Crossfire Server, Trunk
1.75.0
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Variables | |
a = o.Above | |
int | count = 0 |
map = whoami.Map | |
o = map.ObjectAt(x, y) | |
whoami = Crossfire.WhoAmI() | |
disinfect.a = o.Above |
Definition at line 13 of file disinfect.py.
int disinfect.count = 0 |
Definition at line 7 of file disinfect.py.
Referenced by add_npc_to_random_map(), alchemy_object(), assets_pack(), CFGuilds.CFGuildHouses.change_status(), CFGuilds.CFGuild.change_status(), check_item(), check_login(), check_sacrifice(), clean_friendly_list(), command_dropall(), Crossfire_Object_Split(), Crossfire_Object_wrap(), determine_holy_arch(), do_harvest(), do_light(), AssetsManager.dumpUndefined(), ensure_available_characters(), esrv_get_ob_from_count(), find_free_point(), get_string_move_type(), knowledge_alchemy_attempt(), knowledge_alchemy_get_recipe(), knowledge_do_attempt(), knowledge_show(), PngLoader.load(), load_bells(), load_unique_objects(), make_formula_book(), make_wall_free_list(), map_remove_unique_files(), move_duplicator(), obj_count_in_map(), object_matches_string(), pick_up(), remove_depletion(), remove_value(), save_objects(), sell_item(), share_exp(), spell_consume_items(), transmute_item_to_flower(), and Utils.writeStringArray().
disinfect.map = whoami.Map |
Definition at line 4 of file disinfect.py.
Referenced by CFReputation._init_db(), add_button_link(), add_exit_to_item(), add_exits_to_map(), add_map_event(), add_npc_to_point(), add_npc_to_random_map(), add_npc_to_zone(), add_npcs_to_map(), attack_message(), can_build_over(), cf_map_find_by_archetype_name(), cf_map_get_darkness(), cf_map_get_difficulty(), cf_map_get_enter_x(), cf_map_get_enter_y(), cf_map_get_height(), cf_map_get_int_property(), cf_map_get_map_property(), cf_map_get_players(), cf_map_get_region_property(), cf_map_get_reset_time(), cf_map_get_reset_timeout(), cf_map_get_sstring_property(), cf_map_get_width(), cf_map_set_int_property(), cf_map_set_string_property(), cf_object_teleport(), cf_random_map_generate(), cfapi_map_change_light(), cfapi_map_delete_map(), cfapi_map_find_by_archetype_name(), cfapi_map_get_map_property(), cfapi_map_get_object_at(), cfapi_map_has_been_loaded(), cfapi_map_message(), cfapi_map_out_of_map(), cfapi_map_set_map_property(), cfapi_map_update_position(), cfapi_object_insert(), cfapi_object_teleport(), cfapi_object_transfer(), cfapi_system_get_map_vector(), cflogger_globalEventListener(), cfrhg_globalEventListener(), check_active_maps(), check_infection(), citylife_close(), citylife_globalEventListener(), coords_in_shop(), create_player_cmd(), createMap(), Crossfire_Map_Long(), do_harvest(), door_in_square(), ensure_map_in_memory(), eventListener(), events_execute_global_event(), ext_info_map(), ext_info_map_except(), ext_info_map_except2(), find_by_name(), find_closest_monster(), find_doors_in_room(), find_doors_in_room_recursive(), find_enclosed_spot(), find_monster_in_room(), find_monster_in_room_recursive(), find_player_options(), find_spot_for_submap(), find_spot_in_room(), find_unused_connected_value(), fix_stopped_item(), fix_walls(), get_exit_seed(), get_linked_map(), get_map_id(), get_map_zone(), get_wall(), get_zone_for_map(), getMaps(), CFGuilds.GuildUpdate(), Handle_Map_Unload_Hook(), has_been_loaded(), hit_map(), keyplace(), kill_player_permadeath(), knowledge_alchemy_attempt(), finding.loc_to_str(), lock_and_hide_doors(), make_map_walls(), map_can_reset(), map_can_reset_no_group(), Map_ChangeLight(), Map_Check(), Map_CreateObject(), map_find_by_flag(), Map_GetFirstObjectAt(), Map_Insert(), Map_InsertAround(), Map_Message(), Map_Next(), map_path(), map_remove_unique_files(), Map_TriggerConnected(), mapfile_load(), mapfile_load_lowlevel(), monster_can_detect_enemy(), monster_do_say(), monster_use_bow(), nuke_map_region(), obj_count_in_map(), object_insert_to_free_spot_or_free(), object_teleport(), parse_shop_string(), pick_bg_music(), pick_up_object(), place_chest(), place_exits(), place_fountain_with_specials(), place_monsters(), place_special_exit(), place_specials_in_map(), place_treasure(), polymorph_living(), put_decor(), put_floor(), read_map_log(), readyMap(), remove_marking_runes(), remove_monsters(), runtrigger(), set_map_reset_time(), shop_approval(), shop_describe(), shop_greed(), shop_specialisation_ratio(), spell_effect(), finding.str_to_loc(), surround_by_doors(), surround_flag3(), surround_flag4(), swap_map(), unblock_exits(), update_all_los(), update_all_map_los(), value_limit(), and write_map_log().
disinfect.o = map.ObjectAt(x, y) |
Definition at line 11 of file disinfect.py.
disinfect.whoami = Crossfire.WhoAmI() |
Definition at line 3 of file disinfect.py.