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Crossfire Server, Trunk
1.75.0
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One message a NPC can react to. More...
#include <dialog.h>
Data Fields | |
bool | identifies |
Identify the speaker when this message is matched. More... | |
char * | match |
What the player should say, can be a regexp. More... | |
char * | message |
What the NPC will say. More... | |
struct struct_dialog_message * | next |
Next message, NULL if last. More... | |
struct struct_dialog_reply * | replies |
Replies this message has. More... | |
bool struct_dialog_message::identifies |
char* struct_dialog_message::match |
What the player should say, can be a regexp.
Definition at line 27 of file dialog.h.
Referenced by free_dialog_information().
char* struct_dialog_message::message |
What the NPC will say.
Definition at line 28 of file dialog.h.
Referenced by free_dialog_information().
struct struct_dialog_message* struct_dialog_message::next |
Next message, NULL if last.
Definition at line 30 of file dialog.h.
Referenced by free_dialog_information().
struct struct_dialog_reply* struct_dialog_message::replies |
Replies this message has.
Definition at line 29 of file dialog.h.
Referenced by free_dialog_information().