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Crossfire Server, Trunk
1.75.0
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void object_update_turn_face(object *op)
If an object with the IS_TURNABLE() flag needs to be turned due to the closest player being on the ot...
void init_type_spinner(void)
Initializer for the SPINNER object type.
int absdir(int d)
Computes an absolute direction.
void register_move_on(int ob_type, move_on_func method)
Registers the move_on method for the given type.
static method_ret spinner_type_move_on(object *trap, object *victim, object *originator)
Move on this Spinner object.
int8_t direction
Means the object is moving that way.
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
char method_ret
Define some standard return values for callbacks which don't need to return any other results.
living stats
Str, Con, Dex, etc.
void common_post_ob_move_on(object *trap, object *victim, object *originator)