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Crossfire Server, Trunk
1.75.0
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Through the 'use' command, it is possible to define complex item transformations.
'use' will work on 2 items, which will be called 'item1' and 'item2'.
Syntax for command is 'use item1 with item2'.
item2 is searched for a key/value of the form, in this order:
If no key is found, use will simply not do anything.
If a key is found, it's processed to know what to do.
Syntax of the value is pretty simple:
Note that remove can appear multiple times, but you can't specify a precise number to remove.
There is also an 'ITEM_TRANSFORMER' (163) item type.
Last update: 2005-07-19.
An item transformer is simply applied, after having marked a 'victim' item. If the victim is suitable, it will be transformed into something else.
To make an item transformable, you just have to fill the 'slaying' field. The syntax is: slaying slayer:[yield ]new_item[;slayer:[yield ]new_item]*
with [] denoting optional part, and * any number of preceding [].
Example, for object apple: slaying knife:2 half_apple
This means that, when applying a knife (non existing item with type of 163), one 'apple' will be transformed into 2 'half_apple'.
Pretty simple, hopefully.
Transformer uses food value to count how many times it can be used. 0 denotes unlimited uses.
The 'slaying' field of the 'transformer' is a verb used to construct a message.
More complex imaginary example: Object water slaying bowl:full_bowl;paper:wet_paper
if paper and bowl are 'transformer' items.