for (msg = 0; msg < NROFATTACKMESS; msg++)
432  for (attack = 0; attack < MAXATTACKMESS; attack++) {
433  free(attack_mess[msg][attack].buf1);
434  free(attack_mess[msg][attack].buf2);
435  free(attack_mess[msg][attack].buf3);
436  }
437 
439 
441  free_experience();
442 
443  for (auto region : all_regions) {
449  }
450  all_regions.clear();
451 
452  assets_free();
453 }
454 
459 static void init_defaults(void) {
460  nroferrors = 0;
461 }
462 
472 static void init_dynamic(void) {
474  if (!at) {
475  LOG(llevError, "You need a archetype for a legacy map, with type %d and subtype %d\n", MAP, MAP_TYPE_LEGACY);
477  }
478  if (EXIT_PATH(&at->clone)) {
479  mapstruct *first;
480 
482  first = ready_map_name(first_map_path, 0);
483  if (!first) {
484  LOG(llevError, "Initial map %s can't be found! Please ensure maps are correctly installed.\n", first_map_path);
485  LOG(llevError, "Unable to continue without initial map.\n");
487  }
488  delete_map(first);
489  } else {
490  LOG(llevError, "Legacy map must have a 'slaying' field!\n");
492  }
493 
495  LOG(llevError, "Can not find object of type MAP subtype MAP_TYPE_DEFAULT.\n");
496  LOG(llevError, "Are the archetype files up to date? Can not continue.\n");
498  }
499 }
500 
505 void write_todclock(void) {
506  char filename[MAX_BUF];
507  FILE *fp;
508  OutputFile of;
509 
510  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
511  fp = of_open(&of, filename);
512  if (fp == NULL)
513  return;
514  fprintf(fp, "%lu", todtick);
515  of_close(&of);
516 }
517 
522 static void init_clocks(void) {
523  char filename[MAX_BUF];
524  FILE *fp;
525  static int has_been_done = 0;
526 
527  if (has_been_done)
528  return;
529  else
530  has_been_done = 1;
531 
532  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
533  fp = fopen(filename, "r");
534  if (fp == NULL) {
535  LOG(llevDebug, "clockdata not found, starting time at zero\n");
536  todtick = 0;
537  write_todclock();
538  return;
539  }
540  /* Read TOD and default to 0 on failure. */
541  if (fscanf(fp, "%lu", &todtick) == 1) {
542  LOG(llevDebug, "clockdata: todtick is %lu\n", todtick);
543  fclose(fp);
544  } else {
545  LOG(llevError, "Couldn't parse todtick, using default value 0\n");
546  todtick = 0;
547  fclose(fp);
548  write_todclock();
549  }
550 }
551 
558 void init_attackmess(BufferReader *reader, const char *filename) {
559  char *buf;
560  char *cp, *p;
561  int mess = -1, level;
562  int mode = 0, total = 0;
563 
564  level = 0;
565  while ((buf = bufferreader_next_line(reader)) != NULL) {
566  if (*buf == '#' || *buf == '\0')
567  continue;
568  /*
569  * Skip blanks -- strspn is slightly faster than a loop w/ optimization on
570  * Also, note we go from the beginning of the line again, since cp was at the end.
571  * While here, also skip tabs for more complete whitespace handling.
572  *
573  * SilverNexus 2018-01-21
574  */
575  cp = buf + strspn(buf, " \t");
576 
577  if (strncmp(cp, "TYPE:", 5) == 0) {
578  p = strtok(buf, ":");
579  p = strtok(NULL, ":");
580  if (mode == 1) {
581  attack_mess[mess][level].level = -1;
582  free(attack_mess[mess][level].buf1);
583  free(attack_mess[mess][level].buf2);
584  free(attack_mess[mess][level].buf3);
585  attack_mess[mess][level].buf1 = NULL;
586  attack_mess[mess][level].buf2 = NULL;
587  attack_mess[mess][level].buf3 = NULL;
588  }
589  level = 0;
590  mess = atoi(p);
591  mode = 1;
592  continue;
593  }
594  if (mode == 1) {
595  p = strtok(buf, "=");
596  attack_mess[mess][level].level = atoi(buf);
597  p = strtok(NULL, "=");
598  free(attack_mess[mess][level].buf1);
599  if (p != NULL)
600  attack_mess[mess][level].buf1 = strdup_local(p);
601  else
602  attack_mess[mess][level].buf1 = strdup_local("");
603  mode = 2;
604  continue;
605  } else if (mode == 2) {
606  p = strtok(buf, "=");
607  attack_mess[mess][level].level = atoi(buf);
608  p = strtok(NULL, "=");
609  free(attack_mess[mess][level].buf2);
610  if (p != NULL)
611  attack_mess[mess][level].buf2 = strdup_local(p);
612  else
613  attack_mess[mess][level].buf2 = strdup_local("");
614  mode = 3;
615  continue;
616  } else if (mode == 3) {
617  p = strtok(buf, "=");
618  attack_mess[mess][level].level = atoi(buf);
619  p = strtok(NULL, "=");
620  free(attack_mess[mess][level].buf3);
621  if (p != NULL)
622  attack_mess[mess][level].buf3 = strdup_local(p);
623  else
624  attack_mess[mess][level].buf3 = strdup_local("");
625  mode = 1;
626  level++;
627  total++;
628  continue;
629  }
630  }
631  LOG(llevDebug, "attackmsg %s: %d messages in %d categories\n", filename, total, mess+1);
632 }
init_globals
void init_globals(void)
Initialises all global variables.
Definition: init.cpp:382
init_objects
void init_objects(void)
Sets up and initialises the linked list of free and used objects.
Definition: object.cpp:327
init_dynamic
static void init_dynamic(void)
Initializes first_map_path from the archetype collection, and check that some required archetype actu...
Definition: init.cpp:472
NROFATTACKMESS
#define NROFATTACKMESS
Definition: attack.h:16
Settings::mapdir
const char * mapdir
Where the map files are.
Definition: global.h:256
output_file.h
global.h
DEATH_PENALTY_LEVEL
#define DEATH_PENALTY_LEVEL
Definition: config.h:152
SPELL_ENCUMBRANCE
#define SPELL_ENCUMBRANCE
Definition: config.h:156
AT_ELECTRICITY
#define AT_ELECTRICITY
Can also ignite objects (8)
Definition: attack.h:81
nrofartifacts
long nrofartifacts
Only used in malloc_info().
Definition: init.cpp:116
first_player
player * first_player
First player.
Definition: init.cpp:106
settings
struct Settings settings
Global settings.
Definition: init.cpp:139
MAP
@ MAP
Definition: object.h:130
Settings::emergency_y
uint16_t emergency_y
Coordinates to use on that map.
Definition: global.h:302
statistics
struct Statistics statistics
Merged spell statistics.
Definition: init.cpp:226
llevError
@ llevError
Problems requiring server admin to fix.
Definition: logger.h:11
init_emergency_mappath
static void init_emergency_mappath(void)
This loads the emergency map information from a .emergency file in the map directory.
Definition: init.cpp:268
LOG
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.cpp:82
of_close
int of_close(OutputFile *of)
Closes an output file.
Definition: output_file.cpp:61
of_open
FILE * of_open(OutputFile *of, const char *fname)
Opens an output file.
Definition: output_file.cpp:30
player
One player.
Definition: player.h:107
strdup_local
#define strdup_local
Definition: compat.h:29
EMERGENCY_Y
#define EMERGENCY_Y
Definition: config.h:509
ready_map_name
mapstruct * ready_map_name(const char *name, int flags)
Makes sure the given map is loaded and swapped in.
Definition: map.cpp:1768
first_map_path
char first_map_path[MAX_BUF]
The start-level.
Definition: init.cpp:120
AssetsManager.h
spellpathnames
const char *const spellpathnames[NRSPELLPATHS]
Perhaps not the best place for this, but needs to be in some file in the common area so that standalo...
Definition: init.cpp:233
first_map_ext_path
char first_map_ext_path[MAX_BUF]
Path used for per-race start maps.
Definition: init.cpp:121
Settings::datadir
const char * datadir
Read only data files.
Definition: global.h:253
AT_COLD
#define AT_COLD
Can freeze objects into ice cubes (16)
Definition: attack.h:82
EXIT_PATH
#define EXIT_PATH(xyz)
Definition: define.h:424
init_attackmess
void init_attackmess(BufferReader *reader, const char *filename)
Initializes the attack messages.
Definition: init.cpp:558
MAPDIR
#define MAPDIR
These defines tells where, relative to LIBDIR, the maps, the map-index, highscore files and directori...
Definition: config.h:515
MOTD
#define MOTD
Defining MEMORY_DEBUG disables Crossfire's object allocator, which allocates OBJ_EXPAND objects at a ...
Definition: config.h:448
UNIQUE_DIR
#define UNIQUE_DIR
Directory to use for unique items.
Definition: config.h:496
attackmess_t::buf1
char * buf1
Definition: attack.h:122
MAP_TYPE_DEFAULT
#define MAP_TYPE_DEFAULT
If no map is specified, where character starts.
Definition: map.h:60
init_clocks
static void init_clocks(void)
Initializes the gametime and TOD counters Called by init_library().
Definition: init.cpp:522
Settings::emergency_x
uint16_t emergency_x
Definition: global.h:302
SEE_LAST_ERROR
@ SEE_LAST_ERROR
Definition: define.h:52
region::name
char * name
Shortend name of the region as maps refer to it.
Definition: map.h:280
SIMPLE_EXP
#define SIMPLE_EXP
Definition: config.h:154
MAP_TYPE_LEGACY
#define MAP_TYPE_LEGACY
For old character creation method.
Definition: map.h:59
clear_friendly_list
void clear_friendly_list(void)
Totally clear the friendly list.
Definition: friend.cpp:134
NROFATTACKS
#define NROFATTACKS
Definition: attack.h:15
assets_free
void assets_free()
Free all assets-related memory.
Definition: assets.cpp:72
Statistics
This is used for various performance tracking statistics, or just how often certain events are done.
Definition: global.h:354
materials
std::vector< materialtype_t * > materials
Definition: init.cpp:128
MAXATTACKMESS
#define MAXATTACKMESS
Definition: attack.h:17
Settings::ignore_assets_errors
int ignore_assets_errors
If set then go on running even if there are errors in assets.
Definition: global.h:333
SET_TITLE
#define SET_TITLE
Definition: config.h:153
buf
StringBuffer * buf
Definition: readable.cpp:1564
getManager
AssetsManager * getManager()
Definition: assets.cpp:309
REGIONS
#define REGIONS
Definition: config.h:516
init_stats
void init_stats()
This loads statistic bonus/penalties from the stat_bonus file.
Definition: living.cpp:2520
i18n_init
void i18n_init(void)
Initializes the i18n subsystem.
Definition: languages.cpp:131
region::longname
char * longname
Official title of the region, this might be defined to be the same as name.
Definition: map.h:286
DEATH_PENALTY_RATIO
#define DEATH_PENALTY_RATIO
Definition: config.h:151
RESURRECTION
#define RESURRECTION
Definition: config.h:161
write_todclock
void write_todclock(void)
Write out the current time to the file so time does not reset every time the server reboots.
Definition: init.cpp:505
nrofallowedstr
long nrofallowedstr
Only used in malloc_info().
Definition: init.cpp:117
RECYCLE_TMP_MAPS
#define RECYCLE_TMP_MAPS
Definition: config.h:159
init_block
void init_block(void)
initialises the array used by the LOS routines.
Definition: los.cpp:106
ARMOR_SPEED_IMPROVEMENT
#define ARMOR_SPEED_IMPROVEMENT
Definition: config.h:171
init_environ
static void init_environ(void)
Initializes values from the environmental variables.
Definition: init.cpp:353
SPELLPOINT_LEVEL_DEPEND
#define SPELLPOINT_LEVEL_DEPEND
Definition: config.h:155
PK_LUCK_PENALTY
#define PK_LUCK_PENALTY
Definition: config.h:165
archetype::clone
object clone
An object from which to do object_copy()
Definition: object.h:487
Settings::logfilename
const char * logfilename
Logfile to use.
Definition: global.h:246
add_string
sstring add_string(const char *str)
Share a string.
Definition: shstr.cpp:137
first_map
mapstruct * first_map
First map.
Definition: init.cpp:107
init_log
void init_log()
Definition: logger.cpp:62
region::msg
char * msg
The description of the region.
Definition: map.h:288
trying_emergency_save
long trying_emergency_save
True when emergency_save() is reached.
Definition: init.cpp:111
region::jailmap
char * jailmap
Where a player that is arrested in this region should be imprisoned.
Definition: map.h:292
change_resist_msg
const char *const change_resist_msg[NROFATTACKS]
These are the descriptions of the resistances displayed when a player puts on/takes off an item.
Definition: init.cpp:70
SEARCH_ITEMS
#define SEARCH_ITEMS
Definition: config.h:162
nroferrors
long nroferrors
If it exceeds MAX_ERRORS, call fatal()
Definition: init.cpp:112
todtick
unsigned long todtick
Game world time, in in-game hours.
Definition: time.cpp:38
ARMOR_SPEED_LINEAR
#define ARMOR_SPEED_LINEAR
Definition: config.h:172
ARMOR_WEIGHT_REDUCTION
#define ARMOR_WEIGHT_REDUCTION
Definition: config.h:169
ARMOR_MAX_ENCHANT
#define ARMOR_MAX_ENCHANT
Definition: config.h:168
artifactlist
This represents all archetypes for one particular object type.
Definition: artifact.h:24
resist_save
const char *const resist_save[NROFATTACKS]
Attack types.
Definition: init.cpp:31
archetype
The archetype structure is a set of rules on how to generate and manipulate objects which point to ar...
Definition: object.h:483
logfile
FILE * logfile
Used by server/daemon.c.
Definition: init.cpp:114
delete_map
void delete_map(mapstruct *m)
Frees the map, including the mapstruct.
Definition: map.cpp:1696
TMPDIR
#define TMPDIR
Your tmp-directory should be large enough to hold the uncompressed map-files for all who are playing.
Definition: config.h:488
ATTACKS
Chaos_Attacks ATTACKS[22]
Some local definitions for shuffle_attack().
Definition: init.cpp:81
undead_name
const char * undead_name
Definition: init.cpp:125
fatal
void fatal(enum fatal_error err)
fatal() is meant to be called whenever a fatal signal is intercepted.
Definition: utils.cpp:595
resist_plus
const char *const resist_plus[NROFATTACKS]
Attack types to show to the player.
Definition: init.cpp:49
MAX_BUF
#define MAX_BUF
Used for all kinds of things.
Definition: define.h:35
CASTING_TIME
#define CASTING_TIME
Definition: config.h:166
strlcpy
size_t strlcpy(char *dst, const char *src, size_t size)
Portable implementation of strlcpy(3).
Definition: porting.cpp:225
Settings::playerdir
const char * playerdir
Where the player files are.
Definition: global.h:255
FREE_AND_CLEAR_STR
#define FREE_AND_CLEAR_STR(xyz)
Release the shared string, and set it to NULL.
Definition: global.h:204
ob_count
long ob_count
Definition: init.cpp:123
attack_mess
attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]
Definition: init.cpp:78
Settings
Server settings.
Definition: global.h:245
region
This is a game region.
Definition: map.h:279
ARMOR_WEIGHT_LINEAR
#define ARMOR_WEIGHT_LINEAR
Definition: config.h:170
STAT_LOSS_ON_DEATH
#define STAT_LOSS_ON_DEATH
Definition: config.h:164
Settings::emergency_mapname
char * emergency_mapname
Map to return players to in emergency.
Definition: global.h:301
llevInfo
@ llevInfo
Information.
Definition: logger.h:14
all_regions
std::vector< region * > all_regions
Definition: init.cpp:108
REAL_WIZ
#define REAL_WIZ
Definition: config.h:158
SET_FRIENDLY_FIRE
#define SET_FRIENDLY_FIRE
Definition: config.h:167
init_library
void init_library(void)
It is vital that init_library() is called by any functions using this library.
Definition: init.cpp:312
attacktype_desc
const char *const attacktype_desc[NROFATTACKS]
Short description of names of the attacktypes.
Definition: init.cpp:40
FREE_AND_CLEAR
#define FREE_AND_CLEAR(xyz)
Free the pointer and then set it to NULL.
Definition: global.h:199
init_hash_table
void init_hash_table(void)
Initialises the hash-table used by the shared string library.
Definition: shstr.cpp:69
mapstruct
This is a game-map.
Definition: map.h:320
ALWAYS_SHOW_HP
#define ALWAYS_SHOW_HP
Definition: config.h:160
sstring
const typedef char * sstring
Definition: sstring.h:2
free_experience
void free_experience(void)
Frees experience-related memory.
Definition: exp.cpp:263
AT_POISON
#define AT_POISON
Some damage each turn thereafter (1024)
Definition: attack.h:88
init_experience
void init_experience(void)
This loads the experience table from the exp_table file.
Definition: exp.cpp:167
RESET_LOCATION_TIME
#define RESET_LOCATION_TIME
By selecting the following, whenever a player does a backup save (with the 'save' command),...
Definition: config.h:628
attackmess_t::buf2
char * buf2
Definition: attack.h:123
free_globals
void free_globals(void)
Cleans all memory allocated for global variables.
Definition: init.cpp:426
assets.h
SPELL_FAILURE_EFFECTS
#define SPELL_FAILURE_EFFECTS
Definition: config.h:157
init_defaults
static void init_defaults(void)
Initialises global variables which can be changed by options.
Definition: init.cpp:459
AT_FIRE
#define AT_FIRE
Can ignite objects (4)
Definition: attack.h:80
BALANCED_STAT_LOSS
#define BALANCED_STAT_LOSS
Definition: config.h:149
resist_color
const char *const resist_color[NROFATTACKS]
Colors to add to the resistances for media tags.
Definition: init.cpp:61
PERMANENT_EXPERIENCE_RATIO
#define PERMANENT_EXPERIENCE_RATIO
Definition: config.h:150
level
int level
Definition: readable.cpp:1562
first_artifactlist
artifactlist * first_artifactlist
First artifact.
Definition: init.cpp:109
attackmess_t::level
int level
Definition: attack.h:121
AT_PHYSICAL
#define AT_PHYSICAL
Basic attack (1)
Definition: attack.h:78
EMERGENCY_X
#define EMERGENCY_X
Definition: config.h:508
get_archetype_by_type_subtype
archetype * get_archetype_by_type_subtype(int type, int subtype)
Retrieves an archetype by type and subtype.
Definition: arch.cpp:97
PLAYERDIR
#define PLAYERDIR
If you want the players to be able to save their characters between games, define SAVE_PLAYER and set...
Definition: config.h:548
AT_CONFUSION
#define AT_CONFUSION
Movement/attack directions become random (32)
Definition: attack.h:83
AT_MAGIC
#define AT_MAGIC
All magic spells, but not prayers (2)
Definition: attack.h:79
AT_FEAR
#define AT_FEAR
(16384)
Definition: attack.h:92
AT_SLOW
#define AT_SLOW
Speed is reduced (2048)
Definition: attack.h:89
empty_archetype
archetype * empty_archetype
Nice to have fast access to it.
Definition: init.cpp:119
Chaos_Attacks
Definition: attack.h:127
load_assets
void load_assets(void)
Definition: assets.cpp:551
blocks_prayer
sstring blocks_prayer
For update_position() mostly.
Definition: init.cpp:126
Settings::tmpdir
const char * tmpdir
Directory to use for temporary files.
Definition: global.h:259
AT_PARALYZE
#define AT_PARALYZE
Speed is reduced to zero (4096)
Definition: attack.h:90
EMERGENCY_MAPPATH
#define EMERGENCY_MAPPATH
These define the players starting map and location on that map, and where emergency saves are defined...
Definition: config.h:506
CSPORT
#define CSPORT
CSPORT is the port used for the new client/server code.
Definition: config.h:362
BufferReader
Definition: bufferreader.cpp:22
assets_init
void assets_init()
Init assets-related variables.
Definition: assets.cpp:65
exiting
int exiting
True if the game is about to exit.
Definition: init.cpp:115
attackmess_t
Attack messages structure.
Definition: attack.h:120
object.h
NOT_PERMADETH
#define NOT_PERMADETH
Definition: config.h:163
llevDebug
@ llevDebug
Only for debugging purposes.
Definition: logger.h:15
NRSPELLPATHS
#define NRSPELLPATHS
Number of spell paths.
Definition: spells.h:40
Settings::uniquedir
const char * uniquedir
Directory for the unique items.
Definition: global.h:258
OutputFile
Definition: output_file.h:41
bufferreader_next_line
char * bufferreader_next_line(BufferReader *br)
Return the next line in the buffer, as separated by a newline.
Definition: bufferreader.cpp:104
attackmess_t::buf3
char * buf3
Definition: attack.h:124
Settings::localdir
const char * localdir
Read/write data files.
Definition: global.h:254