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Crossfire Server, Trunk
1.75.0
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sstring name
Face name, as used by archetypes and such.
void stringbuffer_append_printf(StringBuffer *sb, const char *format,...)
Append a formatted string to a string buffer instance.
uint8_t facings
How many facings (1,2,4,8).
void stringbuffer_append_string(StringBuffer *sb, const char *str)
Append a string to a string buffer instance.
uint8_t num_animations
How many different faces to animate, size of the faces array.
A buffer that will be expanded as content is added to it.
const Face ** faces
The actual faces for the animation.
This represents one animation.
virtual void write(const Animations *anim, StringBuffer *buf)
Write the specified asset to the StringBuffer.
sstring name
Name of the animation sequence.
in that case they will be relative to whatever the PWD of the crossfire server process is You probably shouldn though Notes on Specific and settings file datadir Usually usr share crossfire Contains data that the server does not need to modify while such as the etc A default install will pack the and treasurelist definitions into a single or trs file and the graphics into a face(metadata) and .tar(bitmaps) file