Crossfire Server, Trunk  1.75.0
newserver.h File Reference
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Data Structures

struct  listen_info
 Contains parameters for socket() and bind() for listening sockets. More...
 
struct  Map
 One map for a player. More...
 
struct  map_cell_struct
 One map cell, as sent to the client. More...
 
struct  Socket_Info
 Holds some system-related information. More...
 
struct  socket_struct
 Socket structure, represents a client-server connection. More...
 
struct  statsinfo
 Contains the last range/title information sent to client. More...
 

Macros

#define DEFAULT_NUM_LOOK_OBJECTS   50
 Default value for the number of objects to send for the 'look' window (container or ground view). More...
 
#define MAX_CLIENT_X   (MAP_CLIENT_X+MAX_HEAD_OFFSET)
 
#define MAX_CLIENT_Y   (MAP_CLIENT_Y+MAX_HEAD_OFFSET)
 
#define MAX_HEAD_OFFSET   8
 This basically defines the largest size an archetype may be - it is used for allocation of some structures, as well as determining how far we should look for the heads of big images. More...
 
#define MAX_NUM_LOOK_OBJECTS   100
 The upper bound for the number of objects to send for the 'look' window (container or ground view). More...
 
#define MAX_PASSWORD_FAILURES   5
 How many times we are allowed to give the wrong password before being kicked. More...
 
#define MAXANIMNUM   2000
 True max is 16383 given current map compaction method. More...
 
#define MIN_NUM_LOOK_OBJECTS   3 /* 3=prev group, one object, next group */
 The lower bound for the number of objects to send for the 'look' window (container or ground view). More...
 
#define NS_FACESENT_FACE   0x1
 Bitmask for the faces_sent[] array - what portion of the face have we sent? More...
 
#define NS_FACESENT_SMOOTH   0x2
 
#define VERSION_CS   1023
 Version >= 1023 understand setup cmd. More...
 
#define VERSION_INFO   "Crossfire Server"
 
#define VERSION_SC   1030
 

Enumerations

enum  Sock_Status { Ns_Avail, Ns_Add, Ns_Dead }
 What state a socket is in. More...
 

Variables

Socket_Info socket_info
 Socket information. More...
 

Detailed Description

Defines various structures and values that are used for the new client server communication method. Values defined here are only used on the server side code. For shared client/server values, see newclient.h

Definition in file newserver.h.

Macro Definition Documentation

◆ DEFAULT_NUM_LOOK_OBJECTS

#define DEFAULT_NUM_LOOK_OBJECTS   50

Default value for the number of objects to send for the 'look' window (container or ground view).

Definition at line 22 of file newserver.h.

◆ MAX_CLIENT_X

#define MAX_CLIENT_X   (MAP_CLIENT_X+MAX_HEAD_OFFSET)

Definition at line 48 of file newserver.h.

◆ MAX_CLIENT_Y

#define MAX_CLIENT_Y   (MAP_CLIENT_Y+MAX_HEAD_OFFSET)

Definition at line 49 of file newserver.h.

◆ MAX_HEAD_OFFSET

#define MAX_HEAD_OFFSET   8

This basically defines the largest size an archetype may be - it is used for allocation of some structures, as well as determining how far we should look for the heads of big images.

Definition at line 46 of file newserver.h.

◆ MAX_NUM_LOOK_OBJECTS

#define MAX_NUM_LOOK_OBJECTS   100

The upper bound for the number of objects to send for the 'look' window (container or ground view).

Definition at line 28 of file newserver.h.

◆ MAX_PASSWORD_FAILURES

#define MAX_PASSWORD_FAILURES   5

How many times we are allowed to give the wrong password before being kicked.

Definition at line 88 of file newserver.h.

◆ MAXANIMNUM

#define MAXANIMNUM   2000

True max is 16383 given current map compaction method.

Definition at line 57 of file newserver.h.

◆ MIN_NUM_LOOK_OBJECTS

#define MIN_NUM_LOOK_OBJECTS   3 /* 3=prev group, one object, next group */

The lower bound for the number of objects to send for the 'look' window (container or ground view).

Definition at line 16 of file newserver.h.

◆ NS_FACESENT_FACE

#define NS_FACESENT_FACE   0x1

Bitmask for the faces_sent[] array - what portion of the face have we sent?

Definition at line 141 of file newserver.h.

◆ NS_FACESENT_SMOOTH

#define NS_FACESENT_SMOOTH   0x2

Definition at line 142 of file newserver.h.

◆ VERSION_CS

#define VERSION_CS   1023

Version >= 1023 understand setup cmd.

Definition at line 153 of file newserver.h.

◆ VERSION_INFO

#define VERSION_INFO   "Crossfire Server"

Definition at line 155 of file newserver.h.

◆ VERSION_SC

#define VERSION_SC   1030

Definition at line 154 of file newserver.h.

Enumeration Type Documentation

◆ Sock_Status

What state a socket is in.

Enumerator
Ns_Avail 
Ns_Add 
Ns_Dead 

Definition at line 68 of file newserver.h.

Variable Documentation

◆ socket_info

Socket_Info socket_info

Socket information.

Definition at line 52 of file init.cpp.

Referenced by check_all_fds(), command_recollect(), do_server(), free_all_newserver(), init_connection(), init_server(), and new_connection().