Global events dispatch to all plugins that register to the event.
◆ EVENT_BORN
A new character has been created.
Definition at line 52 of file events.h.
◆ EVENT_CLOCK
Global time event.
Definition at line 53 of file events.h.
◆ EVENT_CRASH
Triggered when the server crashes.
Not recursive
Definition at line 54 of file events.h.
◆ EVENT_GBOUGHT
Player bought object in shop, but global.
Definition at line 70 of file events.h.
◆ EVENT_GKILL
Triggered when anything got killed by anyone.
Definition at line 55 of file events.h.
◆ EVENT_GSOLD
Player sold object in shop, but global.
Definition at line 71 of file events.h.
◆ EVENT_KICK
A player was Kicked by a DM
Definition at line 56 of file events.h.
◆ EVENT_LOGIN
Player login.
Definition at line 57 of file events.h.
◆ EVENT_LOGOUT
Player logout.
Definition at line 58 of file events.h.
◆ EVENT_MAPENTER
#define EVENT_MAPENTER 21 |
A player entered a map.
Definition at line 59 of file events.h.
◆ EVENT_MAPLEAVE
#define EVENT_MAPLEAVE 22 |
A player left a map.
Definition at line 60 of file events.h.
◆ EVENT_MAPLOAD
A map is loaded (pristine state)
Definition at line 61 of file events.h.
◆ EVENT_MAPREADY
#define EVENT_MAPREADY 35 |
A map is ready, either first load or after reload.
Definition at line 62 of file events.h.
◆ EVENT_MAPRESET
#define EVENT_MAPRESET 23 |
A map is resetting.
Definition at line 63 of file events.h.
◆ EVENT_MAPUNLOAD
#define EVENT_MAPUNLOAD 29 |
A map is freed (includes swapping out)
Definition at line 64 of file events.h.
◆ EVENT_MUZZLE
A player was Muzzled (no_shout set).
Definition at line 65 of file events.h.
◆ EVENT_PLAYER_DEATH
#define EVENT_PLAYER_DEATH 17 |
Global Death event
Definition at line 66 of file events.h.
◆ EVENT_REMOVE
A Player character has been removed.
Definition at line 67 of file events.h.
◆ EVENT_SHOUT
A player 'shout' something.
Definition at line 68 of file events.h.
◆ EVENT_TELL
A player 'tell' something.
Definition at line 69 of file events.h.