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Crossfire Server, Trunk
1.75.0
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13 #ifndef ASSETSTRACKER_H
14 #define ASSETSTRACKER_H
New face structure - this enforces the notion that data is face by face only - you can not change the...
virtual void assetDefined(const Animations *asset, const std::string &filename)
Function called when an asset is defined in a file.
One general message, from the lib/messages file.
virtual void assetDefined(const Face *asset, const std::string &filename)
Function called when an asset is defined in a file.
virtual void assetDefined(const artifact *asset, const std::string &filename)
Function called when an asset is defined in a file.
Base class to be informed of where an asset is defined.
virtual void assetDefined(const quest_definition *asset, const std::string &filename)
Function called when an asset is defined in a file.
treasurelist represents one logical group of items to be generated together.
virtual void assetDefined(const GeneralMessage *asset, const std::string &filename)
Function called when an asset is defined in a file.
virtual void assetDefined(const archetype *asset, const std::string &filename)
Function called when an asset is defined in a file.
The archetype structure is a set of rules on how to generate and manipulate objects which point to ar...
This represents one animation.
Definition of an in-game quest.
virtual void assetDefined(const treasurelist *asset, const std::string &filename)
Function called when an asset is defined in a file.
This is one artifact, ie one special item.