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Crossfire Server, Trunk
1.75.0
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This structure contains all information related to one map square. More...
#include <map.h>
Data Fields | |
object * | bottom |
Lowest object on this space. More... | |
object * | faces_obj [MAP_LAYERS] |
Face objects for the layers. More... | |
uint8_t | flags |
Flags about this space (see the P_ values above). More... | |
int8_t | light |
How much light this space provides. More... | |
MoveType | move_block |
What movement types this space blocks. More... | |
MoveType | move_off |
What movement types are activated. More... | |
MoveType | move_on |
What movement types are activated. More... | |
MoveType | move_slow |
What movement types this space slows. More... | |
object * | pl |
Player who is on this space, may be NULL. More... | |
object * | top |
Highest object on this space. More... | |
This structure contains all information related to one map square.
object* MapSpace::faces_obj[MAP_LAYERS] |
uint8_t MapSpace::flags |
Flags about this space (see the P_ values above).
Definition at line 260 of file map.h.
Referenced by get_map_flags().
MoveType MapSpace::move_block |
MoveType MapSpace::move_off |
MoveType MapSpace::move_slow |
object* MapSpace::pl |