Crossfire Server, Trunk  1.75.0
poisoning.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret poisoning_type_process(object *op);
34 
38 void init_type_poisoning(void) {
40 }
41 
47 static method_ret poisoning_type_process(object *op) {
48  if (op->env == NULL
49  || !QUERY_FLAG(op->env, FLAG_ALIVE)
50  || op->env->stats.hp < 0) {
51  object_remove(op);
53  LOG(llevDebug, "Found POISONING with invalid env. Removing...\n");
54  return METHOD_ERROR;
55  }
56 
57  if (op->stats.food == 1) {
58  /* need to remove the object before fix_player is called, else fix_object
59  * will not do anything.
60  */
61  if (op->env->type == PLAYER) {
63  fix_object(op->env);
65  "You feel much better now.");
66  }
67  object_remove(op);
69  return METHOD_OK;
70  }
71 
72  if (op->env->type == PLAYER) {
73  op->env->stats.food--;
74  /* Not really the start of a bad effect, more the continuing effect */
76  "You feel very sick...");
77  }
78  (void)hit_player(op->env, op->stats.dam, op, AT_INTERNAL, 1);
79  return METHOD_OK;
80 }
PLAYER
@ PLAYER
Definition: object.h:112
global.h
LOG
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.cpp:58
QUERY_FLAG
#define QUERY_FLAG(xyz, p)
Definition: define.h:226
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
MSG_TYPE_ATTRIBUTE
#define MSG_TYPE_ATTRIBUTE
Changes to attributes (stats, resistances, etc)
Definition: newclient.h:409
fix_object
void fix_object(object *op)
Updates all abilities given by applied objects in the inventory of the given object.
Definition: living.cpp:1132
AT_INTERNAL
#define AT_INTERNAL
Definition: attack.h:99
register_process
void register_process(int ob_type, process_func method)
Registers the process method for the given type.
Definition: ob_types.cpp:71
FLAG_APPLIED
#define FLAG_APPLIED
Object is ready for use by living.
Definition: define.h:235
POISONING
@ POISONING
Definition: object.h:223
draw_ext_info
vs only yadda is in because all tags get reset on the next draw_ext_info In the second since it is all in one draw_ext_info
Definition: media-tags.txt:61
FLAG_ALIVE
#define FLAG_ALIVE
Object can fight (or be fought)
Definition: define.h:230
object_free_drop_inventory
void object_free_drop_inventory(object *ob)
Frees everything allocated by an object, removes it from the list of used objects,...
Definition: object.cpp:1545
MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START
Start of a bad effect to the player.
Definition: newclient.h:569
object::type
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:348
living::dam
int16_t dam
How much damage this object does when hitting.
Definition: living.h:46
living::food
int32_t food
How much food in stomach.
Definition: living.h:48
sproto.h
poisoning_type_process
static method_ret poisoning_type_process(object *op)
Handle ob_process for all poisoning objects.
Definition: poisoning.cpp:47
method_ret
char method_ret
Define some standard return values for callbacks which don't need to return any other results.
Definition: ob_methods.h:14
ob_types.h
sounds.h
init_type_poisoning
void init_type_poisoning(void)
Initializer for the poisoning object type.
Definition: poisoning.cpp:38
NDI_UNIQUE
#define NDI_UNIQUE
Print immediately, don't buffer.
Definition: newclient.h:266
object::env
object * env
Pointer to the object which is the environment.
Definition: object.h:301
hit_player
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Object is attacked by something.
Definition: attack.cpp:1907
CLEAR_FLAG
#define CLEAR_FLAG(xyz, p)
Definition: define.h:225
MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END
#define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END
End of a bad effect.
Definition: newclient.h:571
object_remove
void object_remove(object *op)
This function removes the object op from the linked list of objects which it is currently tied to.
Definition: object.cpp:1818
METHOD_ERROR
#define METHOD_ERROR
Definition: ob_methods.h:17
ob_methods.h
object::stats
living stats
Str, Con, Dex, etc.
Definition: object.h:378
living::hp
int16_t hp
Hit Points.
Definition: living.h:40
llevDebug
@ llevDebug
Only for debugging purposes.
Definition: logger.h:13