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Crossfire Server, Trunk
1.75.0
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#include "global.h"
#include "object.h"
#include "sproto.h"
#include <string.h>
#include <unordered_map>
Go to the source code of this file.
Data Structures | |
struct | Region |
One region with bells. More... | |
Functions | |
void | cfcitybell_close () |
void | cfcitybell_init (Settings *settings) |
Citybells module initialisation. More... | |
static int | clock_listener (int *type,...) |
Global event handling, only uses EVENT_CLOCK. More... | |
static void | load_bells (BufferReader *reader, const char *filename) |
Load a .bells file. More... | |
static void | ring_bell (void) |
Ring the city bells for each player. More... | |
Variables | |
static event_registration | global_handler |
static int | last_hr |
static std::unordered_map< std::string, Region * > | regions |
All defined regions. More... | |
This file is part of the city bell module. See this page for more information.
Definition in file cfcitybell.cpp.