Crossfire Server, Trunk  1.75.0
arrow.cpp
Go to the documentation of this file.
1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
28 #include <global.h>
29 #include <ob_methods.h>
30 #include <ob_types.h>
31 #include <sounds.h>
32 #include <sproto.h>
33 
34 static method_ret arrow_type_process(object *op);
35 
39 void init_type_arrow(void) {
42 }
43 
49 static method_ret arrow_type_process(object *op) {
50  if (op->map == NULL) {
51  LOG(llevError, "BUG: Arrow had no map.\n");
52  object_remove(op);
54  return METHOD_ERROR;
55  }
56 
57  /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower
58  values look ridiculous. */
59  if (op->speed < 0.5 && op->type == ARROW) {
60  stop_projectile(op);
61  return METHOD_OK;
62  }
63 
64  return common_process_projectile(op);
65 }
global.h
llevError
@ llevError
Error, serious thing.
Definition: logger.h:11
LOG
void LOG(LogLevel logLevel, const char *format,...)
Logs a message to stderr, or to file.
Definition: logger.cpp:58
object::speed
float speed
Frequency of object 'moves' relative to server tick rate.
Definition: object.h:337
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
object::map
struct mapstruct * map
Pointer to the map in which this object is present.
Definition: object.h:305
register_move_on
void register_move_on(int ob_type, move_on_func method)
Registers the move_on method for the given type.
Definition: ob_types.cpp:89
common_projectile_move_on
method_ret common_projectile_move_on(object *trap, object *victim, object *originator)
Move on this Thrown Object object.
Definition: projectile.cpp:222
register_process
void register_process(int ob_type, process_func method)
Registers the process method for the given type.
Definition: ob_types.cpp:71
stop_projectile
void stop_projectile(object *op)
Handle an arrow or thrown object stopping.
Definition: projectile.cpp:37
object_free_drop_inventory
void object_free_drop_inventory(object *ob)
Frees everything allocated by an object, removes it from the list of used objects,...
Definition: object.cpp:1545
object::type
uint8_t type
PLAYER, BULLET, etc.
Definition: object.h:348
arrow_type_process
static method_ret arrow_type_process(object *op)
Move an arrow along its course.
Definition: arrow.cpp:49
sproto.h
ARROW
@ ARROW
Definition: object.h:122
method_ret
char method_ret
Define some standard return values for callbacks which don't need to return any other results.
Definition: ob_methods.h:14
ob_types.h
sounds.h
common_process_projectile
method_ret common_process_projectile(object *op)
Move an arrow or thrown object along its course.
Definition: projectile.cpp:77
object_remove
void object_remove(object *op)
This function removes the object op from the linked list of objects which it is currently tied to.
Definition: object.cpp:1818
METHOD_ERROR
#define METHOD_ERROR
Definition: ob_methods.h:17
ob_methods.h
init_type_arrow
void init_type_arrow(void)
Initializer for the ARROW object type.
Definition: arrow.cpp:39