Crossfire Server, Trunk
1.75.0
server.h
Go to the documentation of this file.
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#ifndef _SERVER_H
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#define _SERVER_H
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#include <signal.h>
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extern
volatile
sig_atomic_t
shutdown_flag
;
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void
player_map_change_common
(
object
* op,
mapstruct
*
const
oldmap,
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mapstruct
*
const
newmap);
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void
login_check_shutdown
(
object
*
const
op);
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bool
can_follow
(
object
*,
player
*);
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#endif
player
One player.
Definition:
player.h:105
login_check_shutdown
void login_check_shutdown(object *const op)
Warn op if a server shutdown is scheduled.
Definition:
server.cpp:1488
can_follow
bool can_follow(object *, player *)
Definition:
c_wiz.cpp:2796
mapstruct
This is a game-map.
Definition:
map.h:315
player_map_change_common
void player_map_change_common(object *op, mapstruct *const oldmap, mapstruct *const newmap)
Definition:
server.cpp:282
shutdown_flag
volatile sig_atomic_t shutdown_flag
Definition:
server.cpp:53
crossfire-crossfire-server
include
server.h
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