Crossfire Server, Trunk  1.75.0
disinfect Namespace Reference

Variables

 a = o.Above
 
int count = 0
 
 map = whoami.Map
 
 o = map.ObjectAt(x, y)
 
 whoami = Crossfire.WhoAmI()
 

Variable Documentation

◆ a

disinfect.a = o.Above

Definition at line 13 of file disinfect.py.

◆ count

◆ map

disinfect.map = whoami.Map

Definition at line 4 of file disinfect.py.

Referenced by CFReputation._init_db(), add_button_link(), add_exit_to_item(), add_exits_to_map(), add_map_event(), add_npc_to_point(), add_npc_to_random_map(), add_npc_to_zone(), add_npcs_to_map(), attack_message(), can_build_over(), cf_map_find_by_archetype_name(), cf_map_get_darkness(), cf_map_get_difficulty(), cf_map_get_enter_x(), cf_map_get_enter_y(), cf_map_get_height(), cf_map_get_int_property(), cf_map_get_map_property(), cf_map_get_players(), cf_map_get_region_property(), cf_map_get_reset_time(), cf_map_get_reset_timeout(), cf_map_get_sstring_property(), cf_map_get_width(), cf_map_set_int_property(), cf_map_set_string_property(), cf_object_teleport(), cf_random_map_generate(), cfapi_map_change_light(), cfapi_map_delete_map(), cfapi_map_find_by_archetype_name(), cfapi_map_get_map_property(), cfapi_map_get_object_at(), cfapi_map_has_been_loaded(), cfapi_map_message(), cfapi_map_out_of_map(), cfapi_map_set_map_property(), cfapi_map_update_position(), cfapi_object_insert(), cfapi_object_teleport(), cfapi_object_transfer(), cfapi_system_get_map_vector(), cflogger_globalEventListener(), cfrhg_globalEventListener(), check_active_maps(), check_infection(), citylife_close(), citylife_globalEventListener(), coords_in_shop(), create_player_cmd(), createMap(), Crossfire_Map_Long(), do_harvest(), door_in_square(), ensure_map_in_memory(), eventListener(), events_execute_global_event(), ext_info_map(), ext_info_map_except(), ext_info_map_except2(), find_by_name(), find_closest_monster(), find_doors_in_room(), find_doors_in_room_recursive(), find_enclosed_spot(), find_monster_in_room(), find_monster_in_room_recursive(), find_player_options(), find_spot_for_submap(), find_spot_in_room(), find_unused_connected_value(), fix_stopped_item(), fix_walls(), get_exit_seed(), get_linked_map(), get_map_id(), get_map_zone(), get_wall(), get_zone_for_map(), getMaps(), CFGuilds.GuildUpdate(), Handle_Map_Unload_Hook(), has_been_loaded(), hit_map(), keyplace(), kill_player_permadeath(), knowledge_alchemy_attempt(), finding.loc_to_str(), lock_and_hide_doors(), make_map_walls(), map_can_reset(), map_can_reset_no_group(), Map_ChangeLight(), Map_Check(), Map_CreateObject(), map_find_by_flag(), Map_GetFirstObjectAt(), Map_Insert(), Map_InsertAround(), Map_Message(), Map_Next(), map_path(), map_remove_unique_files(), Map_TriggerConnected(), mapfile_load(), mapfile_load_lowlevel(), monster_can_detect_enemy(), monster_do_say(), monster_use_bow(), nuke_map_region(), obj_count_in_map(), object_insert_to_free_spot_or_free(), object_teleport(), parse_shop_string(), pick_bg_music(), pick_up_object(), place_chest(), place_exits(), place_fountain_with_specials(), place_monsters(), place_special_exit(), place_specials_in_map(), place_treasure(), polymorph_living(), put_decor(), put_floor(), read_map_log(), readyMap(), remove_marking_runes(), remove_monsters(), runtrigger(), set_map_reset_time(), shop_approval(), shop_describe(), shop_greed(), shop_specialisation_ratio(), spell_effect(), finding.str_to_loc(), surround_by_doors(), surround_flag3(), surround_flag4(), swap_map(), unblock_exits(), update_all_los(), update_all_map_los(), value_limit(), and write_map_log().

◆ o

disinfect.o = map.ObjectAt(x, y)

Definition at line 11 of file disinfect.py.

◆ whoami

disinfect.whoami = Crossfire.WhoAmI()

Definition at line 3 of file disinfect.py.