Crossfire Server, Trunk
1.75.0
|
Variables | |
args = params.split() | |
key | |
names = nobledata.get_keys() | |
nobledata = CFDataFile.CFData('scorn_nobility', ['rank', 'title']) | |
params = Crossfire.ScriptParameters() | |
player = Crossfire.WhoIsActivator() | |
int | playercount = 0 |
string | prefix = "" |
string | rankname = "Prince" |
record = nobledata.get_record(noble) | |
string | suffix = "" |
targetrank = int(args[0]) | |
castle_read.args = params.split() |
Definition at line 28 of file castle_read.py.
Referenced by addReply(), cfanim_globalEventListener(), cfapi_archetype_get_property(), cfapi_cost_string_from_value(), cfapi_friendlylist_get_next(), cfapi_generate_random_map(), cfapi_get_hooks(), cfapi_get_time(), cfapi_log(), cfapi_map_change_light(), cfapi_map_create_path(), cfapi_map_delete_map(), cfapi_map_find_by_archetype_name(), cfapi_map_get_map(), cfapi_map_get_map_property(), cfapi_map_get_object_at(), cfapi_map_has_been_loaded(), cfapi_map_message(), cfapi_map_out_of_map(), cfapi_map_set_map_property(), cfapi_map_trigger_connected(), cfapi_map_update_position(), cfapi_object_apply(), cfapi_object_apply_below(), cfapi_object_cast(), cfapi_object_change_abil(), cfapi_object_change_exp(), cfapi_object_check_spell(), cfapi_object_check_trigger(), cfapi_object_clean_object(), cfapi_object_clear(), cfapi_object_clone(), cfapi_object_create(), cfapi_object_delete(), cfapi_object_describe(), cfapi_object_distance(), cfapi_object_drain(), cfapi_object_drop(), cfapi_object_find_archetype_inside(), cfapi_object_find_by_arch_name(), cfapi_object_find_by_name(), cfapi_object_fix(), cfapi_object_forget_spell(), cfapi_object_get_key(), cfapi_object_get_property(), cfapi_object_give_skill(), cfapi_object_identify(), cfapi_object_insert(), cfapi_object_learn_spell(), cfapi_object_merge(), cfapi_object_move(), cfapi_object_on_same_map(), cfapi_object_pay_amount(), cfapi_object_pay_item(), cfapi_object_perm_exp(), cfapi_object_pickup(), cfapi_object_query_money(), cfapi_object_remove(), cfapi_object_remove_depletion(), cfapi_object_reset(), cfapi_object_say(), cfapi_object_set_key(), cfapi_object_set_property(), cfapi_object_split(), cfapi_object_spring_trap(), cfapi_object_teleport(), cfapi_object_transfer(), cfapi_object_transmute(), cfapi_object_update(), cfapi_object_user_event(), cfapi_party_get_property(), cfapi_player_can_pay(), cfapi_player_find(), cfapi_player_knowledge(), cfapi_player_message(), cfapi_player_quest(), cfapi_region_get_property(), cfapi_register_command(), cfapi_set_random_map_variable(), cfapi_system_add_string(), cfapi_system_check_path(), cfapi_system_directory(), cfapi_system_find_animation(), cfapi_system_find_face(), cfapi_system_find_string(), cfapi_system_get_archetype_vector(), cfapi_system_get_map_vector(), cfapi_system_get_object_vector(), cfapi_system_get_party_vector(), cfapi_system_get_region_vector(), cfapi_system_re_cmp(), cfapi_system_register_global_event(), cfapi_system_remove_string(), cfapi_system_strdup_local(), cfapi_system_unregister_global_event(), cfapi_timer_create(), cfapi_timer_destroy(), cfapi_unregister_command(), cflogger_globalEventListener(), cfnewspaper_globalEventListener(), cfpython_globalEventListener(), cfrhg_globalEventListener(), citylife_globalEventListener(), clock_listener(), costStringFromValue(), count_unpaid(), count_unpaid_callback(), createCFObject(), createCFObjectByName(), createMap(), Crossfire_Archetype_GetNewObject(), Crossfire_Map_new(), Crossfire_Object_ActivateRune(), Crossfire_Object_AddExp(), Crossfire_Object_Apply(), Crossfire_Object_Arrest(), Crossfire_Object_Cast(), Crossfire_Object_CastAbility(), Crossfire_Object_ChangeAbil(), Crossfire_Object_CheckArchInventory(), Crossfire_Object_CheckInventory(), Crossfire_Object_CheckTrigger(), Crossfire_Object_Clone(), Crossfire_Object_CreateInside(), Crossfire_Object_CreateTimer(), Crossfire_Object_Drop(), Crossfire_Object_Event(), Crossfire_Object_Fix(), Crossfire_Object_ForgetSpell(), Crossfire_Object_GetOutOfMap(), Crossfire_Object_GetResist(), Crossfire_Object_InsertInto(), Crossfire_Object_KnowSpell(), Crossfire_Object_LearnSpell(), Crossfire_Object_Move(), Crossfire_Object_MoveTo(), Crossfire_Object_new(), Crossfire_Object_Pay(), Crossfire_Object_PayAmount(), Crossfire_Object_PermExp(), Crossfire_Object_QueryName(), Crossfire_Object_ReadKey(), Crossfire_Object_Remove(), Crossfire_Object_RemoveDepletion(), Crossfire_Object_Reposition(), Crossfire_Object_Say(), Crossfire_Object_SetResist(), Crossfire_Object_Split(), Crossfire_Object_Take(), Crossfire_Object_Teleport(), Crossfire_Object_WriteKey(), Crossfire_Party_GetPlayers(), Crossfire_Player_CanPay(), Crossfire_Player_Message(), Crossfire_Player_new(), Crossfire_Region_GetParent(), destroyTimer(), eventListener(), events_execute_global_event(), findAnimation(), findFace(), findPlayer(), getArchetypes(), getCFPythonVersion(), getConfigDirectory(), getDataDirectory(), getEvent(), getFriendlyList(), getLocalDirectory(), getMapDirectory(), getMapHasBeenLoaded(), getMaps(), getMonthName(), getParties(), getPeriodofdayName(), getPlayerDirectory(), getPlayers(), getPluginProperty(), getPrivateDictionary(), getRegions(), getReturnValue(), getScriptName(), getScriptParameters(), getSeasonName(), getSharedDictionary(), getTempDirectory(), getTime(), getUniqueDirectory(), getWeekdayName(), getWhatIsMessage(), getWhoAmI(), getWhoIsActivator(), getWhoIsThird(), globalEventListener(), JSON_decode(), log_message(), Map_ChangeLight(), Map_Check(), Map_CreateObject(), Map_GetFirstObjectAt(), Map_Insert(), Map_InsertAround(), Map_Message(), Map_Next(), Map_TriggerConnected(), matchString(), news_cat(), npcSay(), Player_GiveKnowledge(), Player_KnowledgeKnown(), Player_QuestGetState(), Player_QuestSetState(), Player_QuestStart(), Player_QuestWasCompleted(), readyMap(), registerCommand(), registerGEvent(), setPlayerMessage(), setReturnValue(), and unregisterGEvent().
castle_read.key |
Definition at line 64 of file castle_read.py.
Referenced by add_abilities(), add_key_value(), add_map_assoc(), add_object_assoc(), check_spell_expiry(), create_player_cmd(), decode_object(), encode_dict(), find_assoc_pymap(), find_assoc_pyobject(), find_key(), free_map_assoc(), free_object_assoc(), key_change_class(), key_confirm_quit(), key_roll_stat(), load_map_header(), object_get_key_value(), object_get_value(), object_give_identified_properties(), object_set_value(), object_try_get_value(), object_value_set(), object_value_set_shared(), player_attack_door(), price_base(), process_object(), receive_play_again(), replace(), shop_price_buy(), and shop_price_sell().
castle_read.names = nobledata.get_keys() |
Definition at line 63 of file castle_read.py.
castle_read.nobledata = CFDataFile.CFData('scorn_nobility', ['rank', 'title']) |
Definition at line 27 of file castle_read.py.
castle_read.params = Crossfire.ScriptParameters() |
Definition at line 24 of file castle_read.py.
castle_read.player = Crossfire.WhoIsActivator() |
Definition at line 23 of file castle_read.py.
int castle_read.playercount = 0 |
Definition at line 62 of file castle_read.py.
Referenced by command_reset().
string castle_read.prefix = "" |
Definition at line 31 of file castle_read.py.
Referenced by asset_create(), build_filename(), examine(), output_quests(), quest_info(), and set_move().
string castle_read.rankname = "Prince" |
Definition at line 33 of file castle_read.py.
castle_read.record = nobledata.get_record(noble) |
Definition at line 66 of file castle_read.py.
string castle_read.suffix = "" |
Definition at line 30 of file castle_read.py.
Referenced by apply_anim_suffix(), compute_face_name(), and help_topics().
castle_read.targetrank = int(args[0]) |
Definition at line 29 of file castle_read.py.