Crossfire Server, Trunk  1.75.0
mapzone Struct Reference

Options for a map. More...

+ Collaboration diagram for mapzone:

Public Member Functions

 mapzone ()
 

Data Fields

std::vector< std::string > available_archetypes
 What archetypes can we chose from for an NPC? More...
 
std::vector< spawn_pointpoints
 Points to spawn from when there is a player on the map. More...
 
int population
 Maximum of NPCs to add at load time. More...
 
std::vector< spawn_zonezones
 Zones where to spawn at load time. More...
 

Detailed Description

Options for a map.

Definition at line 81 of file citylife.cpp.


The documentation for this struct was generated from the following file: