Crossfire Server, Trunk  1.75.0
c_range.cpp File Reference
#include "global.h"
#include <stdlib.h>
#include <string.h>
#include "commands.h"
#include "shared/newclient.h"
#include "skills.h"
#include "spells.h"
#include "sproto.h"
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Functions

void command_cast (object *op, const char *params)
 'cast' command, prepares a spell for laster casting. More...
 
void command_cast_spell (object *op, const char *params, int cast_now)
 Sets up to cast a spell. More...
 
void command_invoke (object *op, const char *params)
 'invoke' command, fires a spell immediately. More...
 
void command_rotateshoottype (object *op, const char *params)
 'rotateshoottype' command, switch range attack. More...
 
void command_shoottype (object *op, const char *params)
 'shoottype' command, set range attack. More...
 
int legal_range (object *op, int r)
 Check for the validity of a player range. More...
 
static void send_updated_shoottype (object *op)
 Sends the updated range attack to the client. More...
 
static void show_matching_spells (object *op, const char *params)
 Shows all spells that op knows. More...
 

Detailed Description

Range related commands (casting, shooting, throwing, etc.).

Definition in file c_range.cpp.

Function Documentation

◆ command_cast()

void command_cast ( object op,
const char *  params 
)

'cast' command, prepares a spell for laster casting.

Parameters
opplayer.
paramsspell.

Definition at line 50 of file c_range.cpp.

References command_cast_spell().

Referenced by commands_init().

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◆ command_cast_spell()

void command_cast_spell ( object op,
const char *  params,
int  cast_now 
)

Sets up to cast a spell.

Invoke casts a spell immediately, whereas cast just set up the range type.

Parameters
opcaster.
paramsspell name.
cast_now0 to ready the spell, 1 to cast it immediately
Todo:
present the list nicely instead of comma-separated simply

Definition at line 146 of file c_range.cpp.

References cast_spell(), object::contr, object::count, draw_ext_info_format(), object::facing, find_skill_by_name(), player::golem_count, lookup_spell_by_name(), MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_SUCCESS, MSG_TYPE_SKILL, MSG_TYPE_SKILL_MISSING, object::name, NDI_UNIQUE, object_find_by_tag(), object_free_drop_inventory(), object_get_value(), object_remove(), range_golem, range_magic, player::ranges, remove_friendly_object(), safe_strncpy, player::shoottype, show_matching_spells(), object::skill, SPELL, object::spell, player::spellparam, sstring, and object::type.

Referenced by command_cast(), and command_invoke().

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◆ command_invoke()

void command_invoke ( object op,
const char *  params 
)

'invoke' command, fires a spell immediately.

Parameters
opplayer.
paramsspell.

Definition at line 38 of file c_range.cpp.

References command_cast_spell().

Referenced by commands_init().

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◆ command_rotateshoottype()

void command_rotateshoottype ( object op,
const char *  params 
)

'rotateshoottype' command, switch range attack.

Parameters
opplayer.
paramsarguments to the command. '+' selects next range, other values previous range.

Definition at line 343 of file c_range.cpp.

References object::contr, legal_range(), range_bottom, range_none, range_size, send_updated_shoottype(), and player::shoottype.

Referenced by commands_init().

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◆ command_shoottype()

void command_shoottype ( object op,
const char *  params 
)

'shoottype' command, set range attack.

Parameters
opplayer.
paramsarguments to the command.

Definition at line 369 of file c_range.cpp.

References object::contr, draw_ext_info_format(), legal_range(), MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_CONFIG, NDI_UNIQUE, range_bow, range_builder, range_golem, range_magic, range_misc, range_none, range_size, range_skill, send_updated_shoottype(), and player::shoottype.

Referenced by commands_init().

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◆ legal_range()

int legal_range ( object op,
int  r 
)

Check for the validity of a player range.

This function could probably be simplified, eg, everything should index into the ranges[] array.

Parameters
opplayer to check.
rrange to check.
Return values
1range specified is legal - that is, the character has an item that is equipped for that range type.
0no item of that range type that is usable.

Definition at line 247 of file c_range.cpp.

References object::chosen_skill, object::contr, object::count, player::golem_count, range_bow, range_builder, range_golem, range_magic, range_misc, range_none, range_skill, and player::ranges.

Referenced by check_login(), command_rotateshoottype(), and command_shoottype().

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◆ send_updated_shoottype()

static void send_updated_shoottype ( object op)
static

Sends the updated range attack to the client.

Parameters
opplayer.

Definition at line 284 of file c_range.cpp.

References object::chosen_skill, object::contr, draw_ext_info, draw_ext_info_format(), MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, MSG_TYPE_COMMAND_SUCCESS, name, object::name, NDI_UNIQUE, query_base_name(), query_name(), object::race, range_bow, range_builder, range_golem, range_magic, range_misc, range_none, range_skill, player::ranges, and player::shoottype.

Referenced by command_rotateshoottype(), and command_shoottype().

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◆ show_matching_spells()

static void show_matching_spells ( object op,
const char *  params 
)
static

Shows all spells that op knows.

Given there is more than one skill, we can't supply break them down to cleric/wizardry.

Parameters
opplayer wanting to knows her spells.
paramsif supplied, the spell name must match that.

Definition at line 65 of file c_range.cpp.

References draw_ext_info, draw_ext_info_format(), FOR_INV_FINISH, FOR_INV_PREPARE, MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, MSG_TYPE_COMMAND_SUCCESS, NDI_UNIQUE, NROFREALSPELLS, object::path_denied, SP_level_spellpoint_cost(), spell, SPELL, and SPELL_HIGHEST.

Referenced by command_cast_spell().

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