Changes for CVS top of tree:

------------------------------------------------------------------------------
Changes for Crossfire 0.95.6:

also skills/holysymbol and lockpicks.
skills/tailsman.arc:  added nrof to archetype so these things will join.	-PeterM

--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000

Added level 1 to all archetypes with type 88 (CONE) that can do damage.


ground/chaos.arc, arch chaos and arch major_chaos
ground/lava.arc, arch lava and arch permanent_lava
Added walk_on 1.

ground/chaos_ball.arc, arch chaos_ball
magic/banishment.arc, arch banishment
magic/colorspray.arc, arch color_spray
magic/counterspell.arc, arch counterspell
magic/face_of_death.arc, arch face_of_death
magic/shockwave.arc, arch shockwave
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
magic/Cold/icestorm.arc, arch icestorm
magic/Fire/firebreath.arc, arch firebreath
magic/Effect/confuse.arc, arch confuse
magic/Effect/fear.arc, arch fear
magic/Effect/holy_word.arc, arch holy_word
magic/Effect/paralyze.arc, arch paralyze
magic/Effect/slow.arc, arch slow
magic/Effect/turnundead.arc, arch turn_undead
magic/Mana/manablast.arc, arch manablast
Added walk_on 1 and fly_on 1.

connect/trig_altar.arc
connect/trig_lever.arc
connect/trig_pedes.arc
Changes to support bug fixes for trigger types:  Replace speed with exp.
Set is_animated 0.  Remove last face from animation sequence.

connect/trig_altar.arc
Bugfix:  Faces where swapped.

connect/trig_button.arc, arch button_trigger
New archetype.

--- END apply() cleanup patch --- Jan Echternach 5/26/2000


Added level 1 to all archetypes with type 5 (POTION), because these
archetypes are spellcasters and therefore need a level.
- Jan Echternach 5/24/2000

skills/scroll_set_traps
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
- Jan Echternach 5/22/2000

Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
a level yet, because these archetypes are spellcasters and therefore need
a level.  - Jan Echternach 5/16/2000


dev/unused/0.91.1/grave.arc, arch grave_close
Removed type 37 from archetype, because this type will be removed from
the server code.  - Jan Echternach 5/16/2000


Some archetypes had fly_on or walk_on set, although they were not handled
by move_apply().  - Jan Echternach 5/16/2000

ground/sea.arc, arch sea1
Removed walk_on 1.

ground/meteor.arc, arch fire_trail
Removed walk_on 1 and fly_on 1.


spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
Added level 1 to fix the problem that most horns were casting spells
without a level.  - Jan Echternach 4/19/2000


Too many items gave Pow bonus.  - Jan Echternach 4/17/2000

armour/helmet/wiz_hat.arc
Changed (Int +1, Pow +1) back to (Int +2).

armour/mail/robe_midnight.arc
Changed (Pow +2) back to (Wis +2).

weapon/artifact/magi_staff.arc
Reduced (Pow +2) to (Pow +1).


Set level 1 for all archetypes that had alive 1 but no level.
- Jan Echternach 4/17/2000

Naming.doc:  Fixed a typo.  - Jan Echternach 4/17/2000


---BEGIN BATCH UPDATE--- DAMN 9/17/1999
Added "nrof 1" to the following archetypes:
armour/boots/elvenboots.arc
armour/boots/idaten.arc
armour/boots/lev_boots.arc
armour/boots/speedboots.arc
armour/cloak/magic_resist.arc
armour/helmet/helmet_bri.arc
armour/helmet/helmetxray.arc
armour/mail/Pdragonmail.arc
armour/mail/dragonmail.arc
armour/mail/gale.arc
armour/mail/wdsm.arc
armour/shield/DShield.arc
armour/shield/DShieldm.arc
armour/shield/DShieldms.arc
armour/shield/DShields.arc
armour/shield/dragon_shi.arc
armour/shield/eyeshield.arc
armour/shield/holyshield.arc
armour/shield/reflector.arc
armour/shield/uw_shield.arc
armour/shield/wds.arc
flesh/human/corpse.arc
flesh/human/corpse1.arc
flesh/human/corpse_pl.arc
indoor/clock.arc
misc/Bagpipe/bagpipe.arc
misc/chalice.arc
misc/crown.arc
misc/torch_cyan.arc
misc/torch_indigo.arc
misc/torch_vermilion.arc
readable/bookRead.arc
readable/book_clasp.arc
readable/card.arc
readable/diploma.arc
readable/letter.arc
readable/note.arc
readable/quarto.arc
readable/scroll.arc
readable/scroll_2.arc
readable/tome.arc
spell/gu_horn.arc
spell/horn.arc
spell/horn2.arc
spell/horn3.arc
talisman/collar.arc
weapon/artifact/ChaosSword/CSword.arc
weapon/artifact/Darkblade/darkblade.arc
weapon/artifact/Demonbane/demonbane.arc
weapon/artifact/Fhammer/frost_hammer.arc
weapon/artifact/Firestar/fakefirestar.arc
weapon/artifact/Firestar/firestar.arc
weapon/artifact/Gram/gram.arc
weapon/artifact/Kdagger/k_dagger.arc
weapon/artifact/Lslasher/lava_s.arc
weapon/artifact/Masamune/masamune.arc
weapon/artifact/Sting/sting.arc
weapon/artifact/UW_Sword/uw_sword.arc
weapon/artifact/bonecrush.arc
weapon/artifact/defender.arc
weapon/artifact/dragonslay.arc
weapon/artifact/excalibur.arc
weapon/artifact/firebrand.arc
weapon/artifact/frostbrand.arc
weapon/artifact/harakiri.arc
weapon/artifact/mjoellnir.arc
weapon/artifact/skullcleav.arc
weapon/chained/nunchacu_1.arc
weapon/chained/nunchacu_2.arc
weapon/chained/shootingstar.arc
weapon/misc/shovel_1.arc
weapon/misc/stake.arc
weapon/misc/taifu_1.arc
weapon/sword/katana_1.arc

armour/helmet/wiz_hat.arc
Changed (Int +2) to (Int +1, Pow +1)
Added nrof 1

armour/mail/mithril_ar_ele.arc
Changed (Cha +2) to (Cha +1, speed +1)
reduced penalties to sp regen and movement speed

armour/mail/robe_midnight.arc
Changed (Wis +2) to (Pow +2)
Added nrof 1

spell/power_crystal.arc
removed duplicate weight entry
Did _not_ add nrof 1

weapon/artifact/HolyAvenger/holyave.arc
Added attacktype: blinding and nrof 1

weapon/artifact/Usword/uk_sd.arc
changed weight 1qq000 (yes, the letter Q) to 11100
added nrof 1

weapon/artifact/deathbring.arc
added attacktype: depletion and nrof 1

weapon/artifact/magi_staff.arc
changed name from Staff of Magi to Staff of the Magi
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
added wc +5 and nrof 1

weapon/artifact/mournblade.arc
changed attacktype: magic, drain to attacktype: drain, weaponmagic
added nrof 1

weapon/artifact/stormbring.arc
changed prot: magic to prot: magic, electricity
changed attacktype: magic, drain to attacktype: electricity, drain
added nrof 1
---END BATCH UPDATE--- DAMN 9/17/1999

Give power crystal a weight of one.  This allows it to be picked up - msw

------------------------------------------------------------------------------
Changes for Crossfire 0.93.3:

Number of images cleaned up/improved/created by David Sundqvist.

Several new images/archetyps added - new wall types, dedicated altars for
the gods (very nicely looking), and some other changes by David.

------------------------------------------------------------------------------
Changes for Crossfire 0.92.7

Cleaned up the dev directory some - got rid of a bunch of files that have
since been merged.  Also, got rid of things that should no longer be
applicable (via code changes), and stuff in which there was only and archetype
object - there should be enough examples out there on how to create new
archetyps.

Weight for some monsters updated to be in more in line with what should be
expected.

Editable cleaned up for a bunch of objects.

Half orc and halfling player types added.

Some archetyps for throwing added

------------------------------------------------------------------------------
Changes for Crossfire 0.92.6

Several objects added for Brian Thomas valley quest maps - some disabled
archetypes moved back into palce.

Changes for Crossfire 0.92.5

Many archetypes added for the kunji maps.

Changes for Crossfire 0.91.7

Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
These are spread out in many different directories.

Spectres are no longer animated.  In this way, invisibilty on them works
properly.

Changes for Crossfire 0.90.5:

Changed editable value in some items so they appear in the proper
place for crossedit.

Moved all files in the 'item' directory into misc.

Changes for Crossfire 0.90.4:

Added DarkOrange to xpm.template file.  Before, there were only
two oranges, and the dark orange was closer to a brown.

Cleaned up some of the X Pixmaps.  Eliminated some colors from the
various files that are not in the official xpm.template file.

Merged the soda archetypes in.  Like Chico, they were at least
partially colored as I transfered them.

Tried to clean up the directories some.  All spell effects should
now be in magic, where as items that are related to spells (wands,
books, horns, rods, etc) are in spells.  Either item or misc should
be removed, as the stuff in them seems like it could be placed
in the other directory.

Changes for crossfire 0.90.3:
Merged chico archetypes in their proper location, instead of being
in a separate directly.  Colored them as I went.

-----------------------------------------------------------------------------

Archetypes

old name	new name	comment

steinblokk	bwall_0		duplicates
dun1		blocked
dun15		blocked
mine1		blocked
mine15		blocked

thief		thief_1		conficts with player archetypes
warrior		warrior_1
elf		elf_1
ninja		ninja_1


skilt				obsolete
guarddd[13]			empty archetypes (bitmaps are in dev)

------------------------------------------------------
Bitmaps

barbarian[1-3]			old barbarian animation ?
halbert[1-3]			old human animation ?
cleric[1-3]			old cleric animation ?
dun1, mine1			black square
slime_acid			some test version of green slime ?
spider*				hevi's bitmaps
pouch				identical with sack.111 and not used
