Crossfire Server, Trunk  1.75.0
init.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
5  * Copyright (c) 1992 Frank Tore Johansen
6  *
7  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
8  * welcome to redistribute it under certain conditions. For details, please
9  * see COPYING and LICENSE.
10  *
11  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
12  */
13 
19 #include "global.h"
20 
21 #include <stdlib.h>
22 #include <string.h>
23 
24 #include "object.h"
25 #include "output_file.h"
26 
27 #include "assets.h"
28 #include "AssetsManager.h"
29 
31 const char *const resist_save[NROFATTACKS] = {
32  "physical ", "magic ", "fire ", "electricity ", "cold ", "confusion ", "acid ",
33  "drain ", "weaponmagic ", "ghosthit ", "poison ", "slow ", "paralyze ",
34  "turn_undead ", "fear ", "cancellation ", "deplete ", "death ", "chaos ",
35  "counterspell ", "godpower ", "holyword ", "blind ", "internal ", "life_stealing ",
36  "disease "
37 };
38 
40 const char *const attacktype_desc[NROFATTACKS] = {
41  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
42  "drain", "weapon magic", "ghost hit", "poison", "slow", "paralyze",
43  "turn undead", "fear", "cancellation", "deplete", "death", "chaos",
44  "counterspell", "god power", "holy word", "blind", "internal", "life stealing",
45  "disease"
46 };
47 
49 const char *const resist_plus[NROFATTACKS] = {
50  "armour", "resist magic", "resist fire", "resist electricity", "resist cold",
51  "resist confusion", "resist acid", "resist drain",
52  "resist weaponmagic", "resist ghosthit", "resist poison", "resist slow",
53  "resist paralyzation", "resist turn undead", "resist fear",
54  "resist cancellation", "resist depletion", "resist death", "resist chaos",
55  "resist counterspell", "resist god power", "resist holy word",
56  "resist blindness", "resist internal", "resist life stealing",
57  "resist diseases"
58 };
59 
61 const char *const resist_color[NROFATTACKS] = {
62  "#FF15CD", "#930C76", "red", "blue", "#2CFFFF", NULL, NULL, NULL, NULL, NULL, "green", NULL, NULL,
63  NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
64 };
65 
70 const char *const change_resist_msg[NROFATTACKS] = {
71  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
72  "draining", "weapon magic", "ghosts", "poison", "slow", "paralyze",
73  "turn undead", "fear", "cancellation", "depletion", "death attacks", "chaos",
74  "counterspell", "god power", "holy word", "blinding attacks", "internal",
75  "life stealing", "disease"
76 };
77 
79 
82  { AT_PHYSICAL, 0 },
83  { AT_PHYSICAL, 0 }, /*face = explosion*/
84  { AT_PHYSICAL, 0 },
85  { AT_MAGIC, 1 },
86  { AT_MAGIC, 1 }, /* face = last-burnout */
87  { AT_MAGIC, 1 },
88  { AT_FIRE, 2 },
89  { AT_FIRE, 2 }, /* face = fire.... */
90  { AT_FIRE, 2 },
91  { AT_ELECTRICITY, 3 },
92  { AT_ELECTRICITY, 3 }, /* ball_lightning */
93  { AT_ELECTRICITY, 3 },
94  { AT_COLD, 4 },
95  { AT_COLD, 4 }, /* face=icestorm*/
96  { AT_COLD, 4 },
97  { AT_CONFUSION, 5 },
98  { AT_POISON, 7 },
99  { AT_POISON, 7 }, /* face = acid sphere. generator */
100  { AT_POISON, 7 }, /* poisoncloud face */
101  { AT_SLOW, 8 },
102  { AT_PARALYZE, 9 },
103  { AT_FEAR, 10 }
104 };
105 
108 std::vector<region *> all_regions;
114 FILE *logfile;
115 int exiting;
123 long ob_count;
124 
125 const char *undead_name; /* Used in hit_player() in main.c */
128 std::vector<materialtype_t *> materials;
129 
130 static void init_environ(void);
131 static void init_defaults(void);
132 static void init_dynamic(void);
133 static void init_clocks(void);
134 
135 /*
136  * Default values for settings.
137  * Anything with non-zero defaults in include/global.h must be set here.
138  */
139 struct Settings settings = {
140  .logfilename = nullptr,
141  .csport = CSPORT,
142  .debug = llevInfo,
143  .log_callback = nullptr,
144  .dumpvalues = 0,
145  .dumparg = nullptr,
146  .confdir = CONFDIR,
147  .datadir = DATADIR,
148  .localdir = LOCALDIR,
149  .playerdir = PLAYERDIR,
150  .mapdir = MAPDIR,
151  .regions = REGIONS,
152  .uniquedir = UNIQUE_DIR,
153  .templatedir = TEMPLATE_DIR,
154  .tmpdir = TMPDIR,
155  .stat_loss_on_death = STAT_LOSS_ON_DEATH,
156  .pk_luck_penalty = PK_LUCK_PENALTY,
157  .permanent_exp_ratio = PERMANENT_EXPERIENCE_RATIO,
158  .death_penalty_ratio = DEATH_PENALTY_RATIO,
159  .death_penalty_level = DEATH_PENALTY_LEVEL,
160  .balanced_stat_loss = BALANCED_STAT_LOSS,
161  .not_permadeth = NOT_PERMADETH,
162  .simple_exp = SIMPLE_EXP,
163  .reset_loc_time = RESET_LOCATION_TIME,
164  .set_title = SET_TITLE,
165  .resurrection = RESURRECTION,
166  .search_items = SEARCH_ITEMS,
167  .spell_encumbrance = SPELL_ENCUMBRANCE,
168  .spell_failure_effects = SPELL_FAILURE_EFFECTS,
169  .casting_time = CASTING_TIME,
170  .real_wiz = REAL_WIZ,
171  .recycle_tmp_maps = RECYCLE_TMP_MAPS,
172  .always_show_hp = ALWAYS_SHOW_HP,
173  .spellpoint_level_depend = SPELLPOINT_LEVEL_DEPEND,
174  .set_friendly_fire = SET_FRIENDLY_FIRE,
175  .who_format = { 0 },
176  .who_wiz_format = { 0 },
177  .motd = MOTD,
178  .rules = "rules",
179  .news = "news",
180  .meta_on = false,
181  .meta_server = { 0 },
182  .meta_host = { 0 },
183  .meta_port = 0,
184  .meta_comment = { 0 },
185  .worldmapstartx = 0,
186  .worldmapstarty = 0,
187  .worldmaptilesx = 0,
188  .worldmaptilesy = 0,
189  .worldmaptilesizex = 0,
190  .worldmaptilesizey = 0,
191  .fastclock = 0,
192  .emergency_mapname = nullptr,
193  .emergency_x = EMERGENCY_X,
194  .emergency_y = EMERGENCY_Y,
195  .max_level = 0,
196  .item_power_factor = 1.0,
197  /* Armor enchantment stuff */
198  .armor_max_enchant = ARMOR_MAX_ENCHANT,
199  .armor_weight_reduction = ARMOR_WEIGHT_REDUCTION,
200  .armor_weight_linear = ARMOR_WEIGHT_LINEAR,
201  .armor_speed_improvement = ARMOR_SPEED_IMPROVEMENT,
202  .armor_speed_linear = ARMOR_SPEED_LINEAR,
203  .no_player_stealing = 1,
204  .create_home_portals = 0,
205  .personalized_blessings = 1,
206  .pk_max_experience = 5000000,
207  .pk_max_experience_percent = 10,
208  .allow_denied_spells_writing = 0,
209  .allow_broken_converters = 0,
210  .log_timestamp = 0,
211  .log_timestamp_format = nullptr,
212  .starting_stat_min = 3,
213  .starting_stat_max = 18,
214  .starting_stat_points = 85,
215  .roll_stat_points = 115,
216  .max_stat = 0, /* max_stat - will be loaded from stats file */
217  .special_break_map = 1, /* 1 for historical reasons */
218  .disabled_plugins = { },
219  .ignore_plugin_compatibility = 0,
220  .account_block_create = 0,
221  .account_trusted_host = nullptr,
222  .crypt_mode = 0,
223  .min_name = 0,
224  .collector_hooks = {},
225  .ignore_assets_errors = 0,
226  .assets_tracker = nullptr,
227  .fatal_hook = nullptr,
228  .stat_file = nullptr,
229 };
230 
232 
238 const char *const spellpathnames[NRSPELLPATHS] = {
239  "Protection",
240  "Fire",
241  "Frost",
242  "Electricity",
243  "Missiles",
244  "Self",
245  "Summoning",
246  "Abjuration",
247  "Restoration",
248  "Detonation",
249  "Mind",
250  "Creation",
251  "Teleportation",
252  "Information",
253  "Transmutation",
254  "Transferrence",
255  "Turning",
256  "Wounding",
257  "Death",
258  "Light"
259 };
260 
261 
273 static void init_emergency_mappath(void) {
274  char filename[MAX_BUF], tmpbuf[MAX_BUF];
275  FILE *fp;
276  int online = 0;
277 
279 
280  /* If this file doesn't exist, not a big deal */
281  snprintf(filename, sizeof(filename), "%s/%s/.emergency", settings.datadir, settings.mapdir);
282  fp = fopen(filename, "r");
283  if (fp != NULL) {
284  while (fgets(tmpbuf, MAX_BUF-1, fp)) {
285  if (tmpbuf[0] == '#')
286  continue; /* ignore comments */
287 
288  if (online == 0) {
289  tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
292  } else if (online == 1) {
293  settings.emergency_x = atoi(tmpbuf);
294  } else if (online == 2) {
295  settings.emergency_y = atoi(tmpbuf);
296  }
297  online++;
298  if (online > 2)
299  break;
300  }
301  fclose(fp);
302  if (online <= 2)
303  LOG(llevError, "Online read partial data from %s\n", filename);
304  LOG(llevDebug, "emergency map set to %s (%d, %d)\n",
307  }
308 }
309 
310 void load_assets(void) {
312  assets_end_load();
313 }
314 
322 void init_library(void) {
323  init_environ();
324  init_hash_table();
325  init_globals();
326  init_stats(); /* Needs to be fairly early, since the loader will check
327  * against the settings.max_stat value */
328 
329  for (int mess = 0; mess < MAXATTACKMESS; mess++) {
330  for (int level = 0; level < MAXATTACKMESS; level++) {
331  attack_mess[mess][level].level = -1;
332  attack_mess[mess][level].buf1 = NULL;
333  attack_mess[mess][level].buf2 = NULL;
334  attack_mess[mess][level].buf3 = NULL;
335  }
336  }
337 
338  assets_init();
339  i18n_init();
340  init_objects();
341  init_block();
342 
343  load_assets();
344 
345  init_clocks();
347  init_experience();
348 
349  if (getManager()->dumpUndefined() > 0 && !settings.ignore_assets_errors) {
350  LOG(llevError, "Assets errors, please fix and restart.\n");
352  }
353 
354  init_dynamic();
355 }
356 
362 static void init_environ(void) {
363  char *cp;
364 
365  cp = getenv("CROSSFIRE_LIBDIR");
366  if (cp)
367  settings.datadir = cp;
368  cp = getenv("CROSSFIRE_LOCALDIR");
369  if (cp)
370  settings.localdir = cp;
371  cp = getenv("CROSSFIRE_PLAYERDIR");
372  if (cp)
373  settings.playerdir = cp;
374  cp = getenv("CROSSFIRE_MAPDIR");
375  if (cp)
376  settings.mapdir = cp;
377  cp = getenv("CROSSFIRE_UNIQUEDIR");
378  if (cp)
379  settings.uniquedir = cp;
380  cp = getenv("CROSSFIRE_TEMPLATEDIR");
381  if (cp)
382  settings.templatedir = cp;
383  cp = getenv("CROSSFIRE_TMPDIR");
384  if (cp)
385  settings.tmpdir = cp;
386 }
387 
394 void init_globals(void) {
395  memset(&statistics, 0, sizeof(struct Statistics));
396 
397  /* Log to stderr by default. */
398  logfile = stderr;
399 
400  /* Try to open the log file specified on the command-line. */
401  if (settings.logfilename != NULL) {
402  logfile = fopen(settings.logfilename, "a");
403 
404  /* If writable, set buffer mode to per-line. */
405  if (logfile != NULL) {
406  setvbuf(logfile, NULL, _IOLBF, 0);
407  } else {
408  logfile = stderr;
409 
410  LOG(llevError, "Could not open '%s' for logging.\n",
412  }
413  }
414 
415  exiting = 0;
416  first_player = NULL;
417  first_map = NULL;
418  first_artifactlist = NULL;
419  *first_map_ext_path = 0;
420  nrofartifacts = 0;
421  nrofallowedstr = 0;
422  undead_name = add_string("undead");
423  blocks_prayer = add_string("blocks_prayer");
425  init_defaults();
426 }
427 
438 void free_globals(void) {
439  int msg, attack;
440 
443  for (msg = 0; msg < NROFATTACKMESS; msg++)
444  for (attack = 0; attack < MAXATTACKMESS; attack++) {
445  free(attack_mess[msg][attack].buf1);
446  free(attack_mess[msg][attack].buf2);
447  free(attack_mess[msg][attack].buf3);
448  }
449 
451 
453  free_experience();
454 
455  for (auto region : all_regions) {
461  }
462  all_regions.clear();
463 
464  assets_free();
465 }
466 
471 static void init_defaults(void) {
472  nroferrors = 0;
473 }
474 
484 static void init_dynamic(void) {
486  if (!at) {
487  LOG(llevError, "You need a archetype for a legacy map, with type %d and subtype %d\n", MAP, MAP_TYPE_LEGACY);
489  }
490  if (EXIT_PATH(&at->clone)) {
491  mapstruct *first;
492 
494  first = ready_map_name(first_map_path, 0);
495  if (!first) {
496  LOG(llevError, "Initial map %s can't be found! Please ensure maps are correctly installed.\n", first_map_path);
497  LOG(llevError, "Unable to continue without initial map.\n");
499  }
500  delete_map(first);
501  } else {
502  LOG(llevError, "Legacy map must have a 'slaying' field!\n");
504  }
505 
507  LOG(llevError, "Can not find object of type MAP subtype MAP_TYPE_DEFAULT.\n");
508  LOG(llevError, "Are the archetype files up to date? Can not continue.\n");
510  }
511 }
512 
517 void write_todclock(void) {
518  char filename[MAX_BUF];
519  FILE *fp;
520  OutputFile of;
521 
522  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
523  fp = of_open(&of, filename);
524  if (fp == NULL)
525  return;
526  fprintf(fp, "%lu", todtick);
527  of_close(&of);
528 }
529 
534 static void init_clocks(void) {
535  char filename[MAX_BUF];
536  FILE *fp;
537  static int has_been_done = 0;
538 
539  if (has_been_done)
540  return;
541  else
542  has_been_done = 1;
543 
544  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
545  fp = fopen(filename, "r");
546  if (fp == NULL) {
547  LOG(llevError, "Can't open %s.\n", filename);
548  todtick = 0;
549  write_todclock();
550  return;
551  }
552  /* Read TOD and default to 0 on failure. */
553  if (fscanf(fp, "%lu", &todtick) == 1) {
554  LOG(llevDebug, "clockdata: todtick is %lu\n", todtick);
555  fclose(fp);
556  } else {
557  LOG(llevError, "Couldn't parse todtick, using default value 0\n");
558  todtick = 0;
559  fclose(fp);
560  write_todclock();
561  }
562 }
563 
570 void init_attackmess(BufferReader *reader, const char *filename) {
571  char *buf;
572  char *cp, *p;
573  int mess = -1, level;
574  int mode = 0, total = 0;
575 
576  level = 0;
577  while ((buf = bufferreader_next_line(reader)) != NULL) {
578  if (*buf == '#' || *buf == '\0')
579  continue;
580  /*
581  * Skip blanks -- strspn is slightly faster than a loop w/ optimization on
582  * Also, note we go from the beginning of the line again, since cp was at the end.
583  * While here, also skip tabs for more complete whitespace handling.
584  *
585  * SilverNexus 2018-01-21
586  */
587  cp = buf + strspn(buf, " \t");
588 
589  if (strncmp(cp, "TYPE:", 5) == 0) {
590  p = strtok(buf, ":");
591  p = strtok(NULL, ":");
592  if (mode == 1) {
593  attack_mess[mess][level].level = -1;
594  free(attack_mess[mess][level].buf1);
595  free(attack_mess[mess][level].buf2);
596  free(attack_mess[mess][level].buf3);
597  attack_mess[mess][level].buf1 = NULL;
598  attack_mess[mess][level].buf2 = NULL;
599  attack_mess[mess][level].buf3 = NULL;
600  }
601  level = 0;
602  mess = atoi(p);
603  mode = 1;
604  continue;
605  }
606  if (mode == 1) {
607  p = strtok(buf, "=");
608  attack_mess[mess][level].level = atoi(buf);
609  p = strtok(NULL, "=");
610  free(attack_mess[mess][level].buf1);
611  if (p != NULL)
612  attack_mess[mess][level].buf1 = strdup_local(p);
613  else
614  attack_mess[mess][level].buf1 = strdup_local("");
615  mode = 2;
616  continue;
617  } else if (mode == 2) {
618  p = strtok(buf, "=");
619  attack_mess[mess][level].level = atoi(buf);
620  p = strtok(NULL, "=");
621  free(attack_mess[mess][level].buf2);
622  if (p != NULL)
623  attack_mess[mess][level].buf2 = strdup_local(p);
624  else
625  attack_mess[mess][level].buf2 = strdup_local("");
626  mode = 3;
627  continue;
628  } else if (mode == 3) {
629  p = strtok(buf, "=");
630  attack_mess[mess][level].level = atoi(buf);
631  p = strtok(NULL, "=");
632  free(attack_mess[mess][level].buf3);
633  if (p != NULL)
634  attack_mess[mess][level].buf3 = strdup_local(p);
635  else
636  attack_mess[mess][level].buf3 = strdup_local("");
637  mode = 1;
638  level++;
639  total++;
640  continue;
641  }
642  }
643  LOG(llevDebug, "attackmsg %s: %d messages in %d categories\n", filename, total, mess+1);
644 }
init_globals
void init_globals(void)
Initialises all global variables.
Definition: init.cpp:394
init_objects
void init_objects(void)
Sets up and initialises the linked list of free and used objects.
Definition: object.cpp:327
init_dynamic
static void init_dynamic(void)
Initializes first_map_path from the archetype collection, and check that some required archetype actu...
Definition: init.cpp:484
NROFATTACKMESS
#define NROFATTACKMESS
Definition: attack.h:18
Settings::mapdir
const char * mapdir
Where the map files are.
Definition: global.h:253
output_file.h
global.h
DEATH_PENALTY_LEVEL
#define DEATH_PENALTY_LEVEL
Definition: config.h:152
SPELL_ENCUMBRANCE
#define SPELL_ENCUMBRANCE
Definition: config.h:156
nrofartifacts
long nrofartifacts
Only used in malloc_info().
Definition: init.cpp:116
first_player
player * first_player
First player.
Definition: init.cpp:106
settings
struct Settings settings
Server settings.
Definition: init.cpp:139
MAP
@ MAP
Definition: object.h:130
AT_POISON
#define AT_POISON
Definition: attack.h:86
AT_MAGIC
#define AT_MAGIC
Definition: attack.h:77
Settings::emergency_y
uint16_t emergency_y
Coordinates to use on that map.
Definition: global.h:302
statistics
struct Statistics statistics
Merged spell statistics.
Definition: init.cpp:231
llevError
@ llevError
Error, serious thing.
Definition: logger.h:11
init_emergency_mappath
static void init_emergency_mappath(void)
This loads the emergency map information from a .emergency file in the map directory.
Definition: init.cpp:273
LOG
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.cpp:58
of_close
int of_close(OutputFile *of)
Closes an output file.
Definition: output_file.cpp:61
of_open
FILE * of_open(OutputFile *of, const char *fname)
Opens an output file.
Definition: output_file.cpp:30
player
One player.
Definition: player.h:105
strdup_local
#define strdup_local
Definition: compat.h:29
EMERGENCY_Y
#define EMERGENCY_Y
Definition: config.h:509
ready_map_name
mapstruct * ready_map_name(const char *name, int flags)
Makes sure the given map is loaded and swapped in.
Definition: map.cpp:1780
AT_ELECTRICITY
#define AT_ELECTRICITY
Definition: attack.h:79
first_map_path
char first_map_path[MAX_BUF]
The start-level.
Definition: init.cpp:120
AssetsManager.h
spellpathnames
const char *const spellpathnames[NRSPELLPATHS]
Perhaps not the best place for this, but needs to be in some file in the common area so that standalo...
Definition: init.cpp:238
first_map_ext_path
char first_map_ext_path[MAX_BUF]
Path used for per-race start maps.
Definition: init.cpp:121
Settings::datadir
const char * datadir
Read only data files.
Definition: global.h:250
AT_PHYSICAL
#define AT_PHYSICAL
Definition: attack.h:76
todtick
unsigned long todtick
Game world time, in in-game hours.
Definition: time.cpp:38
EXIT_PATH
#define EXIT_PATH(xyz)
Definition: define.h:433
init_attackmess
void init_attackmess(BufferReader *reader, const char *filename)
Initializes the attack messages.
Definition: init.cpp:570
MAPDIR
#define MAPDIR
These defines tells where, relative to LIBDIR, the maps, the map-index, highscore files and directori...
Definition: config.h:515
MOTD
#define MOTD
Defining MEMORY_DEBUG disables Crossfire's object allocator, which allocates OBJ_EXPAND objects at a ...
Definition: config.h:448
UNIQUE_DIR
#define UNIQUE_DIR
Directory to use for unique items.
Definition: config.h:496
attackmess_t::buf1
char * buf1
Definition: attack.h:120
init_clocks
static void init_clocks(void)
Initializes the gametime and TOD counters Called by init_library().
Definition: init.cpp:534
Settings::emergency_x
uint16_t emergency_x
Definition: global.h:302
SEE_LAST_ERROR
@ SEE_LAST_ERROR
Definition: define.h:52
region::name
char * name
Shortend name of the region as maps refer to it.
Definition: map.h:275
SIMPLE_EXP
#define SIMPLE_EXP
Definition: config.h:154
clear_friendly_list
void clear_friendly_list(void)
Totally clear the friendly list.
Definition: friend.cpp:134
NROFATTACKS
#define NROFATTACKS
Definition: attack.h:17
assets_free
void assets_free()
Free all assets-related memory.
Definition: assets.cpp:71
Statistics
This is used for various performance tracking statistics, or just how often certain events are done.
Definition: global.h:360
materials
std::vector< materialtype_t * > materials
Definition: init.cpp:128
MAXATTACKMESS
#define MAXATTACKMESS
Definition: attack.h:19
Settings::ignore_assets_errors
int ignore_assets_errors
If set then go on running even if there are errors in assets.
Definition: global.h:335
SET_TITLE
#define SET_TITLE
Definition: config.h:153
buf
StringBuffer * buf
Definition: readable.cpp:1565
getManager
AssetsManager * getManager()
Definition: assets.cpp:304
REGIONS
#define REGIONS
Definition: config.h:517
init_stats
void init_stats()
This loads statistic bonus/penalties from the stat_bonus file.
Definition: living.cpp:2520
i18n_init
void i18n_init(void)
Initializes the i18n subsystem.
Definition: languages.cpp:131
region::longname
char * longname
Official title of the region, this might be defined to be the same as name.
Definition: map.h:281
DEATH_PENALTY_RATIO
#define DEATH_PENALTY_RATIO
Definition: config.h:151
RESURRECTION
#define RESURRECTION
Definition: config.h:161
write_todclock
void write_todclock(void)
Write out the current time to the file so time does not reset every time the server reboots.
Definition: init.cpp:517
nrofallowedstr
long nrofallowedstr
Only used in malloc_info().
Definition: init.cpp:117
RECYCLE_TMP_MAPS
#define RECYCLE_TMP_MAPS
Definition: config.h:159
init_block
void init_block(void)
initialises the array used by the LOS routines.
Definition: los.cpp:106
AT_COLD
#define AT_COLD
Definition: attack.h:80
ARMOR_SPEED_IMPROVEMENT
#define ARMOR_SPEED_IMPROVEMENT
Definition: config.h:171
init_environ
static void init_environ(void)
Initializes values from the environmental variables.
Definition: init.cpp:362
SPELLPOINT_LEVEL_DEPEND
#define SPELLPOINT_LEVEL_DEPEND
Definition: config.h:155
PK_LUCK_PENALTY
#define PK_LUCK_PENALTY
Definition: config.h:165
archetype::clone
object clone
An object from which to do object_copy()
Definition: object.h:487
Settings::logfilename
const char * logfilename
Logfile to use.
Definition: global.h:243
add_string
sstring add_string(const char *str)
This will add 'str' to the hash table.
Definition: shstr.cpp:124
first_map
mapstruct * first_map
First map.
Definition: init.cpp:107
region::msg
char * msg
The description of the region.
Definition: map.h:283
trying_emergency_save
long trying_emergency_save
True when emergency_save() is reached.
Definition: init.cpp:111
region::jailmap
char * jailmap
Where a player that is arrested in this region should be imprisoned.
Definition: map.h:287
change_resist_msg
const char *const change_resist_msg[NROFATTACKS]
These are the descriptions of the resistances displayed when a player puts on/takes off an item.
Definition: init.cpp:70
SEARCH_ITEMS
#define SEARCH_ITEMS
Definition: config.h:162
nroferrors
long nroferrors
If it exceeds MAX_ERRORS, call fatal()
Definition: init.cpp:112
ARMOR_SPEED_LINEAR
#define ARMOR_SPEED_LINEAR
Definition: config.h:172
ARMOR_WEIGHT_REDUCTION
#define ARMOR_WEIGHT_REDUCTION
Definition: config.h:169
ARMOR_MAX_ENCHANT
#define ARMOR_MAX_ENCHANT
Definition: config.h:168
MAP_TYPE_LEGACY
#define MAP_TYPE_LEGACY
These are map subtypes.
Definition: map.h:57
artifactlist
This represents all archetypes for one particular object type.
Definition: artifact.h:24
resist_save
const char *const resist_save[NROFATTACKS]
Attack types.
Definition: init.cpp:31
archetype
The archetype structure is a set of rules on how to generate and manipulate objects which point to ar...
Definition: object.h:483
logfile
FILE * logfile
Used by server/daemon.c.
Definition: init.cpp:114
delete_map
void delete_map(mapstruct *m)
Frees the map, including the mapstruct.
Definition: map.cpp:1708
TMPDIR
#define TMPDIR
Your tmp-directory should be large enough to hold the uncompressed map-files for all who are playing.
Definition: config.h:488
ATTACKS
Chaos_Attacks ATTACKS[22]
Some local definitions for shuffle_attack().
Definition: init.cpp:81
ASSETS_ALL
#define ASSETS_ALL
Definition: assets.h:32
undead_name
const char * undead_name
Definition: init.cpp:125
fatal
void fatal(enum fatal_error err)
fatal() is meant to be called whenever a fatal signal is intercepted.
Definition: utils.cpp:590
resist_plus
const char *const resist_plus[NROFATTACKS]
Attack types to show to the player.
Definition: init.cpp:49
MAX_BUF
#define MAX_BUF
Used for all kinds of things.
Definition: define.h:35
CASTING_TIME
#define CASTING_TIME
Definition: config.h:166
strlcpy
size_t strlcpy(char *dst, const char *src, size_t size)
Portable implementation of strlcpy(3).
Definition: porting.cpp:222
Settings::playerdir
const char * playerdir
Where the player files are.
Definition: global.h:252
FREE_AND_CLEAR_STR
#define FREE_AND_CLEAR_STR(xyz)
Release the shared string, and set it to NULL.
Definition: global.h:200
load_assets
void load_assets(void)
Definition: init.cpp:310
ob_count
long ob_count
Definition: init.cpp:123
attack_mess
attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]
Definition: init.cpp:78
Settings
Server settings.
Definition: global.h:242
region
This is a game region.
Definition: map.h:274
ARMOR_WEIGHT_LINEAR
#define ARMOR_WEIGHT_LINEAR
Definition: config.h:170
STAT_LOSS_ON_DEATH
#define STAT_LOSS_ON_DEATH
Definition: config.h:164
Settings::emergency_mapname
char * emergency_mapname
Map to return players to in emergency.
Definition: global.h:301
llevInfo
@ llevInfo
Information.
Definition: logger.h:12
all_regions
std::vector< region * > all_regions
Definition: init.cpp:108
REAL_WIZ
#define REAL_WIZ
Definition: config.h:158
SET_FRIENDLY_FIRE
#define SET_FRIENDLY_FIRE
Definition: config.h:167
init_library
void init_library(void)
It is vital that init_library() is called by any functions using this library.
Definition: init.cpp:322
attacktype_desc
const char *const attacktype_desc[NROFATTACKS]
Short description of names of the attacktypes.
Definition: init.cpp:40
FREE_AND_CLEAR
#define FREE_AND_CLEAR(xyz)
Free the pointer and then set it to NULL.
Definition: global.h:195
AT_SLOW
#define AT_SLOW
Definition: attack.h:87
init_hash_table
void init_hash_table(void)
Initialises the hash-table used by the shared string library.
Definition: shstr.cpp:55
mapstruct
This is a game-map.
Definition: map.h:315
ALWAYS_SHOW_HP
#define ALWAYS_SHOW_HP
Definition: config.h:160
sstring
const typedef char * sstring
Definition: sstring.h:2
free_experience
void free_experience(void)
Frees experience-related memory.
Definition: exp.cpp:263
TEMPLATE_DIR
#define TEMPLATE_DIR
Definition: config.h:516
init_experience
void init_experience(void)
This loads the experience table from the exp_table file.
Definition: exp.cpp:167
RESET_LOCATION_TIME
#define RESET_LOCATION_TIME
By selecting the following, whenever a player does a backup save (with the 'save' command),...
Definition: config.h:629
attackmess_t::buf2
char * buf2
Definition: attack.h:121
free_globals
void free_globals(void)
Cleans all memory allocated for global variables.
Definition: init.cpp:438
assets.h
SPELL_FAILURE_EFFECTS
#define SPELL_FAILURE_EFFECTS
Definition: config.h:157
init_defaults
static void init_defaults(void)
Initialises global variables which can be changed by options.
Definition: init.cpp:471
BALANCED_STAT_LOSS
#define BALANCED_STAT_LOSS
Definition: config.h:149
resist_color
const char *const resist_color[NROFATTACKS]
Colors to add to the resistances for media tags.
Definition: init.cpp:61
PERMANENT_EXPERIENCE_RATIO
#define PERMANENT_EXPERIENCE_RATIO
Definition: config.h:150
level
int level
Definition: readable.cpp:1563
first_artifactlist
artifactlist * first_artifactlist
First artifact.
Definition: init.cpp:109
attackmess_t::level
int level
Definition: attack.h:119
MAP_TYPE_DEFAULT
#define MAP_TYPE_DEFAULT
If no map is specified, where character starts.
Definition: map.h:58
AT_FEAR
#define AT_FEAR
Definition: attack.h:90
EMERGENCY_X
#define EMERGENCY_X
Definition: config.h:508
get_archetype_by_type_subtype
archetype * get_archetype_by_type_subtype(int type, int subtype)
Retrieves an archetype by type and subtype.
Definition: arch.cpp:97
Settings::templatedir
const char * templatedir
Directory for the template map.
Definition: global.h:256
PLAYERDIR
#define PLAYERDIR
If you want the players to be able to save their characters between games, define SAVE_PLAYER and set...
Definition: config.h:549
empty_archetype
archetype * empty_archetype
Nice to have fast access to it.
Definition: init.cpp:119
AT_CONFUSION
#define AT_CONFUSION
Definition: attack.h:81
assets_collect
void assets_collect(const char *datadir, int what)
Collect all assets from the specified directory and all its subdirectories.
Definition: assets.cpp:112
Chaos_Attacks
Definition: attack.h:125
blocks_prayer
sstring blocks_prayer
For update_position() mostly.
Definition: init.cpp:126
Settings::tmpdir
const char * tmpdir
Directory to use for temporary files.
Definition: global.h:257
AT_PARALYZE
#define AT_PARALYZE
Definition: attack.h:88
EMERGENCY_MAPPATH
#define EMERGENCY_MAPPATH
These define the players starting map and location on that map, and where emergency saves are defined...
Definition: config.h:506
CSPORT
#define CSPORT
CSPORT is the port used for the new client/server code.
Definition: config.h:362
BufferReader
Definition: bufferreader.cpp:21
assets_init
void assets_init()
Init assets-related variables.
Definition: assets.cpp:64
exiting
int exiting
True if the game is about to exit.
Definition: init.cpp:115
attackmess_t
Attack messages structure.
Definition: attack.h:118
object.h
NOT_PERMADETH
#define NOT_PERMADETH
Definition: config.h:163
llevDebug
@ llevDebug
Only for debugging purposes.
Definition: logger.h:13
NRSPELLPATHS
#define NRSPELLPATHS
Number of spell paths.
Definition: spells.h:40
assets_end_load
void assets_end_load()
Called after collect is complete, to check various things.
Definition: assets.cpp:226
Settings::uniquedir
const char * uniquedir
Directory for the unique items.
Definition: global.h:255
OutputFile
Definition: output_file.h:41
bufferreader_next_line
char * bufferreader_next_line(BufferReader *br)
Return the next line in the buffer, as separated by a newline.
Definition: bufferreader.cpp:102
AT_FIRE
#define AT_FIRE
Definition: attack.h:78
attackmess_t::buf3
char * buf3
Definition: attack.h:122
Settings::localdir
const char * localdir
Read/write data files.
Definition: global.h:251