Crossfire Server, Trunk  1.75.0
cf_handle.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
28 #include <global.h>
29 #include <ob_methods.h>
30 #include <ob_types.h>
31 #include <sounds.h>
32 #include <sproto.h>
33 
34 static method_ret cf_handle_type_apply(object *op, object *applier, int aflags);
35 
39 void init_type_cf_handle(void) {
41 }
42 
50 static method_ret cf_handle_type_apply(object *op, object *applier, int aflags) {
51  (void)aflags;
53  "You turn the handle.");
54  play_sound_map(SOUND_TYPE_ITEM, op, 0, "turn handle");
55  op->value = op->value ? 0 : 1;
56  SET_ANIMATION(op, op->value);
58  push_button(op);
59  return METHOD_OK;
60 }
UP_OBJ_FACE
#define UP_OBJ_FACE
Only thing that changed was the face.
Definition: object.h:533
global.h
CF_HANDLE
@ CF_HANDLE
Definition: object.h:213
SOUND_TYPE_ITEM
#define SOUND_TYPE_ITEM
Definition: newclient.h:339
cf_handle_type_apply
static method_ret cf_handle_type_apply(object *op, object *applier, int aflags)
Attempts to apply a handle.
Definition: cf_handle.cpp:50
register_apply
void register_apply(int ob_type, apply_func method)
Registers the apply method for the given type.
Definition: ob_types.cpp:62
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
SET_ANIMATION
#define SET_ANIMATION(ob, newanim)
Definition: global.h:164
play_sound_map
void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
Plays a sound on a map.
Definition: sounds.cpp:113
draw_ext_info
vs only yadda is in because all tags get reset on the next draw_ext_info In the second since it is all in one draw_ext_info
Definition: media-tags.txt:61
object_update
void object_update(object *op, int action)
object_update() updates the array which represents the map.
Definition: object.cpp:1419
MSG_TYPE_APPLY_SUCCESS
#define MSG_TYPE_APPLY_SUCCESS
Was able to apply object.
Definition: newclient.h:607
object::value
int32_t value
How much money it is worth (or contains)
Definition: object.h:360
sproto.h
method_ret
char method_ret
Define some standard return values for callbacks which don't need to return any other results.
Definition: ob_methods.h:14
ob_types.h
sounds.h
NDI_UNIQUE
#define NDI_UNIQUE
Print immediately, don't buffer.
Definition: newclient.h:266
init_type_cf_handle
void init_type_cf_handle(void)
Initializer for the CF_HANDLE object type.
Definition: cf_handle.cpp:39
push_button
void push_button(object *op)
Push the specified object.
Definition: button.cpp:149
ob_methods.h
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Applying objects.
Definition: newclient.h:412